Difference between revisions of "Power claw"
Line 36: | Line 36: | ||
With the [[Royalty DLC]], power claws can be made at the [[Machining table]] if [[Research#Specialized limbs|Specialized Limbs]], which requires a [[techprint]], is researched. Crafting the claw requires {{icon|steel|40}} [[steel]] and {{icon|component|8}} [[component]]s. They require a crafting skill of 5. | With the [[Royalty DLC]], power claws can be made at the [[Machining table]] if [[Research#Specialized limbs|Specialized Limbs]], which requires a [[techprint]], is researched. Crafting the claw requires {{icon|steel|40}} [[steel]] and {{icon|component|8}} [[component]]s. They require a crafting skill of 5. | ||
+ | |||
+ | == Summary == | ||
+ | {{stub|section=1}} | ||
+ | Installing requires {{ticks|2500}} of work, and a [[Skills#Medical|Medical skill]] of 4. | ||
==Analysis== | ==Analysis== |
Revision as of 05:36, 9 September 2021
Power claw
A combat-oriented hand replacement consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainliness slows down movement slightly.
Base Stats
- Type
- Medical Items – Body Parts
- Weapon Class
- Spacer
- Mass
- 4 kg
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Claw
22 dmg (Scratch)
33% AP
2 seconds cooldown
Creation
- Required Research
- Specialized limbs
- Skill Required
- Crafting 5
- Work To Make
- 15,000 ticks (4.17 mins)
- thingSetMakerTags
- RewardStandardMidFreq
- techHediffsTags
- Advanced, AdvancedWeapon
- tradeTags
- TechHediff
Power claws are powerful bionic hand replacements. A power claw can only be installed on a natural arm. If a power claw is installed on an arm which then gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 22 damage compared to 8 damage from a fist and slows movement by 8%.
Acquisition
In the basegame, power claws cannot be crafted and must be bought, given as a quest reward or found in item stashes.
With the Royalty DLC, power claws can be made at the Machining table if Specialized Limbs, which requires a techprint, is researched. Crafting the claw requires 40 steel and 8 components. They require a crafting skill of 5.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Installing requires 2,500 ticks (41.67 secs) of work, and a Medical skill of 4.
Analysis
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
The power claw may be used in melee combat, even when holding a gun. Therefore, it helps ranged combatants defend themselves in melee. However, it reduces movement speed.
An alternative self-defense option for colonists with guns is the Hand talon. It doesn't lower movement speed, but it delivers less damage than the power claw.
When social fighting, colonists will not use the power claw to attack their opponent.
Version history
- 0.7.581 - Added
- Before B19, the power claw had a body part efficiency of 92%.
- A crafting recipe was added with the release of the Royalty DLC.
- 1.1.2587 - DPS was buffed but it also slowed movement.