Difference between revisions of "Rat"
Jump to navigation
Jump to search
(type: Animals -> Animal; movespeed: 4.0 -> 4; wildness: 0.50 -> 0.5; attack4part: heard -> head; livesin_temperateforest: true -> 1; livesin_temperateswamp: - -> 1; livesin_borealforest: true -> 1; livesin_tundra: true -> -; livesin_coldbog: - -> 1; livesin_aridshrubland: true -> 1.3; livesin_desert: true -> -; livesin_extremedesert: true -> -; livesin_tropicalrainforest: true -> 1; livesin_tropicalswamp: - -> 1;) |
(type2: Wild -> -; diet: omnivorous -> omnivorous grazer; flammability: - -> 0.7; mateMtb: - -> 8; tradeTags: - -> AnimalCommon;) |
||
Line 5: | Line 5: | ||
|description = A widely-hated rodent known for soiling kitchens and spreading disease, rats have a way of following humans everywhere they go. It eats almost anything and lives almost anywhere. | |description = A widely-hated rodent known for soiling kitchens and spreading disease, rats have a way of following humans everywhere they go. It eats almost anything and lives almost anywhere. | ||
|type = Animal | |type = Animal | ||
− | |||
|movespeed = 4 | |movespeed = 4 | ||
|min comfortable temperature = -30 | |min comfortable temperature = -30 | ||
|max comfortable temperature = 40 | |max comfortable temperature = 40 | ||
+ | |flammability = 0.7 | ||
|marketvalue = 35 | |marketvalue = 35 | ||
|bodysize = 0.2 | |bodysize = 0.2 | ||
|healthscale = 0.29 | |healthscale = 0.29 | ||
|hungerrate = 0.1 | |hungerrate = 0.1 | ||
− | |diet = omnivorous | + | |diet = omnivorous grazer |
|leathername = lightleather | |leathername = lightleather | ||
|wildness = 0.5 | |wildness = 0.5 | ||
Line 23: | Line 23: | ||
|offspring = 1-3 | |offspring = 1-3 | ||
|avg offspring = 1.614 | |avg offspring = 1.614 | ||
+ | |mateMtb = 8 | ||
|lifespan = 8 | |lifespan = 8 | ||
|juvenileage = 0.1 | |juvenileage = 0.1 | ||
|maturityage = 0.2222 | |maturityage = 0.2222 | ||
+ | |tradeTags = AnimalCommon | ||
|attack1dmg = 3.6 | |attack1dmg = 3.6 | ||
|attack1type = Scratch | |attack1type = Scratch | ||
Line 52: | Line 54: | ||
|livesin_tropicalswamp = 1 | |livesin_tropicalswamp = 1 | ||
}}{{info|The '''rat''' is a small ground mammal which scavenges for most of its food.}} | }}{{info|The '''rat''' is a small ground mammal which scavenges for most of its food.}} | ||
+ | |||
+ | Rats can be found in {{Habitats}}. | ||
==Training== | ==Training== |
Revision as of 17:42, 9 October 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Rat
A widely-hated rodent known for soiling kitchens and spreading disease, rats have a way of following humans everywhere they go. It eats almost anything and lives almost anywhere.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 4 c/s
- Health Scale
- 29% HP
- Body Size
- 0.2
- Mass - Baby
- 2.4 kg
- Mass - Juvenile
- 6 kg
- Mass - Adult
- 12 kg
- Carrying Capacity
- 15 kg
- Filth Rate
- 1
- Hunger Rate
- 0.16 Nutrition/Day
- Diet
- omnivorous grazer
- Life Expectancy
- 8 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 50%
- Minimum Handling Skill
- 4
- Mate Interval
- 8 hours
- Maturity Age
- 0.222 years (13.3 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- -30 °C – 40 °C (-22 °F – 104 °F)
Production
- Meat Yield
- 31 rat meat
- Leather Yield
- 16 lightleather
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1-3 (1.614 avg)
Melee Combat
- Attack 1
- Front left paw
3.6 dmg (Scratch)
5 % AP
1.5 second cooldown - Attack 2
- Front right paw
3.6 dmg (Scratch)
5 % AP
1.5 second cooldown - Attack 3
- Teeth
6 dmg (Bite)
9 % AP
2 second cooldown
0.7 chance factor - Attack 4
- Head
2 dmg (Blunt)
3 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 1.36
Technical
- tradeTags
- AnimalCommon
The rat is a small ground mammal which scavenges for most of its food.
Rats can be found in temperate forests, temperate swamps, tropical rainforests, tropical swamps, arid shrublands, boreal forests, and cold bogs.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health