Difference between revisions of "End table"

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(type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;)
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{{Image wanted|reason=Replace "orthogonally" description image with screenshot showing a bed with end tables in all valid locations}}{{infobox main|furniture|
 
{{Image wanted|reason=Replace "orthogonally" description image with screenshot showing a bed with end tables in all valid locations}}{{infobox main|furniture|
| name = End table
+
|name = End table
| image = End table.png|End table
+
|image = End table.png|End table
| description = A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.
+
|description = A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.
| type = Furniture
+
|type = Building
| placeable = Yes
+
|type2 = Furniture
| size = 1 ˣ 1
+
|placeable = true
| beauty = 3
+
|path cost = 30
| mass base = 5
+
|passability = pass through only
| hp = 75
+
|cover = 0.4
| research = Complex Furniture
+
|minifiable = true
| work to make = 1000
+
|size = 1 ˣ 1
| resource 1 = Stuff
+
|mass base = 5
| resource 1 amount = 30
+
|flammability = 1
| stuff tags = Metallic, Woody, Stony
+
|hp = 75
| cover = 0.4
+
|sell price multiplier = 0.7
| flammability = 1
+
|beauty = 3
| comfort offset = 0.05
+
|terrain affordance = light
 +
|research = Complex furniture
 +
|work to make = 1000
 +
|stuff tags = Metallic, Woody, Stony
 +
|resource 1 = Stuff
 +
|resource 1 amount = 30
 
}}
 
}}
 
'''End tables''' are a type of [[furniture]] which slightly enhances the [[comfort]] of any human [[bed]] or [[bedroll]], except a [[sleeping spot]]. To work, it must be placed orthogonally adjacent (touching "pillow end" non-diagonally) to the head of the bed (where the pillow is visible). Small and cheap, there is usually no reason not to attach these to every bed you have.
 
'''End tables''' are a type of [[furniture]] which slightly enhances the [[comfort]] of any human [[bed]] or [[bedroll]], except a [[sleeping spot]]. To work, it must be placed orthogonally adjacent (touching "pillow end" non-diagonally) to the head of the bed (where the pillow is visible). Small and cheap, there is usually no reason not to attach these to every bed you have.

Revision as of 16:30, 11 October 2021

End table

End table

A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.

Base Stats

Type
BuildingFurniture
Mass
5 kg
Beauty
3
HP
75
Flammability
100%
Path Cost
30 (30%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Required Research
Complex furniture
Work To Make
1,000 ticks (16.67 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 30
Deconstruct yield
Stuff 15
Destroy yield
Stuff 7 - 8

End tables are a type of furniture which slightly enhances the comfort of any human bed or bedroll, except a sleeping spot. To work, it must be placed orthogonally adjacent (touching "pillow end" non-diagonally) to the head of the bed (where the pillow is visible). Small and cheap, there is usually no reason not to attach these to every bed you have.

File:Pic5590227.jpg
orthogonally visual aid

This comfort bonus stacks with the effect of a dresser, but not with additional end tables. Larger beds and bedrolls which serve two colonists at once still only need one end table. While multiple beds can share an end table, placing multiple beds in a single bedroom turns it into a barracks, which you ideally should avoid.

Acquisition

Constructing an end table requires Complex Furniture to be researched, Stuff 30 Stuff (Metallic/Woody/Stony, 300 for SMVs), 1,000 ticks (16.67 secs) of work.

Analysis

Assuming the comfort of the bed without the end table is 95% or below, the end table adds approximately an hour of the comfortable mood buff as well as potentially increasing the power of the buff itself. For example, a normal quality royal bed has a comfort rating of 90%. Assuming the pawn can sleep until their comfort bar is maxed, and the pawn does not gain comfort from another source (e.g. by sitting for recreation, meals or work), this results in a mood buff of +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding a end table increases the bed's comfort rating to 95% and, under the same assumptions, results in a mood buff of +10 for 1 hour, +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding an dresser would increase the time with a +10 mood buff to 2 hours. For comparisons sake, a beer also provides a +10 mood buff and lasts 4.8 hours, but is consumable and also increases social fight chance and decreases manipulation - note, however a beer can be stacked with the comfortable bonus.

For pawns with jobs that can done sitting in an armchair the buffs from the Dresser and End Table become less important, as a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day, however the 2 hours each at +10 and +8 can still be advantageous given the one time cost of 80 wood or steel is fairly minor. Once excellent quality armchairs are available, with a comfort level of 99% even this advantage evaporates as the armchair can maintain the +10 bonus all day, and only pawns that cannot sit on the job (e.g. Growers or Animal Handlers) will benefit.

Similarly, beds and bedrolls of masterwork quality and royal beds of good quality also negate any benefit from dressers or end tables.

Nobles Content added by the Royalty DLC of Knight/Dame rank or above require an end table in their room to be avoid a mood penalty, unless they have the Ascetic trait.

Nota bene: As the comfort bonuses apply to the bed before the bed's quality multiplier is applied, the exact bonus the end table applies scales with the bed's quality. It does not change with the end table's quality.

  • Bed Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort Bonus +0.04 +0.04 +0.05 +0.06 +0.06 +0.07 +0.09
  • Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • End table End table Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 002,500 ticks (41.67 secs) 150 75% 16 Silver
    Awful Gold Gold -3 000,900 ticks (15 secs) 45 40% 1,500 Silver
    Awful Granite blocks Granite blocks 0 006,140 ticks (1.71 mins) 128 0% 25 Silver
    Awful Limestone blocks Limestone blocks 0 006,140 ticks (1.71 mins) 116 0% 25 Silver
    Awful Marble blocks Marble blocks -1 005,640 ticks (1.57 mins) 90 0% 24 Silver
    Awful Plasteel Plasteel 0 002,200 ticks (36.67 secs) 210 0% 139 Silver
    Awful Sandstone blocks Sandstone blocks 0 005,140 ticks (1.43 mins) 105 0% 23 Silver
    Awful Silver Silver -1 001,000 ticks (16.67 secs) 53 40% 152 Silver
    Awful Slate blocks Slate blocks 0 006,140 ticks (1.71 mins) 98 0% 25 Silver
    Awful Steel Steel 0 001,000 ticks (16.67 secs) 75 40% 30 Silver
    Awful Jade Jade -2 005,000 ticks (1.39 mins) 38 0% 84 Silver
    Awful Uranium Uranium 0 001,900 ticks (31.67 secs) 188 0% 93 Silver
    Awful Wood Wood 0 000,700 ticks (11.67 secs) 49 100% 19 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 002,500 ticks (41.67 secs) 150 75% 24 Silver
    Poor Gold Gold 16 000,900 ticks (15 secs) 45 40% 2,250 Silver
    Poor Granite blocks Granite blocks 1 006,140 ticks (1.71 mins) 128 0% 37 Silver
    Poor Limestone blocks Limestone blocks 1 006,140 ticks (1.71 mins) 116 0% 37 Silver
    Poor Marble blocks Marble blocks 3 005,640 ticks (1.57 mins) 90 0% 35 Silver
    Poor Plasteel Plasteel 1 002,200 ticks (36.67 secs) 210 0% 210 Silver
    Poor Sandstone blocks Sandstone blocks 2 005,140 ticks (1.43 mins) 105 0% 34 Silver
    Poor Silver Silver 6 001,000 ticks (16.67 secs) 53 40% 230 Silver
    Poor Slate blocks Slate blocks 2 006,140 ticks (1.71 mins) 98 0% 37 Silver
    Poor Steel Steel 1 001,000 ticks (16.67 secs) 75 40% 45 Silver
    Poor Jade Jade 9 005,000 ticks (1.39 mins) 38 0% 126 Silver
    Poor Uranium Uranium 1 001,900 ticks (31.67 secs) 188 0% 140 Silver
    Poor Wood Wood 1 000,700 ticks (11.67 secs) 49 100% 29 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 1 002,500 ticks (41.67 secs) 150 75% 32 Silver
    Normal Gold Gold 32 000,900 ticks (15 secs) 45 40% 3,005 Silver
    Normal Granite blocks Granite blocks 3 006,140 ticks (1.71 mins) 128 0% 49 Silver
    Normal Limestone blocks Limestone blocks 3 006,140 ticks (1.71 mins) 116 0% 49 Silver
    Normal Marble blocks Marble blocks 5 005,640 ticks (1.57 mins) 90 0% 47 Silver
    Normal Plasteel Plasteel 3 002,200 ticks (36.67 secs) 210 0% 280 Silver
    Normal Sandstone blocks Sandstone blocks 3 005,140 ticks (1.43 mins) 105 0% 46 Silver
    Normal Silver Silver 12 001,000 ticks (16.67 secs) 53 40% 305 Silver
    Normal Slate blocks Slate blocks 3 006,140 ticks (1.71 mins) 98 0% 49 Silver
    Normal Steel Steel 3 001,000 ticks (16.67 secs) 75 40% 61 Silver
    Normal Jade Jade 17 005,000 ticks (1.39 mins) 38 0% 168 Silver
    Normal Uranium Uranium 1 001,900 ticks (31.67 secs) 188 0% 187 Silver
    Normal Wood Wood 3 000,700 ticks (11.67 secs) 49 100% 39 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 1 002,500 ticks (41.67 secs) 150 75% 39 Silver
    Good Gold Gold 64 000,900 ticks (15 secs) 45 40% 3,505 Silver
    Good Granite blocks Granite blocks 6 006,140 ticks (1.71 mins) 128 0% 61 Silver
    Good Limestone blocks Limestone blocks 6 006,140 ticks (1.71 mins) 116 0% 61 Silver
    Good Marble blocks Marble blocks 10 005,640 ticks (1.57 mins) 90 0% 59 Silver
    Good Plasteel Plasteel 6 002,200 ticks (36.67 secs) 210 0% 345 Silver
    Good Sandstone blocks Sandstone blocks 7 005,140 ticks (1.43 mins) 105 0% 57 Silver
    Good Silver Silver 24 001,000 ticks (16.67 secs) 53 40% 380 Silver
    Good Slate blocks Slate blocks 7 006,140 ticks (1.71 mins) 98 0% 61 Silver
    Good Steel Steel 6 001,000 ticks (16.67 secs) 75 40% 76 Silver
    Good Jade Jade 35 005,000 ticks (1.39 mins) 38 0% 210 Silver
    Good Uranium Uranium 3 001,900 ticks (31.67 secs) 188 0% 235 Silver
    Good Wood Wood 6 000,700 ticks (11.67 secs) 49 100% 48 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 2 002,500 ticks (41.67 secs) 150 75% 47 Silver
    Excellent Gold Gold 96 000,900 ticks (15 secs) 45 40% 4,005 Silver
    Excellent Granite blocks Granite blocks 9 006,140 ticks (1.71 mins) 128 0% 74 Silver
    Excellent Limestone blocks Limestone blocks 9 006,140 ticks (1.71 mins) 116 0% 74 Silver
    Excellent Marble blocks Marble blocks 15 005,640 ticks (1.57 mins) 90 0% 71 Silver
    Excellent Plasteel Plasteel 9 002,200 ticks (36.67 secs) 210 0% 415 Silver
    Excellent Sandstone blocks Sandstone blocks 10 005,140 ticks (1.43 mins) 105 0% 68 Silver
    Excellent Silver Silver 36 001,000 ticks (16.67 secs) 53 40% 455 Silver
    Excellent Slate blocks Slate blocks 10 006,140 ticks (1.71 mins) 98 0% 74 Silver
    Excellent Steel Steel 9 001,000 ticks (16.67 secs) 75 40% 91 Silver
    Excellent Jade Jade 52 005,000 ticks (1.39 mins) 38 0% 250 Silver
    Excellent Uranium Uranium 4 001,900 ticks (31.67 secs) 188 0% 280 Silver
    Excellent Wood Wood 9 000,700 ticks (11.67 secs) 49 100% 58 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 4 002,500 ticks (41.67 secs) 150 75% 79 Silver
    Masterwork Gold Gold 160 000,900 ticks (15 secs) 45 40% 5,005 Silver
    Masterwork Granite blocks Granite blocks 15 006,140 ticks (1.71 mins) 128 0% 123 Silver
    Masterwork Limestone blocks Limestone blocks 15 006,140 ticks (1.71 mins) 116 0% 123 Silver
    Masterwork Marble blocks Marble blocks 25 005,640 ticks (1.57 mins) 90 0% 118 Silver
    Masterwork Plasteel Plasteel 15 002,200 ticks (36.67 secs) 210 0% 695 Silver
    Masterwork Sandstone blocks Sandstone blocks 16 005,140 ticks (1.43 mins) 105 0% 114 Silver
    Masterwork Silver Silver 60 001,000 ticks (16.67 secs) 53 40% 760 Silver
    Masterwork Slate blocks Slate blocks 16 006,140 ticks (1.71 mins) 98 0% 123 Silver
    Masterwork Steel Steel 15 001,000 ticks (16.67 secs) 75 40% 152 Silver
    Masterwork Jade Jade 87 005,000 ticks (1.39 mins) 38 0% 420 Silver
    Masterwork Uranium Uranium 7 001,900 ticks (31.67 secs) 188 0% 465 Silver
    Masterwork Wood Wood 15 000,700 ticks (11.67 secs) 49 100% 96 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 6 002,500 ticks (41.67 secs) 150 75% 158 Silver
    Legendary Gold Gold 256 000,900 ticks (15 secs) 45 40% 6,005 Silver
    Legendary Granite blocks Granite blocks 24 006,140 ticks (1.71 mins) 128 0% 245 Silver
    Legendary Limestone blocks Limestone blocks 24 006,140 ticks (1.71 mins) 116 0% 245 Silver
    Legendary Marble blocks Marble blocks 40 005,640 ticks (1.57 mins) 90 0% 235 Silver
    Legendary Plasteel Plasteel 24 002,200 ticks (36.67 secs) 210 0% 1,390 Silver
    Legendary Sandstone blocks Sandstone blocks 26 005,140 ticks (1.43 mins) 105 0% 225 Silver
    Legendary Silver Silver 96 001,000 ticks (16.67 secs) 53 40% 1,520 Silver
    Legendary Slate blocks Slate blocks 26 006,140 ticks (1.71 mins) 98 0% 245 Silver
    Legendary Steel Steel 24 001,000 ticks (16.67 secs) 75 40% 305 Silver
    Legendary Jade Jade 140 005,000 ticks (1.39 mins) 38 0% 840 Silver
    Legendary Uranium Uranium 12 001,900 ticks (31.67 secs) 188 0% 935 Silver
    Legendary Wood Wood 24 000,700 ticks (11.67 secs) 49 100% 193 Silver