Table (2x4)

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Table (long)

Table (long)

Base Stats

Type
Furniture
Mass
20 kg
Beauty
12
HP
150
Flammability
100%

Building

Size
4
Placeable
Y
Cover Effectiveness
40%


Tables are one of the two types of furniture necessary for creating a dining room. They come in four sizes:

Mechanics

Gather spot.png

When placed adjacent to a stool, dining chair, or armchair, colonists will eat their meals at the table. This avoids giving them the "Ate without table" bad thought, and gives them good thoughts if your dining room has high impressiveness.

Colonists more than 31 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, or have scattered tables, especially next to a killbox, mining site, or anima treeContent added by the Royalty DLC (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns in a more favorable position).

Tables (and campfires) are set by default as gather spots. Colonists will gather here to socialize for recreation, especially when idle. This should be toggled off on all tables except for the one in a dedicated dining or recreation room. Not toggling can cause people to recreate and have parties in the middle of an ugly, dirty mining site, making everybody unhappy.

The maximum number of diners a table can support at a time is limited only by the number of chairs that can fit around it. Multiple meals can overlap on the same section of table without issue.

Acquisition

Tables can be built from Stuff (Wood/Metals/Stone). Tables can also be bought from traders and found in ruins.

Comparison

Larger tables are well-suited for use in your primary dining room, while smaller tables are perfect for prison cells to help keep your prisoners happy. All tables function more or less identically, however, and it is perfectly reasonable to choose a table size for purely aesthetic reasons.

If you don't want to build multiple tables, you can stagger the recreation schedule of colonists to make sure they don't take all of the space on a table.

Name Cost Work to build Beauty Market value Seats Mass Max hit points
Table (1x2) Stuff 28 (Metallic/Woody/Stony, 280 for SMVs) 750 ticks (12.5 secs) 0.5 36 Silver 6 5 kg 75
Table (2x2) Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) 1,500 ticks (25 secs) 1 64 Silver 8 10 kg 100
Table (2x4) Stuff 95 (Metallic/Woody/Stony, 950 for SMVs) 3,000 ticks (50 secs) 2 122 Silver 12 20 kg 150
Table (3x3) Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) 3,300 ticks (55 secs) 2 128 Silver 12 22 kg 175

Version history

Prior to Beta 18, tables only came in two forms: short table (2x2) and long table (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.



Type Cost Beauty Cover effectiveness Flamability Market value Mass Max hit points Work to build
Silver Silver 1900 54 40% 20% $1910.00 20.00 kg 105 50
Gold Gold 1900 180 40% 20% $19010.00 20.00 kg 90 45
Steel Steel 95 12 40% 20% $200.00 20.00 kg 150 50
Plasteel Plasteel 95 14 40% 10% $1355.00 20.00 kg 420 110
Wood Wood 95 18 40% 100% $141.40 20.00 kg 60 35
Uranium Uranium 1900 5 40% 0% $11425.00 20.00 kg 375 95
Sandstone Stone 95 15 40% 0% $245.00 20.00 kg 210 262
Granite Stone 95 17 40% 0% $275.00 20.00 kg 255 314
Limestone Stone 95 17 40% 0% $255.00 20.00 kg 230 314
Slate Stone 95 15 40% 0% $255.00 20.00 kg 195 314
Marble Stone 95 19 40% 0% $250.00 20.00 kg 180 288

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