Polux tree

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Polux tree

Polux tree

After generations of exposure, these trees have evolved to metabolize pollutants. By drawing pollutants from the ground through wide root networks, they slowly clean polluted terrain in their vicinity. However, they cannot do this if buildings are constructed over their roots.
Unlike most methods of cleaning polluted terrain, polux trees do not create toxic wastepacks.

Base Stats

Type
PlantWild
Beauty
0 (6)
HP
300
Flammability
100%

Plant Stats

Time to grow
10 days (18.46 days)
Work to Sow
400 ticks (6.67 secs)
Work to Harvest
1,000 ticks (16.67 secs)
Base Harvest Yield
30 Wood
Min Fertility
5%
Fertility Sensitivity
0%
Min light to grow
50%

Polux Trees are a type of tree which grows within polluted environments. The trees themselves slowly absorb pollution from the surrounding environment in an area similar to a pollution pump (7 tile wide circle), Unlike pollution pumps, Polux trees do not generate any toxic wastepacks after absorbing the surrounding pollution. This makes them a safer way to remove pollution than waste pumps, although the trees themselves cannot be planted or extracted, meaning they can be in rather inconvenient spots like the edge of a map.

Polux trees are considered "super", meaning that pawns with the Trees: Desired preceptContent added by the Ideology DLC will receive the "amazing tree" thought after seeing one.

Growing

Like the Anima treeContent added by the Royalty DLC and the Gauranlen treeContent added by the Ideology DLC, the polux tree does not naturally occur in any ecology, instead being spawned by the "polux tree" event[When?]. When settling on a polluted map, a few Polux trees may already be present.

Unlike the anima and gauranlen trees, Polux trees will still be eaten by thrumbos. All trees can also be eaten by alphabeavers.

Summary

  • Cleans 1 tile of pollution every 10 game-hours i.e. 25,000 ticks (6.94 mins).

Gallery