Healing enhancer
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Healing enhancer
Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Healing factors
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Healing Enhancer gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster.
Acquisition
A healing enhancer is made with 15 Plasteel, 3 advanced components and 26,000 ticks (7.22 mins) of work at the fabrication bench, after the Healing Factors research is completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require a crafting skill of 8.
A healing enhancer itself can be found installed in characters from Ancient shrine, and can be harvested from them without incurring a mood penalty
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal injuries faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a hospital bed, even major combat wounds will take people out of action for a much shorter time.