Toxipotato plant

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Toxipotato plant

Toxipotato plant

A genetically-engineered variant of potato adapted for growing in polluted areas. Compared to regular potatoes, toxipotatoes take less time to grow but yield a meager harvest of food. When eaten raw, they have a high chance of causing food poisoning. In spite of this, they have saved many settlers from starvation after toxic events.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Ingestion

Nutrition
0.25

Plant Stats

Time to grow
4.9 days (9.05 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
7 Toxipotatoes
Min Fertility
50%
Fertility Sensitivity
0%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


The toxipotato plant is a domesticated plant added by the Biotech DLC. It notably must be planted on polluted terrain; Toxipotatoes cannot be grown on unpolluted terrain and will rapidly die if planted on a tile that is subsequently cleaned of pollution.

Growing

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 9.05 9.05 9.05 9.05
    Base Yield/day[2] 0.77 0.77 0.77 0.77
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Analysis

    Toxipotato plants are inferior to rice plants; the latter grows faster and has a greater yield/day, except in rough soil, where rice still grows faster. As their description states, toxipotatoes are also inferior for yield than regular potatoes. Even so, on heavily polluted maps they may be the only source of grown nutrition for a colony.

    Toxipotatoes have a 4% chance of causing food poisoning, double that of other raw vegetables.

    Toxipotatoes can be planted in hydroponics basins on polluted tiles, although Toxipotatoes have a fertility sensitivity of 0%, so do not grow any faster in a basin.

    Version history