Mace

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Mace

Mace

A refined club, engineered for efficient swinging and deadly impacts.

Base Stats

Type
EquipmentWeapons
Tech Level
Medieval
Weapon Class
Medieval
Mass
1.25 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Handle
9 dmg (Poke)
13% AP
2 seconds cooldown
Melee Attack 2 
Head
15.7 dmg (Blunt)
24% AP
2 seconds cooldown

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Smithing
Skill Required
Crafting 3
Work To Make
6,000 ticks (1.67 mins)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 50
Technical


The mace is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.

Acquisition

Maces can be crafted at a Fueled smithy or Electric smithy once the Smithing research project has been completed. They require Stuff 50 Stuff (Metallic/Woody, 500 for SVMs), 6,000 ticks (1.67 mins) of work, and a Crafting skill of 3.

Maces can also be purchased from outlander and orbital combat suppliers, or from outlander and pirate raiders drops.

Analysis

Maces cost half as much as a longsword. While the longsword is stronger, the mace does blunt damage instead of sharp; armor pieces like flak vests and marine armor reduce the longsword to the point of being worse than the mace. A plasteel longsword will beat out a uranium mace against armor up to the level of flak jackets and flak pants, as well as unarmored pawns. Steel longswords can beat steel maces at roughly the same breakpoints.

Compared to its neolithic 'ancestor', the club, the mace is 10 units more expensive, has a greater damage per hit, and swings just as fast. Maces are also impacted by quality, while clubs aren't. The mace is best when made with uranium, due to the metal's blunt damage multiplier.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.png
QualityRitual Quality Check Off.png
  • Mace Mace HP Value
    Quality
    Material DPS[1] AP[1]
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 6.32 19.18% 200 92 Silver
    Normal Gold Gold 6.95 21.08% 60 5020 Silver
    Normal Plasteel Plasteel 7.58 19.18% 280 495 Silver
    Normal Silver Silver 6.95 21.08% 70 520 Silver
    Normal Steel Steel 6.95 21.08% 100 117 Silver
    Normal Uranium Uranium 9.3 30.63% 250 340 Silver
    Normal Wood Wood 6.32 19.18% 65 75 Silver

    For the full effects of qualities, see Quality.

    1. Jump up to: 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history

    • Beta 19/1.0 - Damage buffed.