Drill arm
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Drill arm
A mechanical arm replacement for speeding up mining. It has a built-in snake drill, which allows the miner to rapidly find and exploit weak lines in the rock. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.
Base Stats
- Type
- Medical Items – Body Parts
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Drill
13 dmg (Stab)
20% AP
2 seconds cooldown
Creation
- Required Research
- Specialized limbs
- Skill Required
- Crafting 5
- Work To Make
- 15,000 ticks (4.17 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- ImplantEmpireCommon
- tradeTags
- ImplantEmpireCommon
The Drill Arm gives a pawn that's been implanted with it +160% Mining Speed, +70% Deep Drilling Speed, and -8% Moving.
Acquisition
Drill arms can be made at a machining table once Specialized Limbs has been researched. Crafting one requires 60 Steel, 8 Componentss, 15,000 ticks (4.17 mins) of work and a crafting skill of 5.
They can also be bought from Outlanders and Empire settlements.
Summary
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Installing requires 2,500 ticks (41.67 secs) of work, and a Medical skill of 4.
Analysis
The drill arm can be installed on pawns if one needs a lot of mining or deep drilling done quickly. The effect is especially potent for pawns with traits that modify global work speed, as the +160% / +70% bonus is added before multiplicative modifiers.
Example: a healthy pawn with a mining skill of 8 (x100%), a single drill arm (+160% for mining / +70% for deep drilling), a combination of very neurotic and industrious traits (x(40+35)%) in a lit environment will have: (100% + 160%) x 100% x 175% = 455% mining speed or 170% x 100% x 175% = 298% deep drilling speed. This already greatly speeds up work, while a second drill arm will result in 755% mining / 420% drilling speed, which is likely an overkill unless one needs a lot of resources mined quickly.
The field hand, a plant work - oriented counterpart, has the same behaviour in terms of bonus speed calculation.
The moving penalty predominately slows move speed but also decreases melee dodge chance and hunting stealth. Note that move speed calculation applies penalties from armor before the scaling to moving capacity - so while an otherwise unencumbered dual-field handed pawn will be 0.74c/s slower than a regular unencumbered pawn, the field handed pawn in cataphract armor will only be 0.61c/s slower than an cataphract-suited unmodified pawn. That is, the qualitative 16% reduction in move speed is maintained, so the larger the move speed penalty, the closer modified and unmodified pawns become quantitatively.
Combat
Its attack have 20% AP and 6.50 DPS.
Version History
- Royalty release - Introduced
- 1.1.2565 - part efficiency 50% -> 100%, boost 180% -> 160%, movement penalty,