Difference between revisions of "Denture"

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Dentures replace the user's [[Table of Human Body Parts|entire jaw]]. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a [[Talking]] importance of 100% and an [[Eating]] importance of 90%, it results in restoring 64% Talking and 72% Eating and, or a loss of 36% Talking and 28% Eating when replacing a healthy jaw.  
 
Dentures replace the user's [[Table of Human Body Parts|entire jaw]]. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a [[Talking]] importance of 100% and an [[Eating]] importance of 90%, it results in restoring 64% Talking and 72% Eating and, or a loss of 36% Talking and 28% Eating when replacing a healthy jaw.  
  
These capacities, in turn, affects the following [[stats]]: {{#ask: [[Talking Importance::+]] OR [[Eating Importance::+]]|sort = Name}}. The Eating loss results in in a 19% reduction in [[Eating Speed]]. The end result of the Talking loss depends on the skill. [[Tame Animal Chance]] and [[Train Animal Chance]] will remain unaffected as the 20% reduction is within the allowed defect of the stat. Do note however, that any further reductions will directly affect the chance i.e. unlike a healthy pawn, a pawn with a denture has no additional buffer for other factors such as pain or sickness that might also reduce this value. Other affected stats typically have a 5% allowed defect and 90% weighting, thus [[Negotiation Ability]], [[Trade Price Improvement]] and [[Social Impact]] are only reduced by approximately 14%. {{Check Tag|Verification|All values are from before the addition of tongue and the resulting change in body part importance}}
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These capacities, in turn, affects the following [[stats]]: {{#ask: [[Talking Importance::+]] OR [[Eating Importance::+]]|sort = Name}}. The Eating loss results in in a 19% reduction in [[Eating Speed]]. The end result of the Talking loss depends on the skill.  
 +
* [[Tame Animal Chance]] and [[Train Animal Chance]] will remain unaffected as the 20% reduction is within the allowed defect of the stat. However, any further loss, such as [[pain]] or [[disease|sickness]], will directly affect both chances.
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*Other affected stats typically have a 5% allowed defect and 90% weighting, thus [[Negotiation Ability]], [[Trade Price Improvement]] and [[Social Impact]] are only reduced by approximately 14%. {{Check Tag|Verification|All values are from before the addition of tongue and the resulting change in body part importance}}
  
 
Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value.
 
Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value.
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Short of a [[healer mech serum]], there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue.  
 
Short of a [[healer mech serum]], there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue.  
  
Dentures are also useful for [[Body modder]]s. Outside of [[Skills#Social|Social]] or [[Skills#Animals|Animals]] oriented colonists, dentures only incur a minor Eating penalty, and they can be installed without any research. This is often worth the positive [[mood]]let, going from -4 to +4 if the body modder had no other artificial parts. However, a denture's debuff will be permanent unless a healer mech serum is applied (apply the serum after removing the denture).
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Dentures are also useful for [[Body modder]]s. Outside of [[Skills#Social|Social]] oriented colonists, dentures only incur a minor Eating penalty, and they can be installed without any research. This is often worth the positive [[mood]]let, going from -4 to +4 if the body modder had no other artificial parts. However, a denture's debuff will be permanent unless a healer mech serum is applied (apply the serum after removing the denture).
  
 
== Version history ==
 
== Version history ==

Revision as of 13:33, 8 January 2023

Denture

An installed denture.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Medieval
Technical
techHediffsTags
Poor
tradeTags
TechHediff


Dentures are an artificial body part that replaces a pawn's jaw. Dentures have 80% efficiency leading to reduced Talking and Eating efficiency on colonists that have them.

Acquisition

Unlike most other prostheses, dentures don't have a separate item form. Instead, they only exist as a condition applied to a pawn. They require no material other than the medicine used in the operation. Simply order the surgical operation on a pawn to install them and the condition will be applied.

Summary

Dentures replace the user's entire jaw. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a Talking importance of 100% and an Eating importance of 90%, it results in restoring 64% Talking and 72% Eating and, or a loss of 36% Talking and 28% Eating when replacing a healthy jaw.

These capacities, in turn, affects the following stats: Trade Price Improvement, Social Impact, Negotiation Ability, Conversion Power, Train Animal Chance, Eating Speed, Tame Animal Chance. The Eating loss results in in a 19% reduction in Eating Speed. The end result of the Talking loss depends on the skill.

Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value.

As an artificial part, dentures will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.

Installation

Installing the part requires 1,500 ticks (25 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 3.

Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

Short of a healer mech serum, there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue.

Dentures are also useful for Body modders. Outside of Social oriented colonists, dentures only incur a minor Eating penalty, and they can be installed without any research. This is often worth the positive moodlet, going from -4 to +4 if the body modder had no other artificial parts. However, a denture's debuff will be permanent unless a healer mech serum is applied (apply the serum after removing the denture).

Version history