Difference between revisions of "Plant pot"

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<onlyinclude>{{Stub}}{{infobox main|furniture|
+
{{Infobox main|furniture
 
| name = Plant pot
 
| name = Plant pot
| image = Plant_pot.png|Plant pot
+
| image = Plant_pot.png
 
| description = Plant decorative flowers here to improve the mood of people nearby.
 
| description = Plant decorative flowers here to improve the mood of people nearby.
| type = Furniture
+
| type = Building
| type2 = Plants
+
| type2 = Furniture
| placeable = Yes
+
| placeable = true
 +
| passability = pass through only
 +
| cover = 0.2
 +
| minifiable = true
 
| size = 1 ˣ 1
 
| size = 1 ˣ 1
 
| mass base = 2
 
| mass base = 2
 +
| flammability = 1
 +
| hp = 75
 +
| sell price multiplier = 0.7
 +
| terrain affordance = light
 
| work to make = 250
 
| work to make = 250
| beauty = 0
+
| stuff tags = Metallic, Woody, Stony
 
| resource 1 = Stuff
 
| resource 1 = Stuff
| resource 1 amount = 20  
+
| resource 1 amount = 20
| stuff tags = Metallic, Woody, Stony
+
| has quality = true
| hp = 75
+
}}
| cover = 0.2
+
A '''plant pot''' allows a [[colonist]] to grow [[decorative plants]] indoors or outdoors, in order to improve [[beauty]]. The plants must be resown regularly by growers and the pot cannot be used to grow crops.  
| flammability = 1
 
| deconstruct yield = {{Icon|buildingmat}} 15
 
}}</onlyinclude>
 
A '''plant pot''' allows a [[colonist]] to grow decorative [[plants]] indoors or outdoors, in order to improve [[beauty]]. The plants must be resown regularly by growers and the pot cannot be used to grow crops.  
 
  
== Acquisition ==  
+
== Acquisition ==
Constructing a plant pot requires {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work.
+
{{Acquisition}}
  
==Summary==
+
== Summary ==
Once constructed, the plant pot can be sown with the following decorative plants by colonist assigned to [[Menus#Grow|Growing]]: {{#ask: [[sowTags::~*Decorative*]]}}
+
Once constructed, the plant pot can be sown with the following decorative plants by colonist assigned to [[Work#Grow|Growing]]: {{#ask: [[sowTags::~*Decorative*]] [[sowTags::!~*DecorativeTree*]]}}.
  
 
The plant inside has a limited lifespan and needs to be replanted regularly by a grower in order to provide the desired beauty, and can be eaten by animals. However, growers will periodically check the plant's health, and replant in the pot if necessary.
 
The plant inside has a limited lifespan and needs to be replanted regularly by a grower in order to provide the desired beauty, and can be eaten by animals. However, growers will periodically check the plant's health, and replant in the pot if necessary.
  
The pot has a fertility of 100%.
+
The pot has a [[Plants#Fertility|fertility]] of 100%.
  
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT| sortable c_24 text-center}}
 
{| {{STDT| sortable c_24 text-center}}
! Plant !! Grow Days !! Real Grow Days !! Beauty !! Sow Work !! Lifespan
+
! Plant !! Beauty !! Sow Work !! Lifespan
 
|-
 
|-
 
! [[Rose]]  
 
! [[Rose]]  
| {{Q|Rose|Grow Days}}
 
| {{Q|Rose|Real Grow Days}}
 
 
| {{Q|Rose|Beauty}}  
 
| {{Q|Rose|Beauty}}  
| {{Q|Rose|Sow_Work}}  
+
| {{Q|Rose|Sow Work}} ticks
| {{Q|Rose|Lifespan_Days_Per_Grow_Days}}
+
| {{Q|Rose|Lifespan Days Per Grow Days}} days
 
|-
 
|-
 
! [[Daylily]]  
 
! [[Daylily]]  
| {{Q|Daylily|Grow Days}}
 
| {{Q|Daylily|Real Grow Days}}
 
 
| {{Q|Daylily|Beauty}}  
 
| {{Q|Daylily|Beauty}}  
| {{Q|Daylily|Sow_Work}}  
+
| {{Q|Daylily|Sow Work}} ticks
| {{Q|Daylily|Lifespan_Days_Per_Grow_Days}}
+
| {{Q|Daylily|Lifespan Days Per Grow Days}} days
 
|}
 
|}
</li><div>
+
</li></div>
 +
 
 +
== Analysis ==
 +
Plant pots can be a cheap and fast way to increase beauty, at the cost of a grower's time. But there may be better alternatives:
 +
 
 +
* [[Sculpture]]s of at least normal [[quality]] provide more beauty overall, and do not require constant replanting. As soon as you get an art bench and decent artist, sculptures are preferred.
 +
* You can grow decorative plants indoors without needing a plant pot. Simply leave a portion of the floor - or the entire floor - as dirt, then place a [[growing zone]] of the desired flower. This is even cheaper than a plant pot. However, having dirt floor is slightly less beautiful, lowers Cleanliness, and may create [[filth]]. Specifically, when a colonist steps from dirt to constructed floor, they may create filth. So if a room doesn't have the floor entirely out of dirt, plant pots may be appealing to avoid the filth creation.
 +
* [[Jade]], if available, can be used to create beautiful [[fence]]s. Jade fences have a beauty of {{Q|Jade|Beauty Offset}}, with a market value of {{Silver}} 6.3, and do not require constant replanting. Wood plant pots have a beauty of 14 or 18, but have a value of {{Silver}} 25. Thus, jade fences are more [[wealth]]-efficient, and do not take up valuable colonist time. However, jade may not be available in the very early game. Also, jade fences take up more space, which can hamper the Impressiveness of a small room (e.g. bedrooms).
  
==Analysis==
+
Therefore, plant pots are mostly useful in the early game, in places with constructed floor, and before you have access to a high skill artist. Try to place pots in a central location so your growers don't have to spend so much time walking.
Plant pots are a cheap and fast way to provide decoration, but are generally inferior to [[sculpture]]s for two reasons. First, as growers have to occasionally sow the pots they are labor intensive for valuable skilled pawn-time - especially in large colonies. Second, all non-[[Uranium]] sculptures of Normal [[quality]] or better provide better beauty per material than [[Daylily]] plant pots, while also taking up less space. They can retain a niche in the early game however, when you won't need as many plant pots and either cannot afford to make sculptures or do not yet have a pawn with a high enough skill in [[[[Sklls#Artistic|Artistic]]]] to avoid wasting materials on Poor or Awful quality sculptures. However once better quality sculptures can be acquired, and/or the colony expands, plant pots should be replaced to reduce the workload on growers and improve the beauty of rooms.  
 
  
 
Although daylilies are more beautiful and take less time to sow, unless the plant pot is close to the normal workplace of your growers, roses should be planted because they only need to be tended to every 5 days.
 
Although daylilies are more beautiful and take less time to sow, unless the plant pot is close to the normal workplace of your growers, roses should be planted because they only need to be tended to every 5 days.
  
 
=== Resource Compression ===
 
=== Resource Compression ===
A niche use for the plant pot is resource compression. A constructed plant pot has a base mass of 2kg but can be deconstructed into 15 units of its component material, or 150 for small volume materials. As these 15 units often weigh more than the 2kg of the pot, more material can be carried for the same mass by keeping it in pot form and deconstructing it at the end of travel. For example 15 units of [[steel]] weighing {{#expr: {{Q|Steel|Mass Base}}*15}} kg can be compressed into 2 kg of plant pot, allowing you to carry {{#expr: {{Q|Steel|Mass Base}}*15/2}} times the steel you normally would.  
+
A niche use for the plant pot is resource compression for [[caravan]]ing or using [[transport pod]]s. A constructed plant pot has a base mass of 2 kg but can be deconstructed into 10 units of its component material, or 100 for small volume materials. As these 10 units often weigh more than the 2 kg of the pot, more material can be carried for the same mass by keeping it in pot form and deconstructing it at the end of travel. For example, 10 effective* units of [[steel]] weighing {{#expr: {{Q|Steel|Mass Base}}*10}} kg can be compressed into 2 kg of plant pot, allowing you to carry {{#expr: {{Q|Steel|Mass Base}}*10/2}} times the steel you normally would.  
 +
 
 +
: (* Resource compression has a drawback in that you will lose 50% of the invested resources - 10 out of the 20 units of material used to construct the plant pot will be lost. However, when the alternative is abandoning the material anyway due to weight restrictions, there is no reason not to do so if time permits.)
 +
 
 +
{{Building Stats Table}}
 +
 
 +
== Styles ==
 +
{{Ideology|No category}}
 +
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 +
<gallery>
 +
Plant pot.png|Base Variant
 +
Techist plant pot.png|Techist Variant
 +
</gallery>
  
Resource compression has a drawback in that you will lose 25% of the invested resources - 5 out of the 20 units of material used to construct the plant pot will be lost. However, when the alternative is abandoning almost 75% of the material anyway due to weight restrictions, there is no reason not to do so if time permits.
+
== Version history ==
 +
* [[Version/1.4.3641|1.4.3641]] - Fix: [[Gauranlen seed|Gauranlen]] and [[polux seed]]s can be planted in and plant pots.  
  
{{Building Material Table}}
+
{{Nav|furniture|wide}}
<noinclude>
 
{{nav|furniture|wide}}
 
</noinclude>
 
 
[[Category:Furniture]]
 
[[Category:Furniture]]

Latest revision as of 23:51, 10 January 2024

Plant pot

Plant pot

Plant decorative flowers here to improve the mood of people nearby.

Base Stats

Type
BuildingFurniture
Mass
2 kg
HP
75
Flammability
100%

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
20%
Terrain Affordance
Light

Creation

Work To Make
250 ticks (4.17 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 20
Deconstruct yield
Stuff 10
Destroy yield
Stuff 5
Technical
Has Quality
True


A plant pot allows a colonist to grow decorative plants indoors or outdoors, in order to improve beauty. The plants must be resown regularly by growers and the pot cannot be used to grow crops.

Acquisition[edit]

Plant pots can be constructed, each requiring Stuff 20 Stuff (Metallic/Woody/Stony, 200 for SMVs) and 250 ticks (4.17 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

Summary[edit]

Once constructed, the plant pot can be sown with the following decorative plants by colonist assigned to Growing: Daylily, Rose.

The plant inside has a limited lifespan and needs to be replanted regularly by a grower in order to provide the desired beauty, and can be eaten by animals. However, growers will periodically check the plant's health, and replant in the pot if necessary.

The pot has a fertility of 100%.

  • Plant Beauty Sow Work Lifespan
    Rose 14 750 ticks 5 days
    Daylily 18 540 ticks 3 days
  • Analysis[edit]

    Plant pots can be a cheap and fast way to increase beauty, at the cost of a grower's time. But there may be better alternatives:

    • Sculptures of at least normal quality provide more beauty overall, and do not require constant replanting. As soon as you get an art bench and decent artist, sculptures are preferred.
    • You can grow decorative plants indoors without needing a plant pot. Simply leave a portion of the floor - or the entire floor - as dirt, then place a growing zone of the desired flower. This is even cheaper than a plant pot. However, having dirt floor is slightly less beautiful, lowers Cleanliness, and may create filth. Specifically, when a colonist steps from dirt to constructed floor, they may create filth. So if a room doesn't have the floor entirely out of dirt, plant pots may be appealing to avoid the filth creation.
    • Jade, if available, can be used to create beautiful fences. Jade fences have a beauty of 10, with a market value of Silver 6.3, and do not require constant replanting. Wood plant pots have a beauty of 14 or 18, but have a value of Silver 25. Thus, jade fences are more wealth-efficient, and do not take up valuable colonist time. However, jade may not be available in the very early game. Also, jade fences take up more space, which can hamper the Impressiveness of a small room (e.g. bedrooms).

    Therefore, plant pots are mostly useful in the early game, in places with constructed floor, and before you have access to a high skill artist. Try to place pots in a central location so your growers don't have to spend so much time walking.

    Although daylilies are more beautiful and take less time to sow, unless the plant pot is close to the normal workplace of your growers, roses should be planted because they only need to be tended to every 5 days.

    Resource Compression[edit]

    A niche use for the plant pot is resource compression for caravaning or using transport pods. A constructed plant pot has a base mass of 2 kg but can be deconstructed into 10 units of its component material, or 100 for small volume materials. As these 10 units often weigh more than the 2 kg of the pot, more material can be carried for the same mass by keeping it in pot form and deconstructing it at the end of travel. For example, 10 effective* units of steel weighing 5 kg can be compressed into 2 kg of plant pot, allowing you to carry 2.5 times the steel you normally would.

    (* Resource compression has a drawback in that you will lose 50% of the invested resources - 10 out of the 20 units of material used to construct the plant pot will be lost. However, when the alternative is abandoning the material anyway due to weight restrictions, there is no reason not to do so if time permits.)

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Plant pot Plant pot Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,625 ticks (10.42 secs) 150 75% 8.65 Silver
    Awful Gold Gold -2 000,225 ticks (3.75 secs) 45 40% 1,000 Silver
    Awful Granite blocks Granite blocks 0 001,640 ticks (27.33 secs) 128 0% 12 Silver
    Awful Limestone blocks Limestone blocks 0 001,640 ticks (27.33 secs) 116 0% 12 Silver
    Awful Marble blocks Marble blocks 0 001,515 ticks (25.25 secs) 90 0% 12 Silver
    Awful Plasteel Plasteel 0 000,550 ticks (9.17 secs) 210 0% 91 Silver
    Awful Sandstone blocks Sandstone blocks 0 001,390 ticks (23.17 secs) 105 0% 12 Silver
    Awful Silver Silver -1 000,250 ticks (4.17 secs) 53 40% 100 Silver
    Awful Slate blocks Slate blocks 0 001,640 ticks (27.33 secs) 98 0% 12 Silver
    Awful Steel Steel 0 000,250 ticks (4.17 secs) 75 40% 19 Silver
    Awful Jade Jade -1 001,250 ticks (20.83 secs) 38 0% 52 Silver
    Awful Uranium Uranium 0 000,475 ticks (7.92 secs) 188 0% 61 Silver
    Awful Wood Wood 0 000,175 ticks (2.92 secs) 49 100% 12 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,625 ticks (10.42 secs) 150 75% 13 Silver
    Poor Gold Gold 10 000,225 ticks (3.75 secs) 45 40% 1,500 Silver
    Poor Granite blocks Granite blocks 0 001,640 ticks (27.33 secs) 128 0% 18 Silver
    Poor Limestone blocks Limestone blocks 0 001,640 ticks (27.33 secs) 116 0% 18 Silver
    Poor Marble blocks Marble blocks 0 001,515 ticks (25.25 secs) 90 0% 18 Silver
    Poor Plasteel Plasteel 0 000,550 ticks (9.17 secs) 210 0% 137 Silver
    Poor Sandstone blocks Sandstone blocks 0 001,390 ticks (23.17 secs) 105 0% 17 Silver
    Poor Silver Silver 3 000,250 ticks (4.17 secs) 53 40% 151 Silver
    Poor Slate blocks Slate blocks 0 001,640 ticks (27.33 secs) 98 0% 18 Silver
    Poor Steel Steel 0 000,250 ticks (4.17 secs) 75 40% 29 Silver
    Poor Jade Jade 5 001,250 ticks (20.83 secs) 38 0% 78 Silver
    Poor Uranium Uranium 0 000,475 ticks (7.92 secs) 188 0% 91 Silver
    Poor Wood Wood 0 000,175 ticks (2.92 secs) 49 100% 18 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,625 ticks (10.42 secs) 150 75% 17 Silver
    Normal Gold Gold 20 000,225 ticks (3.75 secs) 45 40% 2,000 Silver
    Normal Granite blocks Granite blocks 0 001,640 ticks (27.33 secs) 128 0% 24 Silver
    Normal Limestone blocks Limestone blocks 0 001,640 ticks (27.33 secs) 116 0% 24 Silver
    Normal Marble blocks Marble blocks 1 001,515 ticks (25.25 secs) 90 0% 24 Silver
    Normal Plasteel Plasteel 0 000,550 ticks (9.17 secs) 210 0% 182 Silver
    Normal Sandstone blocks Sandstone blocks 0 001,390 ticks (23.17 secs) 105 0% 23 Silver
    Normal Silver Silver 6 000,250 ticks (4.17 secs) 53 40% 200 Silver
    Normal Slate blocks Slate blocks 0 001,640 ticks (27.33 secs) 98 0% 24 Silver
    Normal Steel Steel 0 000,250 ticks (4.17 secs) 75 40% 39 Silver
    Normal Jade Jade 10 001,250 ticks (20.83 secs) 38 0% 105 Silver
    Normal Uranium Uranium 0 000,475 ticks (7.92 secs) 188 0% 122 Silver
    Normal Wood Wood 0 000,175 ticks (2.92 secs) 49 100% 25 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,625 ticks (10.42 secs) 150 75% 22 Silver
    Good Gold Gold 40 000,225 ticks (3.75 secs) 45 40% 2,500 Silver
    Good Granite blocks Granite blocks 0 001,640 ticks (27.33 secs) 128 0% 30 Silver
    Good Limestone blocks Limestone blocks 0 001,640 ticks (27.33 secs) 116 0% 30 Silver
    Good Marble blocks Marble blocks 2 001,515 ticks (25.25 secs) 90 0% 29 Silver
    Good Plasteel Plasteel 0 000,550 ticks (9.17 secs) 210 0% 225 Silver
    Good Sandstone blocks Sandstone blocks 0 001,390 ticks (23.17 secs) 105 0% 29 Silver
    Good Silver Silver 12 000,250 ticks (4.17 secs) 53 40% 250 Silver
    Good Slate blocks Slate blocks 0 001,640 ticks (27.33 secs) 98 0% 30 Silver
    Good Steel Steel 0 000,250 ticks (4.17 secs) 75 40% 49 Silver
    Good Jade Jade 20 001,250 ticks (20.83 secs) 38 0% 131 Silver
    Good Uranium Uranium 0 000,475 ticks (7.92 secs) 188 0% 152 Silver
    Good Wood Wood 0 000,175 ticks (2.92 secs) 49 100% 31 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,625 ticks (10.42 secs) 150 75% 26 Silver
    Excellent Gold Gold 60 000,225 ticks (3.75 secs) 45 40% 3,000 Silver
    Excellent Granite blocks Granite blocks 0 001,640 ticks (27.33 secs) 128 0% 36 Silver
    Excellent Limestone blocks Limestone blocks 0 001,640 ticks (27.33 secs) 116 0% 36 Silver
    Excellent Marble blocks Marble blocks 3 001,515 ticks (25.25 secs) 90 0% 35 Silver
    Excellent Plasteel Plasteel 0 000,550 ticks (9.17 secs) 210 0% 275 Silver
    Excellent Sandstone blocks Sandstone blocks 0 001,390 ticks (23.17 secs) 105 0% 35 Silver
    Excellent Silver Silver 18 000,250 ticks (4.17 secs) 53 40% 300 Silver
    Excellent Slate blocks Slate blocks 0 001,640 ticks (27.33 secs) 98 0% 36 Silver
    Excellent Steel Steel 0 000,250 ticks (4.17 secs) 75 40% 58 Silver
    Excellent Jade Jade 30 001,250 ticks (20.83 secs) 38 0% 157 Silver
    Excellent Uranium Uranium 0 000,475 ticks (7.92 secs) 188 0% 183 Silver
    Excellent Wood Wood 0 000,175 ticks (2.92 secs) 49 100% 37 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,625 ticks (10.42 secs) 150 75% 43 Silver
    Masterwork Gold Gold 100 000,225 ticks (3.75 secs) 45 40% 4,000 Silver
    Masterwork Granite blocks Granite blocks 0 001,640 ticks (27.33 secs) 128 0% 60 Silver
    Masterwork Limestone blocks Limestone blocks 0 001,640 ticks (27.33 secs) 116 0% 60 Silver
    Masterwork Marble blocks Marble blocks 5 001,515 ticks (25.25 secs) 90 0% 59 Silver
    Masterwork Plasteel Plasteel 0 000,550 ticks (9.17 secs) 210 0% 455 Silver
    Masterwork Sandstone blocks Sandstone blocks 0 001,390 ticks (23.17 secs) 105 0% 58 Silver
    Masterwork Silver Silver 30 000,250 ticks (4.17 secs) 53 40% 500 Silver
    Masterwork Slate blocks Slate blocks 0 001,640 ticks (27.33 secs) 98 0% 60 Silver
    Masterwork Steel Steel 0 000,250 ticks (4.17 secs) 75 40% 97 Silver
    Masterwork Jade Jade 50 001,250 ticks (20.83 secs) 38 0% 260 Silver
    Masterwork Uranium Uranium 0 000,475 ticks (7.92 secs) 188 0% 305 Silver
    Masterwork Wood Wood 0 000,175 ticks (2.92 secs) 49 100% 62 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,625 ticks (10.42 secs) 150 75% 87 Silver
    Legendary Gold Gold 160 000,225 ticks (3.75 secs) 45 40% 5,000 Silver
    Legendary Granite blocks Granite blocks 0 001,640 ticks (27.33 secs) 128 0% 120 Silver
    Legendary Limestone blocks Limestone blocks 0 001,640 ticks (27.33 secs) 116 0% 120 Silver
    Legendary Marble blocks Marble blocks 8 001,515 ticks (25.25 secs) 90 0% 118 Silver
    Legendary Plasteel Plasteel 0 000,550 ticks (9.17 secs) 210 0% 910 Silver
    Legendary Sandstone blocks Sandstone blocks 0 001,390 ticks (23.17 secs) 105 0% 115 Silver
    Legendary Silver Silver 48 000,250 ticks (4.17 secs) 53 40% 1,005 Silver
    Legendary Slate blocks Slate blocks 0 001,640 ticks (27.33 secs) 98 0% 120 Silver
    Legendary Steel Steel 0 000,250 ticks (4.17 secs) 75 40% 195 Silver
    Legendary Jade Jade 80 001,250 ticks (20.83 secs) 38 0% 520 Silver
    Legendary Uranium Uranium 0 000,475 ticks (7.92 secs) 188 0% 610 Silver
    Legendary Wood Wood 0 000,175 ticks (2.92 secs) 49 100% 123 Silver
  • Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history[edit]