Difference between revisions of "Control sublink (high)"

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{{Biotech}}
 
{{Biotech}}
{{Stub|reason=General. Ensure parity with [[Control sublink (standard)]]}}
 
 
{{infobox main|
 
{{infobox main|
 
| name = Control sublink (high)
 
| name = Control sublink (high)
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| type2 = Body Parts
 
| type2 = Body Parts
 
| tech level =  
 
| tech level =  
| description = A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.<br>This high-tier implant can increase the control group count up to 6.<br>It can be self-installed without surgery.<br>This implant can be installed up to 3 times to increase its effect.
+
| description = A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.<br/>This high-tier implant can increase the control group count up to 6.<br/>It can be self-installed without surgery.<br/>This implant can be installed up to 3 times to increase its effect.
 
| production facility 1 = Machining table
 
| production facility 1 = Machining table
 
| research = High mechtech
 
| research = High mechtech
 
| work to make = 3200
 
| work to make = 3200
 +
| work speed stat = General Labor Speed
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 6
 
| skill 1 level = 6
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| resource 2 = Component
 
| resource 2 = Component
 
| resource 2 amount = 3
 
| resource 2 amount = 3
| resource 2 = Advanced component
+
| resource 3 = Advanced component
| resource 2 amount = 3
+
| resource 3 amount = 3
 
| mass base = 1
 
| mass base = 1
 
| hp = 100
 
| hp = 100
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== Acquisition ==
 
== Acquisition ==
High control sublinks can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
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{| class="wikitable"
 
{| class="wikitable"
|-
 
 
! Control sublinks !! Control groups !! Work speed
 
! Control sublinks !! Control groups !! Work speed
 
|-
 
|-
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| 8 || {{+|36%}}
 
| 8 || {{+|36%}}
 
|}
 
|}
 +
 +
As all non-[[Tunneler]] laborer mechs have a base Global Work Speed of 50%, this boost is relatively higher than it seems. For example, 4 sublinks with no other factors turns 50% work speed into 74% workspeed; a {{Good|x148%}} increase.
  
 
=== Installation ===
 
=== Installation ===
{{stub|section=1|reason=Written from memory. Verification, expansion, and clarity needs work}}
+
{{Stub|section=1|reason=Written from memory. Verification, expansion, and clarity needs work}}
 
Unlike most other artificial body parts, the control sublink is not installed via an [[operation]]. Instead, the selected mechanitor can be selected to use the device on themselves, consuming the item and installing it.
 
Unlike most other artificial body parts, the control sublink is not installed via an [[operation]]. Instead, the selected mechanitor can be selected to use the device on themselves, consuming the item and installing it.
  
 
== Analysis ==
 
== Analysis ==
{{stub|section=1|reason=General.}}
+
High control sublinks require 3 [[advanced component]]s per implant, which are a limited resource before [[Research#Advanced fabrication|Advanced Fabrication]]. Use your advanced components on a [[fabrication bench]] first, so you can eventually make more of them. Making [[ground penetrating scanner]]s / [[long-range mineral scanner]]s and a [[mechband dish]] also tends to be higher priority than this implant.
High control sublinks require 3 [[advanced component]]s, a limited resource before [[Research#Advanced fabrication|Advanced Fabrication]]. Use your advanced components on a [[fabrication bench]] first, so you can eventually make more of them. Making [[ground penetrating scanner]]s / [[long-range mineral scanner]]s and a [[mechband dish]] also tends to be higher priority than this implant.
+
 
 +
You need 3 standard control sublinks to install the high sublinks. You may want to use the [[signal chip]]s the standard sublinks require on a [[bandwidth pack]] first however. The extra mechs from the worst-case 30% increase in bandwidth will have a much larger impact on both combat and economic potential than {{+|12%}} work speed. Best-case, it is a 150% ''increase''. Similarly, a [[mechlord suit]] is usually better way to spend the powerfocus chip that high sublinks require. The extra mechs do come at cost of additional outlay, [[power]], and [[pollution]] however.  
  
You need 3 standard control sublinks to install the high versoin. Don't rush for the them, instead use the signal chips for the standard control sublinks on a [[bandwidth pack]] first as that will have a much larger impact on both combat and economic potential than {{+|12%}} work speed. Similarly, a [[mechlord suit]] is a better way to spend the powerfocus chip high sublinks required. Eventually, you'll want to install all 6 control sublinks - more for the additional work speed, rather than the control groups.
+
Eventually, you'll want to install all 6 control sublinks - more for the additional work speed, rather than the control groups. A few extra control subgroups can be helpful, but you'll rarely need more than 4.
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
 +
* [[Version/1.4.3527|1.4.3527]] - Fix: Control Sublink (high) can take up the lower 3 sublink levels preventing use of the normal sublinks.
  
{{nav|body parts|wide}}
+
{{Nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]

Latest revision as of 13:42, 24 June 2024

Control sublink (high)

Control sublink (high)

A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.
This high-tier implant can increase the control group count up to 6.
It can be self-installed without surgery.
This implant can be installed up to 3 times to increase its effect.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1200 Silver
Mass
1 kg
Beauty
-4
HP
100
Deterioration Rate
0

Creation

Crafted At
Machining table
Required Research
High mechtech
Skill Required
Crafting 6
Work To Make
3,200 ticks (53.33 secs)
Work Speed Stat
General Labor Speed
Resources to make
Powerfocus chip 1 + Component 3 + Advanced component 3
Technical
thingCategories
BodyPartsMechtech


Control sublinks (high) are artificial body parts added by the Biotech DLC. Each control sublink installed increases the number of control groups available to a mechanitor and increase the work speed of their mechs.

Acquisition[edit]

Control sublinks (high) can be crafted at a machining table once the high mechtech research project has been completed. Note that this research requires a powerfocus chip to unlock. Each requires Powerfocus chip 1 Powerfocus chip, Component 3 Components, Advanced component 3 Advanced components, 3,200 ticks (53.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 6.

Summary[edit]

Each standard and high control sublink increases increases the number of control groups available to a mechanitor by +1 and the work speed of their mechs by +6%, up to a maximum of +6 and +36%. Up to three of each type of sublink can be installed into a mechanitor's brain. At least three standard sublinks must be installed before any high sublinks can be installed.

Control sublinks Control groups Work speed
0 2 +0%
1 3 +6%
2 4 +12%
3 5 +18%
4 6 +24%
5 7 +30%
6 8 +36%

As all non-Tunneler laborer mechs have a base Global Work Speed of 50%, this boost is relatively higher than it seems. For example, 4 sublinks with no other factors turns 50% work speed into 74% workspeed; a ×148% increase.

Installation[edit]

Unlike most other artificial body parts, the control sublink is not installed via an operation. Instead, the selected mechanitor can be selected to use the device on themselves, consuming the item and installing it.

Analysis[edit]

High control sublinks require 3 advanced components per implant, which are a limited resource before Advanced Fabrication. Use your advanced components on a fabrication bench first, so you can eventually make more of them. Making ground penetrating scanners / long-range mineral scanners and a mechband dish also tends to be higher priority than this implant.

You need 3 standard control sublinks to install the high sublinks. You may want to use the signal chips the standard sublinks require on a bandwidth pack first however. The extra mechs from the worst-case 30% increase in bandwidth will have a much larger impact on both combat and economic potential than +12% work speed. Best-case, it is a 150% increase. Similarly, a mechlord suit is usually better way to spend the powerfocus chip that high sublinks require. The extra mechs do come at cost of additional outlay, power, and pollution however.

Eventually, you'll want to install all 6 control sublinks - more for the additional work speed, rather than the control groups. A few extra control subgroups can be helpful, but you'll rarely need more than 4.

Version history[edit]

  • Biotech DLC Release - Added.
  • 1.4.3527 - Fix: Control Sublink (high) can take up the lower 3 sublink levels preventing use of the normal sublinks.