Difference between revisions of "Artificial body parts"
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Like organic body parts, artificial parts heal naturally over time, and will be destroyed if the part reaches 0 health. | Like organic body parts, artificial parts heal naturally over time, and will be destroyed if the part reaches 0 health. | ||
+ | |||
+ | == Body Modders and Purists == | ||
+ | Pawns with the [[Body modder]] or [[Body purist]] [[Traits]] will either get a [[Mood]] bonus or penalty depending on how many artificial body parts they have, if any at all, while also gaining different [[Social]] opinions of other pawns, depending on if they also have artificial parts installed. Nearly every single artificial enhancement installed on a pawn is counted- from a peg leg, organ replacements, [[Royalty]]'s{{RoyaltyIcon}} glandular enhancements (healing enhancer, immunoenhancer), archotech body parts, a [[Mechlink]]{{BiotechIcon}}, and [[Anomaly]]{{AnomalyIcon}}'s flesh limbs and [[Revenant vertebrae]]. The only enhancements not considered by either trait is any levels of [[Psylink]]{{RoyaltyIcon}} and upgrades used by a Mechanitor beyond the mechlink. No clothing or equipment item is counted, specifically Eltex gear or any psychically active [[Persona weapon]]{{ideologyIcon}}. An implanted [[xenogerm]]{{BiotechIcon}} will be counted as one single enhancement no matter how complex the xenogerm is. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Number of<br>Enhancements !! Body Modder !! Body Modder<br>Opinion of Others !! Body Purist !! Body Purist<br>Opinion of Others | ||
+ | |- | ||
+ | ! 0 | ||
+ | | {{--|4}} || 0 || 0 || 0 | ||
+ | |- | ||
+ | ! 1 | ||
+ | | {{+|4}}||{{+|8}} || {{--|10}}||{{--|8}} | ||
+ | |- | ||
+ | ! 2 | ||
+ | | {{+|7}}||{{+|16}} || {{--|15}}||{{--|16}} | ||
+ | |- | ||
+ | ! 3 | ||
+ | | {{+|9}}||{{+|24}} || {{--|20}}||{{--|24}} | ||
+ | |- | ||
+ | ! 4 | ||
+ | | {{+|11}}||{{+|32}} || {{--|25}}||{{--|32}} | ||
+ | |- | ||
+ | ! 5 | ||
+ | | {{+|12}}||{{+|40}} || {{--|30}}||{{--|40}} | ||
+ | |- | ||
+ | ! 6 | ||
+ | | {{+|13}}||{{+|40}} || {{--|35}}||{{--|40}} | ||
+ | |} | ||
== Installation and Removal == | == Installation and Removal == | ||
Line 23: | Line 52: | ||
Installing artificial body parts requires medical skill, with a minimum of 3 for wooden parts up to a minimum of 5 for implants. Parts can be installed regardless of if they have been researched, as the research is only required to manufacture the parts. | Installing artificial body parts requires medical skill, with a minimum of 3 for wooden parts up to a minimum of 5 for implants. Parts can be installed regardless of if they have been researched, as the research is only required to manufacture the parts. | ||
− | Most prosthetics and implants can be uninstalled freely to retrieve the item back, with the exception of [[joywire]]s, [[mindscrew]]s and [[death acidifier]]s. Artificial parts cannot be uninstalled from corpses. | + | Most prosthetics and implants can be uninstalled freely to retrieve the item back, with the exception of [[joywire]]s, [[mindscrew]]s and [[death acidifier]]s. Artificial parts cannot be uninstalled from corpses, with the exception of the [[mechlink]]{{BiotechIcon}} which can ONLY be removed from corpses. |
Artificial body parts cannot be installed on [[babies]],{{BiotechIcon}} but can be installed on [[children]].{{BiotechIcon}} | Artificial body parts cannot be installed on [[babies]],{{BiotechIcon}} but can be installed on [[children]].{{BiotechIcon}} | ||
Line 48: | Line 77: | ||
| {{RoyaltyIcon}} [[Circadian assistant]] || Implant || | | {{RoyaltyIcon}} [[Circadian assistant]] || Implant || | ||
* -20% Rest fall rate (awake longer) | * -20% Rest fall rate (awake longer) | ||
− | * | + | * Susceptible to [[Ailments#Brain_shock|brain shock]] |
|- | |- | ||
| {{RoyaltyIcon}} [[Circadian half-cycler]] || Implant || | | {{RoyaltyIcon}} [[Circadian half-cycler]] || Implant || | ||
* Never sleep | * Never sleep | ||
* -15% Consciousness | * -15% Consciousness | ||
− | * | + | * Susceptible to [[Ailments#Brain_shock|brain shock]] |
|- | |- | ||
| {{RoyaltyIcon}} [[Learning assistant]] || Implant || | | {{RoyaltyIcon}} [[Learning assistant]] || Implant || | ||
* Global Learning Factor +20% | * Global Learning Factor +20% | ||
− | * | + | * Susceptible to [[Ailments#Brain_shock|brain shock]] |
|- | |- | ||
| {{RoyaltyIcon}} [[Mindscrew]] || Implant || | | {{RoyaltyIcon}} [[Mindscrew]] || Implant || | ||
Line 65: | Line 94: | ||
| {{RoyaltyIcon}} [[Neurocalculator]] || Implant || | | {{RoyaltyIcon}} [[Neurocalculator]] || Implant || | ||
* Research Speed + 20% | * Research Speed + 20% | ||
− | * | + | * Susceptible to [[Ailments#Brain_shock|brain shock]] |
|- | |- | ||
| {{RoyaltyIcon}} [[Psychic harmonizer]] || Implant || | | {{RoyaltyIcon}} [[Psychic harmonizer]] || Implant || | ||
* This pawn's mood affects others nearby | * This pawn's mood affects others nearby | ||
− | * | + | * Effect scales with both implantee and target [[Psychic Sensitivity]] |
|- | |- | ||
| {{RoyaltyIcon}} [[Psychic reader]] || Implant || | | {{RoyaltyIcon}} [[Psychic reader]] || Implant || | ||
* Negotiation Ability +50% | * Negotiation Ability +50% | ||
* [[Trade Price Improvement]] +10% | * [[Trade Price Improvement]] +10% | ||
− | * | + | * Both effects scale with [[Psychic Sensitivity]] |
|- | |- | ||
| {{RoyaltyIcon}} [[Psychic sensitizer]] || Implant || | | {{RoyaltyIcon}} [[Psychic sensitizer]] || Implant || | ||
Line 124: | Line 153: | ||
* 80% efficiency | * 80% efficiency | ||
* cannot have a tongue | * cannot have a tongue | ||
+ | |- | ||
+ | | [[Bionic jaw]] || Prosthetic || | ||
+ | * 125% efficiency | ||
|- | |- | ||
| [[Bionic tongue]] || Prosthetic{{ref label|Tongue|1}} || | | [[Bionic tongue]] || Prosthetic{{ref label|Tongue|1}} || | ||
Line 136: | Line 168: | ||
|} | |} | ||
{{note|Tongue|1}} The bionic tongue cannot be installed without a jaw, despite being able to have a natural tongue without a jaw. | {{note|Tongue|1}} The bionic tongue cannot be installed without a jaw, despite being able to have a natural tongue without a jaw. | ||
+ | |||
== Limbs == | == Limbs == | ||
=== Arms === | === Arms === | ||
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:- 2 second attack | :- 2 second attack | ||
:- 27% Armor Penetration | :- 27% Armor Penetration | ||
+ | |- | ||
+ | | {{AnomalyIcon}} [[Flesh tentacle]] || Mutation || | ||
+ | * 120% efficiency | ||
+ | * 8.2 damage punch (same as default) | ||
+ | *- 1 beauty | ||
+ | * Inflicts {{Thought|desc=Get this thing off of me!|label=Flesh tentacle|value=-6|stack=2}} debuff, disabled if pawn is [[Inhumanized]] or a [[Body modder]]. | ||
+ | * Removal causes a [[Fleshbeast]]{{AnomalyIcon}} to spawn. | ||
+ | |- | ||
+ | | {{AnomalyIcon}} [[Flesh whip]] || Mutation || | ||
+ | * 20.5 damage cut | ||
+ | *- 1 beauty | ||
+ | * Inflicts {{Thought|desc=It never stops squirming. I hate it.|label=Flesh whip|value=-6|stack=2}} debuff, disabled if pawn is [[Inhumanized]] or a [[Body modder]]. | ||
+ | * Removal causes a [[Fleshbeast]]{{AnomalyIcon}} to spawn. | ||
|} | |} | ||
+ | |||
=== Hands === | === Hands === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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* 125% efficiency | * 125% efficiency | ||
* Food Poisoning chance x0% | * Food Poisoning chance x0% | ||
+ | |- | ||
+ | | {{AnomalyIcon}} [[Fleshmass stomach]] || Mutation || | ||
+ | * Food Poisoning chance x0% | ||
+ | * Pain +8% | ||
|} | |} | ||
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! Name !! Type !! Effects | ! Name !! Type !! Effects | ||
|- | |- | ||
− | | [[Heart]] || | + | | [[Heart]] || Heart (natural) || |
* Pumps blood through the body | * Pumps blood through the body | ||
|- | |- | ||
− | + | | [[Bionic heart]] || Heart (prosthetic) || | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | [[Bionic heart]] || | ||
* 125% Efficiency | * 125% Efficiency | ||
* Prevents [[artery blockage]]s and [[heart attack]]s | * Prevents [[artery blockage]]s and [[heart attack]]s | ||
|- | |- | ||
− | | [[Prosthetic heart]] || | + | | [[Prosthetic heart]] || Heart (prosthetic) || |
* 80% efficiency | * 80% efficiency | ||
* Prevents [[artery blockage]]s and [[heart attack]]s | * Prevents [[artery blockage]]s and [[heart attack]]s | ||
|- | |- | ||
− | | {{RoyaltyIcon}} [[Immunoenhancer]] || | + | | [[Kidney]] (x2)|| Kidney (natural) || |
− | * +8% [[ | + | * Filters toxins and pathogens from blood |
+ | |- | ||
+ | | {{RoyaltyIcon}} [[Immunoenhancer]] || Kidney implant || | ||
+ | * +8% [[Immunity Gain Speed]] | ||
* can be installed on both kidneys | * can be installed on both kidneys | ||
|- | |- | ||
− | | {{BiotechIcon}} [[Detoxifier kidney]] || | + | | {{BiotechIcon}} [[Detoxifier kidney]] || Kidney (prosthetic) || |
* 110% efficiency | * 110% efficiency | ||
− | * Provides 50% Toxic Resistance | + | * Provides 50% [[Toxic Resistance]] |
+ | |- | ||
+ | | [[Liver]] || Liver (natural) || | ||
+ | * Filters toxins from the blood | ||
+ | |- | ||
+ | | [[Lung]] (x2)|| Lung (natural) || | ||
+ | * Transfers gasses from the air to the blood | ||
|- | |- | ||
− | | {{BiotechIcon}} [[Detoxifier lung]] || | + | | {{BiotechIcon}} [[Detoxifier lung]] || Lung (prosthetic) || |
* 110% efficiency | * 110% efficiency | ||
− | * Provides 60% Toxic Environment Resistance | + | * Provides 60% [[Toxic Environment Resistance]] |
* Prevents [[lung rot]] | * Prevents [[lung rot]] | ||
* Negates [[acidic smog]] irritation | * Negates [[acidic smog]] irritation | ||
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=== Skin === | === Skin === | ||
− | + | All skin implants are mutually exclusive and cannot be installed together. | |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
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* Movement x 85% | * Movement x 85% | ||
|} | |} | ||
+ | |||
=== Torso === | === Torso === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| {{RoyaltyIcon}} [[Love enhancer]] || Implant || | | {{RoyaltyIcon}} [[Love enhancer]] || Implant || | ||
* Provide more joy to romantic partners | * Provide more joy to romantic partners | ||
+ | |- | ||
+ | | {{AnomalyIcon}} [[Revenant vertebrae]] || Prosthetic || | ||
+ | *100% efficiency | ||
+ | *Prevents Bad back | ||
+ | *Grants [[Revenant Invisibility]] ability | ||
|} | |} | ||
Revision as of 07:30, 6 July 2024
Artificial body parts are - as the name would imply - non-organic body parts that exist with the purpose of replacing a missing or damaged body part. There are a variety of different body parts that can be prosthetically replaced in/on pawns. Some replace damaged natural body parts, others are improvements for the original organ. Some offer implanted weaponry or additional capabilities.
Most prostheses fall loosely under one of several categories based on tech-level and research:
- Neolithic/Medieval: Crude wooden replacements, but better than nothing
- Prosthetics: "Modern" replacements that are still inferior to their natural human limb/organ, or specialized parts that come with some drawback.
- Bionics: futuristic replacements, better than the original, or exact replicas that are immune to health issues.
- Archotech: ultimate, futuristic replacements which cannot be crafted.
In many cases, there is not an equivalent part for every tech level - there is not always a primitive, prosthetic, bionic, and archotech version of a given part. In the case of implants, they are usually available in one form only.
Comparison to Flesh
Artificial parts offer some benefits over regular, fleshy counterparts:
- They are immune to certain health conditions. None can be infected or scarred, while health conditions like cataracts, bad backs, and heart attacks are prevented, depending on the part.
- Injuries to artificial body parts do not cause pain.
Like organic body parts, artificial parts heal naturally over time, and will be destroyed if the part reaches 0 health.
Body Modders and Purists
Pawns with the Body modder or Body purist Traits will either get a Mood bonus or penalty depending on how many artificial body parts they have, if any at all, while also gaining different Social opinions of other pawns, depending on if they also have artificial parts installed. Nearly every single artificial enhancement installed on a pawn is counted- from a peg leg, organ replacements, Royalty's glandular enhancements (healing enhancer, immunoenhancer), archotech body parts, a Mechlink, and Anomaly's flesh limbs and Revenant vertebrae. The only enhancements not considered by either trait is any levels of Psylink and upgrades used by a Mechanitor beyond the mechlink. No clothing or equipment item is counted, specifically Eltex gear or any psychically active Persona weapon. An implanted xenogerm will be counted as one single enhancement no matter how complex the xenogerm is.
Number of Enhancements |
Body Modder | Body Modder Opinion of Others |
Body Purist | Body Purist Opinion of Others |
---|---|---|---|---|
0 | −4 | 0 | 0 | 0 |
1 | +4 | +8 | −10 | −8 |
2 | +7 | +16 | −15 | −16 |
3 | +9 | +24 | −20 | −24 |
4 | +11 | +32 | −25 | −32 |
5 | +12 | +40 | −30 | −40 |
6 | +13 | +40 | −35 | −40 |
Installation and Removal
There are two types of artificial parts: implants and prosthetics. Implants are attached to the natural flesh body part, while prosthetics are replacements that require the original to be removed.
Installing artificial body parts requires medical skill, with a minimum of 3 for wooden parts up to a minimum of 5 for implants. Parts can be installed regardless of if they have been researched, as the research is only required to manufacture the parts.
Most prosthetics and implants can be uninstalled freely to retrieve the item back, with the exception of joywires, mindscrews and death acidifiers. Artificial parts cannot be uninstalled from corpses, with the exception of the mechlink which can ONLY be removed from corpses.
Artificial body parts cannot be installed on babies, but can be installed on children.
Part Compatibility
Most implants are compatible with all other implants with the exception of skin glands. However, prosthetic parts cannot have other prosthetic parts or implants installed on them; a bionic arm cannot have a field hand prosthetic or elbow blade implant attached.
Head
Brain
All brain implants are compatible and can be installed at once, even if their effects cancel each other out.
Name | Type | Effects |
---|---|---|
Joywire | Implant |
|
Painstopper | Implant |
|
Circadian assistant | Implant |
|
Circadian half-cycler | Implant |
|
Learning assistant | Implant |
|
Mindscrew | Implant |
|
Neurocalculator | Implant |
|
Psychic harmonizer | Implant |
|
Psychic reader | Implant |
|
Psychic sensitizer | Implant |
|
Eyes
Name | Type | Effects |
---|---|---|
Archotech eye | Prosthetic |
|
Bionic eye | Prosthetic |
|
Ears
Name | Type | Effects |
---|---|---|
Bionic ear | Prosthetic |
|
Cochlear implant | Prosthetic |
|
Nose
Name | Type | Effects |
---|---|---|
Aesthetic nose | Prosthetic[1] |
|
Gastro-analyzer | Implant |
|
^1 The aesthetic nose can be installed when a nose is missing, but has a remove option similar to implants. This allows it to leave behind a fully healed nose when uninstalled, even if the nose was missing before it was installed.
Mouth
Name | Type | Effects |
---|---|---|
Denture | Prosthetic |
|
Bionic jaw | Prosthetic |
|
Bionic tongue | Prosthetic[1] |
|
Venom fangs | Implant |
|
^1 The bionic tongue cannot be installed without a jaw, despite being able to have a natural tongue without a jaw.
Limbs
Arms
All arms except for the drill arm replace everything from the shoulder down. The drill arm requires a functional shoulder to attach to.
Name | Type | Effects |
---|---|---|
Archotech arm | Prosthetic |
|
Bionic arm | Prosthetic |
|
Prosthetic arm | Prosthetic |
|
Drill arm | Prosthetic |
|
Elbow blade | Implant |
|
Flesh tentacle | Mutation |
|
Flesh whip | Mutation |
|
Hands
Name | Type | Effects |
---|---|---|
Wooden hand | Prosthetic |
|
Power claw | Prosthetic |
|
Field hand | Prosthetic |
|
Hand talon | Implant |
|
Venom talon | Implant |
|
Legs
Name | Type | Effects |
---|---|---|
Archotech leg | Prosthetic |
|
Bionic leg | Prosthetic |
|
Prosthetic leg | Prosthetic |
|
Peg leg | Prosthetic |
|
Wooden foot | Prosthetic |
|
Knee spike | Implant |
|
Body
Stomach
Name | Type | Effects |
---|---|---|
Bionic stomach | Prosthetic |
|
Nuclear stomach | Prosthetic |
|
Reprocessor stomach | Prosthetic |
|
Sterilizing stomach | Prosthetic |
|
Fleshmass stomach | Mutation |
|
Organs
Pawns require their heart and liver, and at least 1 kidney and 1 lung to survive.
Name | Type | Effects |
---|---|---|
Heart | Heart (natural) |
|
Bionic heart | Heart (prosthetic) |
|
Prosthetic heart | Heart (prosthetic) |
|
Kidney (x2) | Kidney (natural) |
|
Immunoenhancer | Kidney implant |
|
Detoxifier kidney | Kidney (prosthetic) |
|
Liver | Liver (natural) |
|
Lung (x2) | Lung (natural) |
|
Detoxifier lung | Lung (prosthetic) |
|
Skin
All skin implants are mutually exclusive and cannot be installed together.
Name | Type | Effects |
---|---|---|
Toughskin gland | Implant |
|
Armorskin gland | Implant |
|
Stoneskin gland | Implant |
|
Torso
Name | Type | Effects |
---|---|---|
Death acidifier | Implant |
|
Bionic spine | Prosthetic |
|
Healing enhancer | Implant |
|
Aesthetic shaper | Implant |
|
Coagulator | Implant |
|
Love enhancer | Implant |
|
Revenant vertebrae | Prosthetic |
|
Version history
- 0.7.581 - Artificial body part system added.