Difference between revisions of "Twisted meat"
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== Acquisition == | == Acquisition == | ||
− | + | Twisted meat is produced when a [[Skills#Cooking|cook]] butchers any of a number of [[entities]] at a [[butcher table]] or [[butcher spot]]. The amount obtained depends on the [[Meat Amount]] of the butchered entity, as well as the [[Butchery Efficiency]] of the butcher and a number of other factors. {{Check Tag|Detail Needed|What's the base yield of various entities?}} | |
− | Twisted meat is produced when a [[Skills#Cooking|cook]] butchers any [[entities | + | |
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| sortable c_06 text-center}} | ||
+ | ! Animal !! Meat Yield | ||
+ | |- | ||
+ | {{#ask: [[Meat Name::{{PAGENAME}}]] [[:+]] | ||
+ | | ?Meat Yield | ||
+ | | format = template | ||
+ | | template = Ask Table Formatter | ||
+ | | limit = 500 | ||
+ | | link = none | ||
+ | | sort= From DLC, name}} | ||
+ | |}</li></div> | ||
You can also receive twisted meat by chopping down [[harbinger tree]]s. | You can also receive twisted meat by chopping down [[harbinger tree]]s. | ||
− | Alternatively, pawns with the [[psychic | + | Alternatively, pawns with the [[psychic slaughter]] power can fatally convert an organic target directly into piles of twisted meat, rather than their normal output when butchered. |
+ | |||
+ | [[Fleshmass nucleus|Fleshmass nuclei]] kept on [[holding platform]] or [[holding spot]]s regularly produce twisted meat. | ||
== Summary == | == Summary == | ||
− | + | Although edible and physically harmless to your pawns, consuming twisted meat in any form (raw, cooked, or paste) inflicts a substantial {{Bad|-10}}, 24 hour [[moodlet]].{{Check Tag|Thought template}} Eating raw twisted meat does not inflict the normal mood debuff for eating raw food. By default, cooks will not cook with twisted meat, but you can make them do so by allowing twisted meat in cooking bills. While unpleasant, it still has its uses: | |
− | Although edible and physically harmless to your pawns, consuming twisted meat inflicts a substantial -10 | ||
* [[Ghoul]]s and tamed animals can eat it without issue, leaving more pleasant foodstuffs for your pawns. | * [[Ghoul]]s and tamed animals can eat it without issue, leaving more pleasant foodstuffs for your pawns. | ||
* Some recipes at a [[serum lab]] require twisted meat. | * Some recipes at a [[serum lab]] require twisted meat. | ||
* Harbinger trees can consume it to hasten their growth, essentially banking the meat at a very inefficient rate for future use. | * Harbinger trees can consume it to hasten their growth, essentially banking the meat at a very inefficient rate for future use. | ||
− | * Like insect meat, its market value is only {{Icon Small|silver||{{P|Market Value Base}}}}, or 25% of regular meat. However, this has no effect on the market value of any meal you might cook out of it. | + | * Like insect meat, its market value is only {{Icon Small|silver||{{P|Market Value Base}}}}, or 25% of regular meat. However, this has no effect on the market value of any meal you might cook out of it. |
+ | * [[Inhumanized]] pawns receive no mood debuff for eating twisted meat raw or as an ingredient in meals. Inhumanization only affects the debuffs for Twisted Meat, so such pawns will still receive the mood penalty if forced to eat Insect Meat, Human Meat, Fungus, Nutrient Paste, or other raw foods without an overriding ideological [[Precept]] or [[Gene]]. <!-- The Inhuman Meme comes with precepts that affect Nutrient Paste and Cannibalism by default, but the Inhumanization precept does not require the entire Inhuman Meme to be chosen to be added to an ideology. --> | ||
+ | * [[Traits#Ascetic|Ascetic]] pawns also receive no mood debuff from eating raw or cooked Twisted Meat, but this does not override mood debuffs from precepts such as Meat Eating (Abhorrent) from the Animal Personhood Meme. | ||
+ | * Pawns with the [[Cannibalism]] precept or the [[Cannibal|Cannibal Trait]] will still receive the mood debuff from consuming twisted meat. | ||
+ | * [[Biosculpter pod]]s can be loaded with twisted meat for nutrients with no drawbacks. | ||
+ | * [[Biofuel refinery]] can process twisted meat into [[chemfuel]] like any other meat. | ||
== Usage == | == Usage == |
Revision as of 22:57, 7 September 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Twisted meat
Pieces of twisted muscle and gristle, bloated with tumorous growths. These bizarre shreds of flesh must have come from a horrific creature.
Base Stats
- Mass
- 0.03 kg
- Beauty
- -6
- HP
- 60
- Deterioration Rate
- 6
- Flammability
- 50%
- Days To Start Rot
- 2
Ingestion
- Nutrition
- 0.05
- Taste
- Raw
- Food Poison Chance
- 2%
Creation
- Work To Make
- 450 ticks (7.5 secs)
Twisted meat is a type of meat obtained from butchering entities. It can be eaten just like any other meat, but most humans dislike eating it even when cooked into meals.
Acquisition
Twisted meat is produced when a cook butchers any of a number of entities at a butcher table or butcher spot. The amount obtained depends on the Meat Amount of the butchered entity, as well as the Butchery Efficiency of the butcher and a number of other factors. [Detail Needed]
Animal | Meat Yield |
---|---|
Chimera | 70 |
Devourer | 70 |
Dreadmeld | 70 |
Fingerspike | 70 |
Gorehulk | 70 |
Noctol | 70 |
Sightstealer | 70 |
Toughspike | 70 |
Trispike | 70 |
You can also receive twisted meat by chopping down harbinger trees.
Alternatively, pawns with the psychic slaughter power can fatally convert an organic target directly into piles of twisted meat, rather than their normal output when butchered.
Fleshmass nuclei kept on holding platform or holding spots regularly produce twisted meat.
Summary
Although edible and physically harmless to your pawns, consuming twisted meat in any form (raw, cooked, or paste) inflicts a substantial −10, 24 hour moodlet.[Thought template] Eating raw twisted meat does not inflict the normal mood debuff for eating raw food. By default, cooks will not cook with twisted meat, but you can make them do so by allowing twisted meat in cooking bills. While unpleasant, it still has its uses:
- Ghouls and tamed animals can eat it without issue, leaving more pleasant foodstuffs for your pawns.
- Some recipes at a serum lab require twisted meat.
- Harbinger trees can consume it to hasten their growth, essentially banking the meat at a very inefficient rate for future use.
- Like insect meat, its market value is only 0.5, or 25% of regular meat. However, this has no effect on the market value of any meal you might cook out of it.
- Inhumanized pawns receive no mood debuff for eating twisted meat raw or as an ingredient in meals. Inhumanization only affects the debuffs for Twisted Meat, so such pawns will still receive the mood penalty if forced to eat Insect Meat, Human Meat, Fungus, Nutrient Paste, or other raw foods without an overriding ideological Precept or Gene.
- Ascetic pawns also receive no mood debuff from eating raw or cooked Twisted Meat, but this does not override mood debuffs from precepts such as Meat Eating (Abhorrent) from the Animal Personhood Meme.
- Pawns with the Cannibalism precept or the Cannibal Trait will still receive the mood debuff from consuming twisted meat.
- Biosculpter pods can be loaded with twisted meat for nutrients with no drawbacks.
- Biofuel refinery can process twisted meat into chemfuel like any other meat.
Usage
Twisted meat is an ingredient in the following crafting recipes:
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Biomutation pulser | 1 + 40 + 30 | Artifact - Utility |
Ghoul resurrection serum | 20 + 20 | Drug - Serum |
Juggernaut serum | 20 + 10 | Drug - Serum |
Metalblood serum | 10 + 20 | Drug - Serum |
Biomutation lance | 1 + 50 + 20 | Gear - Utility |
Analysis
??
Version history
- Anomaly DLC Release - Added.