Difference between revisions of "Prosthetic leg"

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{{stub}}{{infobox main|
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{{infobox main|
 
| name = Prosthetic leg
 
| name = Prosthetic leg
 
| image = Health item prosthetic.png|Prosthetic leg
 
| image = Health item prosthetic.png|Prosthetic leg
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
 +
| tech level = Industrial
 
| description = Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.
 
| description = Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.
 
| production facility 1 = Machining table
 
| production facility 1 = Machining table
Line 20: Line 21:
 
| tradeTags = TechHediff
 
| tradeTags = TechHediff
 
| techHediffsTags = Simple
 
| techHediffsTags = Simple
}}{{Info|A '''prosthetic leg''' replaces the natural leg of a pawn. Each leg has 85% part efficiciency and thus having one prosthetic reduces a colonist's mobility to 92.5% while having one healthy leg and two prosthetic legs provide 85% [[moving]]. They are much better than a [[peg leg]] or no leg at all, but are inferior to [[bionic leg]]s, which allows to actually move faster.}}
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| body part = Leg
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}}{{Info|'''Prosthetic legs''' are an [[artificial body part]] that replaces a pawn's leg. They are much better than a [[peg leg]] or no leg at all, but are inferior to [[bionic leg]]s, which actually improve the pawn's [[moving]] capacity.}}
  
 
== Acquisition ==
 
== Acquisition ==
A prosthetic leg can be crafted with crafting skill 5 at a [[machining table]] once the Prosthetic research is completed with {{icon|steel|40}} and {{icon|component|4}}. As well as purchased from [[Trade#Exotic Goods Trader|Exotic goods trader]]s.
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{{Acquisition}}
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They can also be purchased from [[Trade#Exotic Goods Trader|Exotic goods trader]]s.
  
 
== Summary ==
 
== Summary ==
{{stub|section=1}}
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Prosthetic legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The prosthetic leg has a part efficiency of 85%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in restoring 42.5% [[moving]] per missing leg replaced, or a loss of 7.5% when replacing a healthy leg.
Prosthetic legs replace the user's organic leg, including the [[foot]]. They are universal and can be installed on either the left or right side.  
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Since the prosthetic leg has a part efficiency of only 85%, the user's [[Moving]] is decreased, and all stats relying on Moving are affected, such as [[Hunting Stealth]], [[Melee Dodge Chance]], and [[Move Speed]].
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Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.075}} levels of [[Melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one leg, or under 10 for both legs.
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Each prosthetic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.{{Check Tag|Values}}
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As an artificial part, prosthetic legs will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait.
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=== Installation ===
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Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 4.
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Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
  
===Installation===
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If the operation fails, the part will be destroyed.
{{stub|section=1}}
 
Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 4.
 
  
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
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== Analysis ==
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If a pawn's [[Moving]] is lower than 92% due to damage to, or loss of, an organic leg, it is a good idea to replace that leg with a prosthetic leg. Compared to a [[peg leg]], a prosthetic leg gives +12.5% Moving (base +0.575 {{CS}} move speed); upgrading gives a great improvement for both work and combat and the cost of a prosethetic is low. [[Bionic leg]]s offer a large improvement over even organic legs but are significantly more expensive to make or buy.
  
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
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Compared to a [[wooden foot]], a prosthetic leg only offers +2.5% Moving (base +0.115 {{CS}}). If damage is limited to the foot or toes, then a wooden foot is mostly sufficient; the extra [[component]]s can usually be put to better use than making a prosthetic.
  
==Analysis==
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{{Moving Part Efficiency Table}}
If a pawn's Moving is lower than 92% due to scars or dismemberment to the leg, it is a good idea to replace the organic leg with a Prosthetic Leg. However, other afflictions that affect Moving, such as [[Brain Damage]], the [[Frail]] condition, or [[Slow Walker]] trait, are not helped by Prosthetic Legs.
 
  
 
== Version history ==
 
== Version history ==
* 0.19 - renamed from Simple Prosthetic Leg to Prosthetic Leg, and now craftable.
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* [[Version/0.19.2009|0.19.2009]] - Renamed from '''Simple Prosthetic Leg''' to '''Prosthetic Leg''', and now craftable.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
[[Category: Medical Item]] [[Category: Body Part]] [[Category:Artificial Body Part]]
 
[[Category: Medical Item]] [[Category: Body Part]] [[Category:Artificial Body Part]]

Latest revision as of 12:18, 27 September 2024

Prosthetic leg

Prosthetic leg

Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Industrial
Market Value
260 Silver
Mass
8 kg
HP
50
Flammability
100%
Body Part
Leg

Creation

Crafted At
Machining table
Required Research
Prosthetics
Skill Required
Crafting 5
Work To Make
15,000 ticks (4.17 mins)
Resources to make
Steel 40 + Component 4
Technical
techHediffsTags
Simple
tradeTags
TechHediff


Prosthetic legs are an artificial body part that replaces a pawn's leg. They are much better than a peg leg or no leg at all, but are inferior to bionic legs, which actually improve the pawn's moving capacity.

Acquisition[edit]

Prosthetic legs can be crafted at a machining table once the prosthetics research project has been completed. Each requires Steel 40 Steel, Component 4 Components, 15,000 ticks (4.17 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 5.

They can also be purchased from Exotic goods traders.

Summary[edit]

Prosthetic legs replace the user's entire organic leg. They are universal and can be installed on either the left or right side. The prosthetic leg has a part efficiency of 85%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a Moving importance of 50%, it results in restoring 42.5% moving per missing leg replaced, or a loss of 7.5% when replacing a healthy leg.

Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing 1.35 levels of Melee skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one leg, or under 10 for both legs.

Each prosthetic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.[Values]

As an artificial part, prosthetic legs will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 4.

Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

If the operation fails, the part will be destroyed.

Analysis[edit]

If a pawn's Moving is lower than 92% due to damage to, or loss of, an organic leg, it is a good idea to replace that leg with a prosthetic leg. Compared to a peg leg, a prosthetic leg gives +12.5% Moving (base +0.575 c/s move speed); upgrading gives a great improvement for both work and combat and the cost of a prosethetic is low. Bionic legs offer a large improvement over even organic legs but are significantly more expensive to make or buy.

Compared to a wooden foot, a prosthetic leg only offers +2.5% Moving (base +0.115 c/s). If damage is limited to the foot or toes, then a wooden foot is mostly sufficient; the extra components can usually be put to better use than making a prosthetic.

Moving Right leg
No leg Peg leg Wooden foot Prosthetic leg Organic leg Bionic leg Archotech leg
Left leg
No leg 0% 30% 40% 42.5% 50% 62.5% 75%
Peg leg 30% 60% 70% 72.5% 80% 92.5% 105%
Wooden foot 40% 70% 80% 82.5% 90% 102.5% 115%
Prosthetic leg 42.5% 72.5% 82.5% 85% 92.5% 105% 117.5%
Organic leg 50% 80% 90% 92.5% 100% 112.5% 125%
Bionic leg 62.5% 92.5% 102.5% 105% 112.5% 125% 137.5%
Archotech leg 75% 105% 115% 117.5% 125% 137.5% 150%

Version history[edit]

  • 0.19.2009 - Renamed from Simple Prosthetic Leg to Prosthetic Leg, and now craftable.