Difference between revisions of "Table (2x4)"

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<onlyinclude>
+
{{Infobox main|furniture
{{infobox main|furniture||
+
| name = Table (2x4)
|name = Table (long)
+
| image = Table2x4 north.png
|image = WoodTableLong.png
+
| description = People eat off tables when chairs are placed facing them.
|info = People eat off tables when chairs are placed facing them.
+
| type = Building
|type = Furniture{{!}}Furniture
+
| type2 = Furniture
|placeable = y
+
| placeable = true
|size = 4|2
+
| path cost = 42
|beauty = 12
+
| passability = pass through only
|mass = 20
+
| cover = 0.4
|material amount  = 95
+
| minifiable = true
|material 2 amount  =  
+
| size = 2 ˣ 4
|material 2 name =  
+
| mass base = 20
|material 3 amount  =  
+
| flammability = 1
|material 3 name =  
+
| hp = 150
|marketvalue =  
+
| sell price multiplier = 0.7
|hp = 150
+
| beauty = 2
|work to build = 50
+
| terrain affordance = light
|rest effectiveness =  
+
| styledominance = 20
|immunity gain speed factor =  
+
| work to make = 3000
|comfort =  
+
| stuff tags = Metallic, Woody, Stony
|cover = 0.4
+
| resource 1 = Stuff
|flammability = 1
+
| resource 1 amount = 95
 +
| has quality = true
 
}}
 
}}
</onlyinclude>
+
The '''Table (2x4)''' is one of four [[table]] varieties. Tables are one of the two types of [[furniture]] necessary for creating a [[Room roles|dining room]]. The other three sizes are:
{{:Table}}
+
* [[Table (1x2)]]
 +
* [[Table (2x2)]]
 +
* [[Table (3x3)]]
  
{| {{STDT| sortable c_01 text-center}}
+
== Acquisition ==
|-
+
{{Acquisition}}
!
 
! Material
 
! Beauty
 
! Flammability
 
! Market value
 
! Max hit points
 
! Work to build
 
{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|}}
 
{{List| Material| item = Furniture/Beds/Table | query = [[Category:Material]] }}|}
 
  
<!--
+
They can also be bought from [[traders]] and found in [[ruins]].
{| {{STDT|sortable c_01 align-center}}
 
!Type
 
!Cost
 
!Beauty
 
!Flamability
 
!Market value
 
!Max health
 
!Work to make
 
|-
 
|Silver ||{{icon|silver|700}}
 
|54 ||20% ||$724.00 ||105 ||33
 
|-
 
|Steel ||{{icon|metal|35}}
 
|12 ||20% ||$94.00 ||150 ||33
 
|-
 
|Wood ||{{icon|wood|35}}
 
|21 ||100% ||$75 ||75 ||23
 
|-
 
|Uranium ||{{icon|uranium|700}}
 
|5 ||0% ||$3524.00 ||375 ||117
 
|}
 
-->
 
  
<noinclude>
+
== Summary ==
{{nav|furniture|wide}}
+
When placed adjacent to a [[stool]], [[dining chair]], or [[armchair]], colonists will eat their [[meal]]s at the table. This avoids giving them the "Ate without table" bad [[thought]], and gives them good thoughts if your dining room has high [[impressiveness]].
</noinclude>
+
 
[[Category:Furniture]]
+
Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, or have scattered tables, especially next to a killbox, mining site, or [[anima tree]] {{RoyaltyIcon}} (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns in a more favorable position).
 +
 
 +
Tables are set by default as gathering spots. Colonists will gather here to socialize for recreation, especially when idle. This should be toggled off on all tables except for the one in the rec room. Not toggling can cause people to recreate and have parties in the middle of an ugly, dirty mining site, making everybody unhappy.
 +
 
 +
[[File:Gather spot.png|64px]]
 +
 
 +
== Analysis ==
 +
Larger tables are well-suited for use in your primary dining room, while smaller tables are perfect for prison cells to help keep your prisoners happy. All tables function more or less identically, however, and it is perfectly reasonable to choose a table size for purely aesthetic reasons.
 +
 
 +
If you don't want to build multiple tables, you can stagger the recreation schedule of colonists to make sure they don't take all of the space on a table.
 +
 
 +
{{Building Stats Table}}
 +
 
 +
== Styles ==
 +
{{Ideology|section=true}}
 +
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 +
 
 +
<gallery>
 +
Table2x4 north.png|Base Variant
 +
Morbid table (2x4).png|Morbid Variant
 +
Totemic table (2x4).png|Totemic Variant
 +
Spikecore table (2x4).png|Spikecore Variant
 +
Rustic table (2x4).png|Rustic Variant
 +
Techist table (2x4).png|Techist Variant
 +
</gallery>
 +
 
 +
== Version history ==
 +
Prior to Beta 18, tables only came in two forms: '''short table''' (2x2) and '''long table''' (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.
 +
 
 +
{{Nav|furniture|wide}}
 +
[[Category:Furniture]] [[Category:Table]]

Latest revision as of 03:55, 29 October 2024

Table (2x4)

Table (2x4)

People eat off tables when chairs are placed facing them.

Base Stats

Type
BuildingFurniture
Mass
20 kg
Beauty
2
Style Dominance
20
HP
150
Flammability
100%
Path Cost
42 (24%)

Building

Size
2 × 4
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Work To Make
3,000 ticks (50 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 95
Deconstruct yield
Stuff 47 - 48
Destroy yield
Stuff 23 - 24
Technical
Has Quality
True


The Table (2x4) is one of four table varieties. Tables are one of the two types of furniture necessary for creating a dining room. The other three sizes are:

Acquisition[edit]

Tables (2x4) can be constructed, each requiring Stuff 95 Stuff (Metallic/Woody/Stony, 950 for SMVs) and 3,000 ticks (50 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

They can also be bought from traders and found in ruins.

Summary[edit]

When placed adjacent to a stool, dining chair, or armchair, colonists will eat their meals at the table. This avoids giving them the "Ate without table" bad thought, and gives them good thoughts if your dining room has high impressiveness.

Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, or have scattered tables, especially next to a killbox, mining site, or anima tree Content added by the Royalty DLC (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns in a more favorable position).

Tables are set by default as gathering spots. Colonists will gather here to socialize for recreation, especially when idle. This should be toggled off on all tables except for the one in the rec room. Not toggling can cause people to recreate and have parties in the middle of an ugly, dirty mining site, making everybody unhappy.

Gather spot.png

Analysis[edit]

Larger tables are well-suited for use in your primary dining room, while smaller tables are perfect for prison cells to help keep your prisoners happy. All tables function more or less identically, however, and it is perfectly reasonable to choose a table size for purely aesthetic reasons.

If you don't want to build multiple tables, you can stagger the recreation schedule of colonists to make sure they don't take all of the space on a table.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Table (2x4) Table (2x4) Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 007,500 ticks (2.08 mins) 300 75% 49 Silver
    Awful Gold Gold -3 002,700 ticks (45 secs) 90 40% 4,755 Silver
    Awful Granite blocks Granite blocks 0 018,140 ticks (5.04 mins) 255 0% 75 Silver
    Awful Limestone blocks Limestone blocks 0 018,140 ticks (5.04 mins) 233 0% 75 Silver
    Awful Marble blocks Marble blocks 0 016,640 ticks (4.62 mins) 180 0% 73 Silver
    Awful Plasteel Plasteel 0 006,600 ticks (1.83 mins) 420 0% 440 Silver
    Awful Sandstone blocks Sandstone blocks 0 015,140 ticks (4.21 mins) 210 0% 70 Silver
    Awful Silver Silver -1 003,000 ticks (50 secs) 105 40% 480 Silver
    Awful Slate blocks Slate blocks 0 018,140 ticks (5.04 mins) 195 0% 75 Silver
    Awful Steel Steel 0 003,000 ticks (50 secs) 150 40% 96 Silver
    Awful Jade Jade -1 015,000 ticks (4.17 mins) 75 0% 265 Silver
    Awful Uranium Uranium 0 005,700 ticks (1.58 mins) 375 0% 295 Silver
    Awful Wood Wood 0 002,100 ticks (35 secs) 98 100% 61 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 007,500 ticks (2.08 mins) 300 75% 74 Silver
    Poor Gold Gold 14 002,700 ticks (45 secs) 90 40% 7,130 Silver
    Poor Granite blocks Granite blocks 1 018,140 ticks (5.04 mins) 255 0% 113 Silver
    Poor Limestone blocks Limestone blocks 1 018,140 ticks (5.04 mins) 233 0% 113 Silver
    Poor Marble blocks Marble blocks 2 016,640 ticks (4.62 mins) 180 0% 109 Silver
    Poor Plasteel Plasteel 1 006,600 ticks (1.83 mins) 420 0% 660 Silver
    Poor Sandstone blocks Sandstone blocks 1 015,140 ticks (4.21 mins) 210 0% 105 Silver
    Poor Silver Silver 5 003,000 ticks (50 secs) 105 40% 720 Silver
    Poor Slate blocks Slate blocks 1 018,140 ticks (5.04 mins) 195 0% 113 Silver
    Poor Steel Steel 1 003,000 ticks (50 secs) 150 40% 143 Silver
    Poor Jade Jade 7 015,000 ticks (4.17 mins) 75 0% 395 Silver
    Poor Uranium Uranium 0 005,700 ticks (1.58 mins) 375 0% 445 Silver
    Poor Wood Wood 1 002,100 ticks (35 secs) 98 100% 91 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 007,500 ticks (2.08 mins) 300 75% 98 Silver
    Normal Gold Gold 28 002,700 ticks (45 secs) 90 40% 9,510 Silver
    Normal Granite blocks Granite blocks 2 018,140 ticks (5.04 mins) 255 0% 151 Silver
    Normal Limestone blocks Limestone blocks 2 018,140 ticks (5.04 mins) 233 0% 151 Silver
    Normal Marble blocks Marble blocks 4 016,640 ticks (4.62 mins) 180 0% 145 Silver
    Normal Plasteel Plasteel 2 006,600 ticks (1.83 mins) 420 0% 880 Silver
    Normal Sandstone blocks Sandstone blocks 2 015,140 ticks (4.21 mins) 210 0% 140 Silver
    Normal Silver Silver 10 003,000 ticks (50 secs) 105 40% 960 Silver
    Normal Slate blocks Slate blocks 2 018,140 ticks (5.04 mins) 195 0% 151 Silver
    Normal Steel Steel 2 003,000 ticks (50 secs) 150 40% 191 Silver
    Normal Jade Jade 15 015,000 ticks (4.17 mins) 75 0% 530 Silver
    Normal Uranium Uranium 1 005,700 ticks (1.58 mins) 375 0% 590 Silver
    Normal Wood Wood 2 002,100 ticks (35 secs) 98 100% 122 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 1 007,500 ticks (2.08 mins) 300 75% 123 Silver
    Good Gold Gold 56 002,700 ticks (45 secs) 90 40% 10,010 Silver
    Good Granite blocks Granite blocks 4 018,140 ticks (5.04 mins) 255 0% 189 Silver
    Good Limestone blocks Limestone blocks 4 018,140 ticks (5.04 mins) 233 0% 189 Silver
    Good Marble blocks Marble blocks 7 016,640 ticks (4.62 mins) 180 0% 182 Silver
    Good Plasteel Plasteel 4 006,600 ticks (1.83 mins) 420 0% 1,100 Silver
    Good Sandstone blocks Sandstone blocks 4 015,140 ticks (4.21 mins) 210 0% 175 Silver
    Good Silver Silver 20 003,000 ticks (50 secs) 105 40% 1,200 Silver
    Good Slate blocks Slate blocks 4 018,140 ticks (5.04 mins) 195 0% 189 Silver
    Good Steel Steel 4 003,000 ticks (50 secs) 150 40% 240 Silver
    Good Jade Jade 30 015,000 ticks (4.17 mins) 75 0% 660 Silver
    Good Uranium Uranium 2 005,700 ticks (1.58 mins) 375 0% 740 Silver
    Good Wood Wood 4 002,100 ticks (35 secs) 98 100% 152 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 1 007,500 ticks (2.08 mins) 300 75% 147 Silver
    Excellent Gold Gold 84 002,700 ticks (45 secs) 90 40% 10,510 Silver
    Excellent Granite blocks Granite blocks 6 018,140 ticks (5.04 mins) 255 0% 225 Silver
    Excellent Limestone blocks Limestone blocks 6 018,140 ticks (5.04 mins) 233 0% 225 Silver
    Excellent Marble blocks Marble blocks 11 016,640 ticks (4.62 mins) 180 0% 220 Silver
    Excellent Plasteel Plasteel 6 006,600 ticks (1.83 mins) 420 0% 1,320 Silver
    Excellent Sandstone blocks Sandstone blocks 7 015,140 ticks (4.21 mins) 210 0% 210 Silver
    Excellent Silver Silver 30 003,000 ticks (50 secs) 105 40% 1,440 Silver
    Excellent Slate blocks Slate blocks 7 018,140 ticks (5.04 mins) 195 0% 225 Silver
    Excellent Steel Steel 6 003,000 ticks (50 secs) 150 40% 285 Silver
    Excellent Jade Jade 45 015,000 ticks (4.17 mins) 75 0% 795 Silver
    Excellent Uranium Uranium 3 005,700 ticks (1.58 mins) 375 0% 885 Silver
    Excellent Wood Wood 6 002,100 ticks (35 secs) 98 100% 182 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 2 007,500 ticks (2.08 mins) 300 75% 245 Silver
    Masterwork Gold Gold 140 002,700 ticks (45 secs) 90 40% 11,510 Silver
    Masterwork Granite blocks Granite blocks 10 018,140 ticks (5.04 mins) 255 0% 375 Silver
    Masterwork Limestone blocks Limestone blocks 10 018,140 ticks (5.04 mins) 233 0% 375 Silver
    Masterwork Marble blocks Marble blocks 18 016,640 ticks (4.62 mins) 180 0% 365 Silver
    Masterwork Plasteel Plasteel 10 006,600 ticks (1.83 mins) 420 0% 2,195 Silver
    Masterwork Sandstone blocks Sandstone blocks 11 015,140 ticks (4.21 mins) 210 0% 350 Silver
    Masterwork Silver Silver 50 003,000 ticks (50 secs) 105 40% 2,400 Silver
    Masterwork Slate blocks Slate blocks 11 018,140 ticks (5.04 mins) 195 0% 375 Silver
    Masterwork Steel Steel 10 003,000 ticks (50 secs) 150 40% 480 Silver
    Masterwork Jade Jade 75 015,000 ticks (4.17 mins) 75 0% 1,320 Silver
    Masterwork Uranium Uranium 5 005,700 ticks (1.58 mins) 375 0% 1,475 Silver
    Masterwork Wood Wood 10 002,100 ticks (35 secs) 98 100% 305 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 4 007,500 ticks (2.08 mins) 300 75% 490 Silver
    Legendary Gold Gold 224 002,700 ticks (45 secs) 90 40% 12,510 Silver
    Legendary Granite blocks Granite blocks 16 018,140 ticks (5.04 mins) 255 0% 755 Silver
    Legendary Limestone blocks Limestone blocks 16 018,140 ticks (5.04 mins) 233 0% 755 Silver
    Legendary Marble blocks Marble blocks 30 016,640 ticks (4.62 mins) 180 0% 725 Silver
    Legendary Plasteel Plasteel 16 006,600 ticks (1.83 mins) 420 0% 3,880 Silver
    Legendary Sandstone blocks Sandstone blocks 18 015,140 ticks (4.21 mins) 210 0% 700 Silver
    Legendary Silver Silver 80 003,000 ticks (50 secs) 105 40% 3,960 Silver
    Legendary Slate blocks Slate blocks 18 018,140 ticks (5.04 mins) 195 0% 755 Silver
    Legendary Steel Steel 16 003,000 ticks (50 secs) 150 40% 955 Silver
    Legendary Jade Jade 120 015,000 ticks (4.17 mins) 75 0% 2,645 Silver
    Legendary Uranium Uranium 8 005,700 ticks (1.58 mins) 375 0% 2,950 Silver
    Legendary Wood Wood 16 002,100 ticks (35 secs) 98 100% 610 Silver
  • Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history[edit]

    Prior to Beta 18, tables only came in two forms: short table (2x2) and long table (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.