Difference between revisions of "User:Harakoni"
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* Create Weapon Quality Table template. | * Create Weapon Quality Table template. | ||
− | + | Does this armor occupy the middle layer | |
− | [[ | + | {{#if:{{#pos:{{Q|Pants|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} |
+ | {{#if:{{#pos:{{Q|Cataphract armor|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
− | {{# | + | {{#if:{{#pos:{{Q|Cataphract armor|Layer}}|Middle}}| [[File:ex.png|24px]] | [[File:check.png|24px]]}} |
− | {{# | + | {{Q|Cataphract armor|Layer}} |
+ | {{#pos:{{Q|Cataphract armor|Layer}}|Middle}} | ||
+ | {{#if:1| p | q }} | ||
+ | |||
+ | {{#vardefine:armorlayers | {{Q|Pants|Layer}} }} | ||
+ | |||
+ | {{#var:armorlayers|}} | ||
+ | {{#pos:{{#var:armorlayers|}}|Middle}} | ||
Revision as of 10:24, 18 August 2020
Hello! This is Harakoni's user page. You can see my contributions here. I also created the {{Armor material table}}, {{Clothing material table}} (largely controlled by {{Clothing material table row}} now) and the {{Apparel Quality Table}} templates. If you have any issue with them, please feel free to ask. This area is also used for testing code snippets so excuse the mess.
TEMP
TODO: (if you're reading this feel free to do as well)
- Add armor material table to Crown and Coronet maybe? See if values work
- Create Weapon Quality Table template.
Does this armor occupy the middle layer
Middle, Outer 0
p
Skin
Name | Sharp | Blunt | Heat | HP | Effects | Coverage | Value [A] |
---|---|---|---|---|---|---|---|
Gold Simple helmet | 36% | 18% | 18% | 48 | None | Head, Left Ear, Right Ear | 1460 |
Steel Simple helmet | 45% | 22.5% | 36% | 80 | None | Head, Left Ear, Right Ear | 277.4 |
Plasteel Simple helmet | 63% | 31.5% | 54% | 224 | None | Head, Left Ear, Right Ear | 1314 |
Uranium Simple helmet | 54% | 27% | 45% | 200 | None | Head, Left Ear, Right Ear | 876 |
Silver Flak helmet | 50.4% | 25.2% | 25.2% | 84 | None | Head, Left Ear, Right Ear | 300 |
Gold Flak helmet | 50.4% | 25.2% | 25.2% | 72 | None | Head, Left Ear, Right Ear | 3000 |
Steel Flak helmet | 63% | 31.5% | 50.4% | 120 | None | Head, Left Ear, Right Ear | 570 |
Plasteel Flak helmet | 88.2% | 44.1% | 75.6% | 336 | None | Head, Left Ear, Right Ear | 2700 |
Uranium Flak helmet | 75.6% | 37.8% | 63% | 300 | None | Head, Left Ear, Right Ear | 1800 |
Recon helmet | 92% | 40% | 46% | 120 | None | Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw | 635 |
Marine helmet | 106% | 45% | 54% | 180 | None | Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw | 635 |
Cataphract helmet | 120% | 50% | 60% | 180 | None | Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw | 745 |
Psychic foil helmet | 9% | 9% | 27% | 180 |
|
Head, Left Ear, Right Ear | 250 |
Psyfocus helmet | 9% | 9% | 27% | 180 |
|
Head, Left Ear, Right Ear | 250 |
Thumbofur Hat [A] | 104% | 18% | 75% | 224 | None | Head, Left Ear, Right Ear | 1314 |
- A Hat includes Bowler hats, Cowboy hat, Tribal headdresses, Tuques and War veils"
Coverage | |
---|---|
Airwire headset | Head, Left Ear, Right Ear |
Armor | |
Array headset | Upper Head |
Authority cap | Head, Left Ear, Right Ear |
Beret | Head, Left Ear, Right Ear |
Blindfold | Left Eye, Right Eye |
Bowler hat | Head, Left Ear, Right Ear |
Broadwrap | Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder |
Burka | Torso, Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg |
Button-down shirt | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm |
Cape | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg |
Cataphract armor | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg |
Cataphract helmet | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw |
Ceremonial hood | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw |
Clothing | |
Coronet | Head, Left Ear, Right Ear |
Corset | Torso |
Cowboy hat | Head, Left Ear, Right Ear |
Crafting spot | |
Crown | Head, Left Ear, Right Ear |
Duster | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg |
Electric smithy | |
Electric tailor bench | |
Eltex helmet | Head, Left Ear, Right Ear |
Eltex robe | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg |
Eltex shirt | Torso, Left Shoulder, Right Shoulder |
Eltex skullcap | Head, Left Ear, Right Ear |
Eltex vest | Torso, Neck, Left Shoulder, Right Shoulder |
Fabrication bench | |
Face mask | Jaw |
Flak helmet | Head, Left Ear, Right Ear |
Flak jacket | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm |
Flak pants | Left Leg, Right Leg |
Flak vest | Torso, Neck, Left Shoulder, Right Shoulder |
Flophat | Head, Left Ear, Right Ear |
Formal shirt | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm |
Formal vest | Torso |
Fueled smithy | |
Gas mask | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw |
Grenadier armor | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg |
Gunlink | Head, Left Ear, Right Ear |
Hand tailor bench | |
Headwrap | Head, Left Ear, Right Ear |
Heavy bandolier | Torso |
Hood | Head, Left Ear, Right Ear |
Integrator headset | Head, Left Ear, Right Ear |
Jacket | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm |
Jump pack | Waist |
Kid helmet | Head, Left Ear, Right Ear |
Kid pants | Left Leg, Right Leg |
... further results |
- Persona weapon traits: Now persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:
--- Psychic hypersensitizer: Psychic sensitivity +40% when wielded.
--- Psychic sensitizer: Psychic sensitivity +20% when wielded.
--- Psychic quiet: Psychic sensitivity -15% when wielded.
--- Psychic fog: Psychic sensitivity -30% when wielded.
--- Kind thoughts: Thought while bonded “[weaponName]’s kind thoughts +6”
--- Calm thoughts: Thought while bonded “[weaponName]’s calm thoughts +3”
--- Mad muttering: Thought while bonded “[weaponName]’s muttering -3”.
--- Mad wailing: Thought while bonded “[weaponName]’s wailing -6”.
--- Kill-focused: A pawn who kills someone with the weapon gains 20% psyfocus instantly.
--- Kill-happy: A pawn who kills someone with the weapon gains a “weaponname’s kill happiness +6” thought for 3 days. It stacks but the effect falls off fast.
--- Kill-sorrow: A pawn who kills someone with the weapon gains a “weaponname’s kill sorrow -3” thought lasting 3 days. It stacks but the effect falls off fast.
--- Painless: Pain locked to zero while wielded due to a psychic brain hediff.
--- Fast mover: Move faster while equipped due to a psychic brain hediff.
--- Hunger pangs: Hunger +50% while bonded due to a psychic brain hediff.
--- Neural cooling: Neural heat fall rate improved by 0.15 per second.
--- Psy-meditative: Wielder psyfocus gains from meditation increased by 10% (like increasing focus effectiveness by 10%).
--- Freewielder: The weapon does not bond. Anyone can grab it and use it.
--- Jealous: If you use another weapon while bonded, get a memory thought “weaponname’s jealous rage -15” for 1 day.
--- Kill thirst: If weapon has not killed anyone in 20 days, bonded pawn has a “[weaponName]’s kill thirst -4” thought.