Difference between revisions of "Denture"
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− | {{ | + | {{infobox main| |
− | + | |name = Denture | |
− | | | + | |image = Artificial Organ.png|Denture |
− | + | |type = Medical Items | |
− | | | + | |type2 = Body Parts |
− | | | + | |description = An installed denture. |
− | | | + | |class = Medieval |
− | | | + | |resources to make = |
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| max hit points base = | | max hit points base = | ||
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}} | }} | ||
− | The '''Denture''' is a body part replacement for | + | The '''Denture''' is a body part replacement for loss of the jaw. |
Dentures have 80% efficiency leading to reduced talking and eating efficiency on colonists that have them. | Dentures have 80% efficiency leading to reduced talking and eating efficiency on colonists that have them. | ||
Body purists will get a mood penalty from having a denture installed. | Body purists will get a mood penalty from having a denture installed. | ||
− | + | == Acquisition == | |
+ | Dentures require no previous work to turn into a prosthesis before installation. Instead, ordering a [[Health#Operations|surgical operation]] on a pawn will install them with only the usual consumption of medicine, nothing else. | ||
+ | |||
+ | == Analysis == | ||
+ | Dentures have 80% part efficiency. This directly affects [[Talking]] and [[Eating]] efficiency by the same amount. The end effect of the latter is a 19% reduction in eating speed. The end result of the former depends on the skill. [[Tame Animal Chance]] and [[Train Animal Chance]] will remain unaffected as the 20% reduction is within the allowed defect of the stat. Do note however, that any further reductions will directly affect the chance i.e. unlike a healthy pawn, a pawn with a denture has no additional buffer for other factors such as pain or sickness that might also reduce this value. | ||
+ | Other affected stats typically have a 5% allowed defect and 90% weighting, thus [[Negotiation Ability]], [[Trade Price Improvement]] and [[Social Impact]] are only reduced by approximately 14%. | ||
+ | |||
+ | Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value. | ||
+ | |||
+ | Dentures will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus. | ||
+ | Short of a [[Healer mech serum]], there is no other way to repair a missing or shattered jaw. Thus dentures should be installed on any colonist with that issue. As they trigger the transhumanist mood bonus, there is also a possibility of installing them for that purpose. On non-[[Skills#Social|Social]] oriented pawns, and if willing to deal with reduction in eating speed, this can be a cheap method of dealing with the moodlet in the early game. Note however, that it will be permanent until a healer mech serum is applied. | ||
+ | {{nav|body parts|wide}} | ||
+ | [[Category: Medical Item]] | ||
[[Category:Body Part]] | [[Category:Body Part]] |
Revision as of 04:54, 30 September 2020
Denture
The Denture is a body part replacement for loss of the jaw.
Dentures have 80% efficiency leading to reduced talking and eating efficiency on colonists that have them. Body purists will get a mood penalty from having a denture installed.
Acquisition
Dentures require no previous work to turn into a prosthesis before installation. Instead, ordering a surgical operation on a pawn will install them with only the usual consumption of medicine, nothing else.
Analysis
Dentures have 80% part efficiency. This directly affects Talking and Eating efficiency by the same amount. The end effect of the latter is a 19% reduction in eating speed. The end result of the former depends on the skill. Tame Animal Chance and Train Animal Chance will remain unaffected as the 20% reduction is within the allowed defect of the stat. Do note however, that any further reductions will directly affect the chance i.e. unlike a healthy pawn, a pawn with a denture has no additional buffer for other factors such as pain or sickness that might also reduce this value. Other affected stats typically have a 5% allowed defect and 90% weighting, thus Negotiation Ability, Trade Price Improvement and Social Impact are only reduced by approximately 14%.
Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value.
Dentures will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus.
Short of a Healer mech serum, there is no other way to repair a missing or shattered jaw. Thus dentures should be installed on any colonist with that issue. As they trigger the transhumanist mood bonus, there is also a possibility of installing them for that purpose. On non-Social oriented pawns, and if willing to deal with reduction in eating speed, this can be a cheap method of dealing with the moodlet in the early game. Note however, that it will be permanent until a healer mech serum is applied.