Difference between revisions of "Circadian assistant"
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==Analysis== | ==Analysis== | ||
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− | It is a decent implant, allowing for 20 percent more work hours while still retaining normal [[consciousness]] the mood buff from a good bedroom, and the ability for couples to engage in lovin'. Using a [[EMP]] weapon on a mentally broken pawn will shock them and bring them out of their state (but without the +40 Catharsis mood buff). However, the risk of | + | It is a decent implant, allowing for 20 percent more work hours while still retaining normal [[consciousness]] the mood buff from a good bedroom, and the ability for couples to engage in lovin', unlike the [[circadian half-cycler]]. Using a [[EMP]] weapon on a mentally broken pawn will shock (via applying the [[ailments#Brain shock|brain shock]] condition) them and bring them out of their state (but without the +40 Catharsis mood buff). However, the risk of brain shock means that supporting melee pawns with a brain implant installed with [[EMP]] weapons is no longer an option against [[mechanoid]]s. |
== Notes == | == Notes == |
Revision as of 15:25, 7 June 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Circadian assistant
An artificial gland. Produces chemicals and nanomachines that clear toxin buildup from the brain.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Circadian Assistant gives a pawn that's been implanted with it a bonus of -20% Rest fall rate.
When a pawn with this implant is shocked with EMP they will receive Brain shock, knocking them unconscious temporarily.
Acquisition
A circadian assistant is made with 15 Plasteel, 4 advanced components and 26,000 ticks (7.22 mins) of work at the fabrication bench, after the Circadian Influence research is completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require a crafting skill of 8
Pawns from ancient dangers may have this implant installed.
Analysis
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It is a decent implant, allowing for 20 percent more work hours while still retaining normal consciousness the mood buff from a good bedroom, and the ability for couples to engage in lovin', unlike the circadian half-cycler. Using a EMP weapon on a mentally broken pawn will shock (via applying the brain shock condition) them and bring them out of their state (but without the +40 Catharsis mood buff). However, the risk of brain shock means that supporting melee pawns with a brain implant installed with EMP weapons is no longer an option against mechanoids.
Notes
Despite its description, it does nothing to mitigate toxic buildup.