Difference between revisions of "Learning assistant"
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 8 | | skill 1 level = 8 | ||
+ | | research = Neural computation | ||
| resource 1 = plasteel | | resource 1 = plasteel | ||
| resource 1 amount = 15 | | resource 1 amount = 15 |
Revision as of 05:32, 11 September 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
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Learning assistant
A sensory recording system that replays important experiences during sleep, strengthening the formation of new memories.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Neural computation
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Learning Assistant gives a pawn that's been implanted with it a bonus of 20% Global Learning Factor.
When a pawn with this implant is shocked with EMP they will receive brain shock, knocking them unconscious temporarily.
Acquisition
A learning assistant is made with 15 Plasteel, 4 advanced components and 26,000 ticks (7.22 mins) of work at the fabrication bench, after the Neural Computation research is completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require a crafting skill of 8.
Analysis
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It is additive with Traits such as Fast Learner (resulting in 195% learning rate with Fast Learner). The assistant is excellent for most pawns except for melee combatants, who cannot be supported with EMP weapons anymore when dealing with mechanoids.