Difference between revisions of "Machining table"

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(type: Production -> Building; type2: Resources -> Production; placeable: Yes -> true; size: 1 ˣ 3 -> 3 ˣ 1; flammability: 1.0 -> 1; path cost: - -> 50; passability: - -> pass through only; cover: - -> 0.5; minifiable: - -> true; mass base: - -> 20; sell price multiplier: - -> 0.7; terrain affordance: - -> medium;)
(glowradius: - -> 5; glowcolor: - -> (73, 123, 138); thingCategories: - -> BuildingsProduction;)
Line 18: Line 18:
 
|cleanliness = -2
 
|cleanliness = -2
 
|power = -350
 
|power = -350
 +
|glowradius = 5
 +
|glowcolor = (73, 123, 138)
 
|terrain affordance = medium
 
|terrain affordance = medium
 
|facility = tool cabinet
 
|facility = tool cabinet
 
|research = Machining
 
|research = Machining
 +
|thingCategories = BuildingsProduction
 
|skill 1 = Construction
 
|skill 1 = Construction
 
|skill 1 level = 4
 
|skill 1 level = 4

Revision as of 00:01, 14 October 2021

Machining table

Machining table

A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.

Base Stats

Type
BuildingProduction
Market Value
455 Silver [Note]
Mass
20 kg
HP
180
Flammability
100%
Path Cost
50 (21%)

Building

Size
3 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium
Power
-350 W
Cleanliness
-2
Facility
Tool cabinet
Light Radius
2.66

Creation

Required Research
Machining
Skill Required
Construction 4
Work To Make
3,000 ticks (50 secs)
Resources to make
Steel 150 + Component 5
Deconstruct yield
Steel 75 + Component 2 - 3
Destroy yield
Steel 37 - 38 + Component 1 - 2
Technical
thingCategories
BuildingsProduction


The Machining Table is an Industrial-level Production bench that crafters will use to produce a number of items as well as disassemble mechanoids. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. It has a cleanliness value of -2.

Acquisition

The machining table can be built once Machining is researched. Each table requires Steel 150 Steel, Component 5 Components, 3,000 ticks (50 secs) of work, and a construction skill of 4.

Summary

The following items can be crafted at the machining table.

  • Name Materials Work to Make Required Research Type
    EMP shell EMP shell Steel 15 + Component 2 000,800 ticks (13.33 secs) Microelectronics Crafted resources - Mortar shell
    Firefoam shell Firefoam shell Steel 25 000,800 ticks (13.33 secs) Firefoam Crafted resources - Mortar shell
    High-explosive shell High-explosive shell Steel 15 + Chemfuel 15 000,800 ticks (13.33 secs) Mortars Crafted resources - Mortar shell
    Incendiary shell Incendiary shell Steel 10 + Chemfuel 20 000,800 ticks (13.33 secs) Mortars Crafted resources - Mortar shell
    Smoke shell Smoke shell Steel 25 000,800 ticks (13.33 secs) Mortars Crafted resources - Mortar shell
    Assault rifle Assault rifle Steel 60 + Component 7 040,000 ticks (11.11 mins) Precision rifling Equipment - Weapons
    Autopistol Autopistol Steel 30 + Component 2 005,000 ticks (1.39 mins) Blowback operation Equipment - Weapons
    Bolt-action rifle Bolt-action rifle Steel 60 + Component 3 012,000 ticks (3.33 mins) Gunsmithing Equipment - Weapons
    Chain shotgun Chain shotgun Steel 70 + Component 5 031,000 ticks (8.61 mins) Gas operation Equipment - Weapons
    EMP grenades EMP grenades Steel 20 + Component 6 024,000 ticks (6.67 mins) Microelectronics Equipment - Weapons
    EMP launcher EMP launcher Steel 75 + Component 8 030,000 ticks (8.33 mins) Microelectronics Equipment - Weapons
    Frag grenades Frag grenades Steel 20 + Chemfuel 80 012,000 ticks (3.33 mins) Machining Equipment - Weapons
    Heavy SMG Heavy SMG Steel 75 + Component 4 024,000 ticks (6.67 mins) Gas operation Equipment - Weapons
    Incendiary launcher Incendiary launcher Steel 75 + Component 4 020,000 ticks (5.56 mins) Gunsmithing Equipment - Weapons
    LMG LMG Steel 75 + Component 5 034,000 ticks (9.44 mins) Gas operation Equipment - Weapons
    Machine pistol Machine pistol Steel 45 + Component 3 011,000 ticks (3.06 mins) Blowback operation Equipment - Weapons
    Minigun Minigun Steel 160 + Component 20 060,000 ticks (16.67 mins) Multibarrel weapons Equipment - Weapons
    Molotov cocktails Molotov cocktails Cloth 25 + Chemfuel 80 006,000 ticks (1.67 mins) Machining Equipment - Weapons
    Pump shotgun Pump shotgun Steel 60 + Component 3 012,000 ticks (3.33 mins) Gunsmithing Equipment - Weapons
    Revolver Revolver Steel 30 + Component 2 004,000 ticks (1.11 mins) Gunsmithing Equipment - Weapons
    Smoke launcher Smoke launcher Steel 75 + Component 4 030,000 ticks (8.33 mins) Gunsmithing Equipment - Weapons
    Sniper rifle Sniper rifle Steel 60 + Component 8 045,000 ticks (12.5 mins) Precision rifling Equipment - Weapons
    Flak helmet Flak helmet Stuff 40 (Metallic, 400 for SMVs) + Component 2 + Plasteel 10 008,000 ticks (2.22 mins) Flak armor Gear - Armor
    Flak jacket Flak jacket Steel 70 + Cloth 50 + Component 1 014,000 ticks (3.89 mins) Flak armor Gear - Armor
    Flak pants Flak pants Steel 60 + Cloth 30 + Component 1 009,000 ticks (2.5 mins) Flak armor Gear - Armor
    Flak vest Flak vest Steel 60 + Cloth 30 + Component 1 009,000 ticks (2.5 mins) Flak armor Gear - Armor
    Firefoam pop pack Firefoam pop pack Steel 20 + Component 1 + Chemfuel 30 001,200 ticks (20 secs) Firefoam Gear - Utility
    Shield belt Shield belt Steel 50 + Plasteel 20 + Component 2 014,000 ticks (3.89 mins) Shields Gear - Utility
    Smokepop pack Smokepop pack Steel 20 + Component 1 + Chemfuel 40 001,200 ticks (20 secs) Smokepop packs Gear - Utility
    Cochlear implant Cochlear implant Steel 20 + Component 4 015,000 ticks (4.17 mins) Prosthetics Medical Items - Body Parts
    Joywire Joywire Steel 20 + Component 4 015,000 ticks (4.17 mins) Brain wiring Medical Items - Body Parts
    Painstopper Painstopper Steel 20 + Component 4 015,000 ticks (4.17 mins) Brain wiring Medical Items - Body Parts
    Power claw Power claw Steel 40 + Component 8 015,000 ticks (4.17 mins) Specialized limbs Medical Items - Body Parts
    Prosthetic arm Prosthetic arm Steel 40 + Component 4 015,000 ticks (4.17 mins) Prosthetics Medical Items - Body Parts
    Prosthetic heart Prosthetic heart Steel 25 + Component 4 015,000 ticks (4.17 mins) Prosthetics Medical Items - Body Parts
    Prosthetic leg Prosthetic leg Steel 40 + Component 4 015,000 ticks (4.17 mins) Prosthetics Medical Items - Body Parts
    Turret pack Turret pack Content added by the Anomaly DLC Steel 70 + Component 2 010,000 ticks (2.78 mins) Turret pack Gear - Utility
    Tox shell Tox shell Content added by the Biotech DLC Steel 10 + Chemfuel 10 000,800 ticks (13.33 secs) Tox gas Crafted resources - Mortar shell
    Tox grenades Tox grenades Content added by the Biotech DLC Steel 20 + Component 6 024,000 ticks (6.67 mins) Tox gas Equipment - Weapons
    Toxbomb launcher Toxbomb launcher Content added by the Biotech DLC Steel 75 + Component 4 030,000 ticks (8.33 mins) Tox gas Equipment - Weapons
    Mechcommander helmet Mechcommander helmet Content added by the Biotech DLC Plasteel 60 + Component 6 + Signal chip 1 015,750 ticks (4.38 mins) Standard mechtech Gear - Armor
    Airwire headset Airwire headset Content added by the Biotech DLC Steel 50 + Component 4 002,100 ticks (35 secs) Basic mechtech Gear - Clothing
    Array headset Array headset Content added by the Biotech DLC Steel 50 + Component 8 002,100 ticks (35 secs) Standard mechtech Gear - Clothing
    Gas mask Gas mask Content added by the Biotech DLC Steel 20 + Chemfuel 20 006,000 ticks (1.67 mins) Machining Gear - Clothing
    Bandwidth pack Bandwidth pack Content added by the Biotech DLC Steel 50 + Component 8 + Signal chip 2 003,200 ticks (53.33 secs) Standard mechtech Gear - Utility
    Control pack Control pack Content added by the Biotech DLC Steel 100 + Component 6 003,200 ticks (53.33 secs) Basic mechtech Gear - Utility
    Tox pack Tox pack Content added by the Biotech DLC Steel 10 + Component 1 + Chemfuel 35 003,600 ticks (1 min) Tox gas Gear - Utility
    Control sublink (high) Control sublink (high) Content added by the Biotech DLC Powerfocus chip 1 + Component 3 + Advanced component 3 003,200 ticks (53.33 secs) High mechtech Medical Items - Body Parts
    Control sublink (standard) Control sublink (standard) Content added by the Biotech DLC Signal chip 1 + Component 4 003,200 ticks (53.33 secs) Standard mechtech Medical Items - Body Parts
    Mech gestation processor Mech gestation processor Content added by the Biotech DLC Signal chip 1 + Component 6 003,200 ticks (53.33 secs) Standard mechtech Medical Items - Body Parts
    Remote repairer Remote repairer Content added by the Biotech DLC Powerfocus chip 1 + Component 6 003,200 ticks (53.33 secs) High mechtech Medical Items - Body Parts
    Remote shielder Remote shielder Content added by the Biotech DLC Powerfocus chip 1 + Component 6 003,200 ticks (53.33 secs) High mechtech Medical Items - Body Parts
    Repair probe Repair probe Content added by the Biotech DLC Nano structuring chip 1 + Advanced component 2 003,200 ticks (53.33 secs) Ultra mechtech Medical Items - Body Parts
    Jump pack Jump pack Content added by the Royalty DLC Plasteel 30 + Component 3 + Chemfuel 100 014,000 ticks (3.89 mins) Jump packs Gear - Utility
    Low-shield pack Low-shield pack Content added by the Royalty DLC Shield core 1 + Component 1 014,000 ticks (3.89 mins) Shields Gear - Utility
    Drill arm Drill arm Content added by the Royalty DLC Steel 60 + Component 8 015,000 ticks (4.17 mins) Specialized limbs Medical Items - Body Parts
    Elbow blade Elbow blade Content added by the Royalty DLC Steel 40 + Component 7 015,000 ticks (4.17 mins) Compact weaponry Medical Items - Body Parts
    Field hand Field hand Content added by the Royalty DLC Steel 60 + Component 8 015,000 ticks (4.17 mins) Specialized limbs Medical Items - Body Parts
    Hand talon Hand talon Content added by the Royalty DLC Steel 40 + Component 7 015,000 ticks (4.17 mins) Compact weaponry Medical Items - Body Parts
    Knee spike Knee spike Content added by the Royalty DLC Steel 40 + Component 7 015,000 ticks (4.17 mins) Compact weaponry Medical Items - Body Parts
    Mindscrew Mindscrew Content added by the Royalty DLC Steel 15 + Component 4 015,000 ticks (4.17 mins) Brain wiring Medical Items - Body Parts
    Venom fangs Venom fangs Content added by the Royalty DLC Steel 40 + Component 7 015,000 ticks (4.17 mins) Poison synthesis Medical Items - Body Parts
    Venom talon Venom talon Content added by the Royalty DLC Steel 40 + Component 7 015,000 ticks (4.17 mins) Poison synthesis Medical Items - Body Parts
  • Disassemble Mechanoid

    The "disassemble mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This will produce some steel, plasteel and components.

    Mortar shells

    There are 4 bills in total that will produce different types of mortar shells out of steel, chemfuel or other materials, that can be fired from a mortar.