Difference between revisions of "Healing enhancer"

From RimWorld Wiki
Jump to navigation Jump to search
m (Checked Hediffs_BodyParts_Bionic_Empire.xml, and it mentions the healing enhancer increases natural healing factor by 1.5. If anyone more knowledgeable could double check this, that be wonderful.)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Royalty}}{{Stub}}{{infobox main|
+
{{Royalty}}
 +
{{infobox main|
 
| name = Healing enhancer
 
| name = Healing enhancer
 
| image = Health item bionic.png|Healing enhancer
 
| image = Health item bionic.png|Healing enhancer
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
 +
| tech level = Spacer
 
| description = Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.
 
| description = Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.
 
| production facility 1 = Fabrication bench
 
| production facility 1 = Fabrication bench
Line 25: Line 27:
  
 
== Acquisition ==
 
== Acquisition ==
Healing enhancers can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
{{Acquisition}}
  
 
A healing enhancer itself can be found installed in characters from [[Ancient shrine]], and can be harvested from them without incurring a mood penalty
 
A healing enhancer itself can be found installed in characters from [[Ancient shrine]], and can be harvested from them without incurring a mood penalty
  
 
== Summary ==
 
== Summary ==
{{stub|section=1}}
+
{{stub|section=1|reason=What it actually does with specific, mechanical detail. How it stacks with healing genes}}
 
Summary stuff goes here
 
Summary stuff goes here
  
===Installation===
+
=== Installation ===
{{stub|section=1}}
+
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
Installing the part requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
  
Removing the part requires {{ticks|2500}} of work, 1x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
+
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
+
If the operation fails, the part will be destroyed.
  
==Analysis==
+
== Analysis ==
{{Stub|section=1}}
+
{{Stub|section=1|reason=General - Value proposition, etc.}}
 
A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal [[Injury|injuries]] faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a [[hospital bed]], even major combat wounds will take people out of action for a much shorter time.
 
A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal [[Injury|injuries]] faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a [[hospital bed]], even major combat wounds will take people out of action for a much shorter time.
  
 
It Increases their "Natural Healing Factor" by x1.5.
 
It Increases their "Natural Healing Factor" by x1.5.
 +
 +
The healing enhancer also stacks with the superfast wound healing gene, making the healing speed of the pawn become ≈ 5.33 times faster than the default.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]

Latest revision as of 12:00, 27 September 2024

Healing enhancer

Healing enhancer

Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Healing factorsTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The Healing Enhancer gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster.

Acquisition[edit]

Healing enhancers can be crafted at a fabrication bench once the healing factors research project has been completed. Note that this research requires a techprint. Each requires Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.

A healing enhancer itself can be found installed in characters from Ancient shrine, and can be harvested from them without incurring a mood penalty

Summary[edit]

Summary stuff goes here

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part will be destroyed.

Analysis[edit]

A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal injuries faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a hospital bed, even major combat wounds will take people out of action for a much shorter time.

It Increases their "Natural Healing Factor" by x1.5.

The healing enhancer also stacks with the superfast wound healing gene, making the healing speed of the pawn become ≈ 5.33 times faster than the default.