Difference between revisions of "Table (3x3)"

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{{Stub}}
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{{Infobox main|furniture
{{infobox main|furniture|
 
 
| name = Table (3x3)
 
| name = Table (3x3)
 
| image = Table3x3 north.png
 
| image = Table3x3 north.png
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| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 100
 
| resource 1 amount = 100
 +
| has quality = true
 
}}
 
}}
The '''Table (3x3)''' is one of four tables. [[Table|Tables]] are one of the two types of [[furniture]] necessary for creating a dining [[Room stats|room]].
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The '''Table (3x3)''' is one of four [[table]] varieties. Tables are one of the two types of [[furniture]] necessary for creating a [[Room roles|dining room]]. The other three sizes are:
 +
* [[Table (1x2)]]
 +
* [[Table (2x2)]]
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* [[Table (2x4)]]
  
 
== Acquisition ==
 
== Acquisition ==
It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}. It can also be bought from [[Trade#Types_of_traders|traders]] and found in [[ruins]].
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{{Acquisition}}
 +
 
 +
They can also be bought from [[traders]] and found in [[ruins]].
  
 
== Summary ==
 
== Summary ==
 
When placed adjacent to a [[stool]], [[dining chair]], or [[armchair]], colonists will eat their [[meal]]s at the table. This avoids giving them the "Ate without table" bad [[thought]], and gives them good thoughts if your dining room has high [[impressiveness]].
 
When placed adjacent to a [[stool]], [[dining chair]], or [[armchair]], colonists will eat their [[meal]]s at the table. This avoids giving them the "Ate without table" bad [[thought]], and gives them good thoughts if your dining room has high [[impressiveness]].
  
Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, or have scattered tables, especially next to a killbox, mining site, or [[anima tree]]{{RoyaltyIcon}} (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns in a more favorable position).
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Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, or have scattered tables, especially next to a killbox, mining site, or [[anima tree]] {{RoyaltyIcon}} (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns in a more favorable position).
  
 
Tables are set by default as gathering spots. Colonists will gather here to socialize for recreation, especially when idle. This should be toggled off on all tables except for the one in the rec room. Not toggling can cause people to recreate and have parties in the middle of an ugly, dirty mining site, making everybody unhappy.
 
Tables are set by default as gathering spots. Colonists will gather here to socialize for recreation, especially when idle. This should be toggled off on all tables except for the one in the rec room. Not toggling can cause people to recreate and have parties in the middle of an ugly, dirty mining site, making everybody unhappy.
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If you don't want to build multiple tables, you can stagger the recreation schedule of colonists to make sure they don't take all of the space on a table.
 
If you don't want to build multiple tables, you can stagger the recreation schedule of colonists to make sure they don't take all of the space on a table.
  
{{Building Material Table}}
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{{Building Stats Table}}
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== Styles ==
 
== Styles ==
{{Ideology|NoCategory}}
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{{Ideology|section=true}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
  
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Techist table (3x3).png|Techist Variant
 
Techist table (3x3).png|Techist Variant
 
</gallery>
 
</gallery>
 +
 
== Version history ==
 
== Version history ==
 
Prior to Beta 18, tables only came in two forms: '''short table''' (2x2) and '''long table''' (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.
 
Prior to Beta 18, tables only came in two forms: '''short table''' (2x2) and '''long table''' (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.
  
== See also ==
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{{Nav|furniture|wide}}
 
 
* [[Table (1x2)]]
 
* [[Table (2x2)]]
 
* [[Table (2x4)]]
 
 
 
{{nav|furniture|wide}}
 
 
[[Category:Furniture]] [[Category:Table]]
 
[[Category:Furniture]] [[Category:Table]]

Latest revision as of 03:54, 29 October 2024

Table (3x3)

Table (3x3)

People eat off tables when chairs are placed facing them.

Base Stats

Type
BuildingFurniture
Mass
22 kg
Beauty
2
Style Dominance
20
HP
175
Flammability
100%
Path Cost
42 (24%)

Building

Size
3 × 3
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Work To Make
3,300 ticks (55 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 100
Deconstruct yield
Stuff 50
Destroy yield
Stuff 25
Technical
Has Quality
True


The Table (3x3) is one of four table varieties. Tables are one of the two types of furniture necessary for creating a dining room. The other three sizes are:

Acquisition[edit]

Tables (3x3) can be constructed, each requiring Stuff 100 Stuff (Metallic/Woody/Stony, 1000 for SMVs) and 3,300 ticks (55 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

They can also be bought from traders and found in ruins.

Summary[edit]

When placed adjacent to a stool, dining chair, or armchair, colonists will eat their meals at the table. This avoids giving them the "Ate without table" bad thought, and gives them good thoughts if your dining room has high impressiveness.

Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, or have scattered tables, especially next to a killbox, mining site, or anima tree Content added by the Royalty DLC (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns in a more favorable position).

Tables are set by default as gathering spots. Colonists will gather here to socialize for recreation, especially when idle. This should be toggled off on all tables except for the one in the rec room. Not toggling can cause people to recreate and have parties in the middle of an ugly, dirty mining site, making everybody unhappy.

Gather spot.png

Analysis[edit]

Larger tables are well-suited for use in your primary dining room, while smaller tables are perfect for prison cells to help keep your prisoners happy. All tables function more or less identically, however, and it is perfectly reasonable to choose a table size for purely aesthetic reasons.

If you don't want to build multiple tables, you can stagger the recreation schedule of colonists to make sure they don't take all of the space on a table.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Table (3x3) Table (3x3) Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 008,250 ticks (2.29 mins) 350 75% 52 Silver
    Awful Gold Gold -3 002,970 ticks (49.5 secs) 105 40% 5,005 Silver
    Awful Granite blocks Granite blocks 0 019,940 ticks (5.54 mins) 298 0% 81 Silver
    Awful Limestone blocks Limestone blocks 0 019,940 ticks (5.54 mins) 271 0% 81 Silver
    Awful Marble blocks Marble blocks 0 018,290 ticks (5.08 mins) 210 0% 78 Silver
    Awful Plasteel Plasteel 0 007,260 ticks (2.02 mins) 490 0% 465 Silver
    Awful Sandstone blocks Sandstone blocks 0 016,640 ticks (4.62 mins) 245 0% 75 Silver
    Awful Silver Silver -1 003,300 ticks (55 secs) 123 40% 505 Silver
    Awful Slate blocks Slate blocks 0 019,940 ticks (5.54 mins) 228 0% 81 Silver
    Awful Steel Steel 0 003,300 ticks (55 secs) 175 40% 101 Silver
    Awful Jade Jade -1 016,500 ticks (4.58 mins) 88 0% 280 Silver
    Awful Uranium Uranium 0 006,270 ticks (1.74 mins) 438 0% 310 Silver
    Awful Wood Wood 0 002,310 ticks (38.5 secs) 114 100% 64 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 008,250 ticks (2.29 mins) 350 75% 79 Silver
    Poor Gold Gold 14 002,970 ticks (49.5 secs) 105 40% 7,510 Silver
    Poor Granite blocks Granite blocks 1 019,940 ticks (5.54 mins) 298 0% 121 Silver
    Poor Limestone blocks Limestone blocks 1 019,940 ticks (5.54 mins) 271 0% 121 Silver
    Poor Marble blocks Marble blocks 2 018,290 ticks (5.08 mins) 210 0% 117 Silver
    Poor Plasteel Plasteel 1 007,260 ticks (2.02 mins) 490 0% 695 Silver
    Poor Sandstone blocks Sandstone blocks 1 016,640 ticks (4.62 mins) 245 0% 112 Silver
    Poor Silver Silver 5 003,300 ticks (55 secs) 123 40% 760 Silver
    Poor Slate blocks Slate blocks 1 019,940 ticks (5.54 mins) 228 0% 121 Silver
    Poor Steel Steel 1 003,300 ticks (55 secs) 175 40% 151 Silver
    Poor Jade Jade 7 016,500 ticks (4.58 mins) 88 0% 420 Silver
    Poor Uranium Uranium 0 006,270 ticks (1.74 mins) 438 0% 465 Silver
    Poor Wood Wood 1 002,310 ticks (38.5 secs) 114 100% 96 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 008,250 ticks (2.29 mins) 350 75% 105 Silver
    Normal Gold Gold 28 002,970 ticks (49.5 secs) 105 40% 10,010 Silver
    Normal Granite blocks Granite blocks 2 019,940 ticks (5.54 mins) 298 0% 162 Silver
    Normal Limestone blocks Limestone blocks 2 019,940 ticks (5.54 mins) 271 0% 162 Silver
    Normal Marble blocks Marble blocks 4 018,290 ticks (5.08 mins) 210 0% 156 Silver
    Normal Plasteel Plasteel 2 007,260 ticks (2.02 mins) 490 0% 925 Silver
    Normal Sandstone blocks Sandstone blocks 2 016,640 ticks (4.62 mins) 245 0% 150 Silver
    Normal Silver Silver 10 003,300 ticks (55 secs) 123 40% 1,010 Silver
    Normal Slate blocks Slate blocks 2 019,940 ticks (5.54 mins) 228 0% 162 Silver
    Normal Steel Steel 2 003,300 ticks (55 secs) 175 40% 200 Silver
    Normal Jade Jade 15 016,500 ticks (4.58 mins) 88 0% 560 Silver
    Normal Uranium Uranium 1 006,270 ticks (1.74 mins) 438 0% 625 Silver
    Normal Wood Wood 2 002,310 ticks (38.5 secs) 114 100% 128 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 1 008,250 ticks (2.29 mins) 350 75% 131 Silver
    Good Gold Gold 56 002,970 ticks (49.5 secs) 105 40% 10,510 Silver
    Good Granite blocks Granite blocks 4 019,940 ticks (5.54 mins) 298 0% 200 Silver
    Good Limestone blocks Limestone blocks 4 019,940 ticks (5.54 mins) 271 0% 200 Silver
    Good Marble blocks Marble blocks 7 018,290 ticks (5.08 mins) 210 0% 195 Silver
    Good Plasteel Plasteel 4 007,260 ticks (2.02 mins) 490 0% 1,160 Silver
    Good Sandstone blocks Sandstone blocks 4 016,640 ticks (4.62 mins) 245 0% 187 Silver
    Good Silver Silver 20 003,300 ticks (55 secs) 123 40% 1,265 Silver
    Good Slate blocks Slate blocks 4 019,940 ticks (5.54 mins) 228 0% 200 Silver
    Good Steel Steel 4 003,300 ticks (55 secs) 175 40% 250 Silver
    Good Jade Jade 30 016,500 ticks (4.58 mins) 88 0% 700 Silver
    Good Uranium Uranium 2 006,270 ticks (1.74 mins) 438 0% 780 Silver
    Good Wood Wood 4 002,310 ticks (38.5 secs) 114 100% 160 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 1 008,250 ticks (2.29 mins) 350 75% 157 Silver
    Excellent Gold Gold 84 002,970 ticks (49.5 secs) 105 40% 11,010 Silver
    Excellent Granite blocks Granite blocks 6 019,940 ticks (5.54 mins) 298 0% 245 Silver
    Excellent Limestone blocks Limestone blocks 6 019,940 ticks (5.54 mins) 271 0% 245 Silver
    Excellent Marble blocks Marble blocks 11 018,290 ticks (5.08 mins) 210 0% 235 Silver
    Excellent Plasteel Plasteel 6 007,260 ticks (2.02 mins) 490 0% 1,390 Silver
    Excellent Sandstone blocks Sandstone blocks 7 016,640 ticks (4.62 mins) 245 0% 225 Silver
    Excellent Silver Silver 30 003,300 ticks (55 secs) 123 40% 1,520 Silver
    Excellent Slate blocks Slate blocks 7 019,940 ticks (5.54 mins) 228 0% 245 Silver
    Excellent Steel Steel 6 003,300 ticks (55 secs) 175 40% 305 Silver
    Excellent Jade Jade 45 016,500 ticks (4.58 mins) 88 0% 840 Silver
    Excellent Uranium Uranium 3 006,270 ticks (1.74 mins) 438 0% 935 Silver
    Excellent Wood Wood 6 002,310 ticks (38.5 secs) 114 100% 192 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 2 008,250 ticks (2.29 mins) 350 75% 260 Silver
    Masterwork Gold Gold 140 002,970 ticks (49.5 secs) 105 40% 12,010 Silver
    Masterwork Granite blocks Granite blocks 10 019,940 ticks (5.54 mins) 298 0% 405 Silver
    Masterwork Limestone blocks Limestone blocks 10 019,940 ticks (5.54 mins) 271 0% 405 Silver
    Masterwork Marble blocks Marble blocks 18 018,290 ticks (5.08 mins) 210 0% 390 Silver
    Masterwork Plasteel Plasteel 10 007,260 ticks (2.02 mins) 490 0% 2,315 Silver
    Masterwork Sandstone blocks Sandstone blocks 11 016,640 ticks (4.62 mins) 245 0% 375 Silver
    Masterwork Silver Silver 50 003,300 ticks (55 secs) 123 40% 2,530 Silver
    Masterwork Slate blocks Slate blocks 11 019,940 ticks (5.54 mins) 228 0% 405 Silver
    Masterwork Steel Steel 10 003,300 ticks (55 secs) 175 40% 505 Silver
    Masterwork Jade Jade 75 016,500 ticks (4.58 mins) 88 0% 1,400 Silver
    Masterwork Uranium Uranium 5 006,270 ticks (1.74 mins) 438 0% 1,555 Silver
    Masterwork Wood Wood 10 002,310 ticks (38.5 secs) 114 100% 320 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 4 008,250 ticks (2.29 mins) 350 75% 525 Silver
    Legendary Gold Gold 224 002,970 ticks (49.5 secs) 105 40% 13,010 Silver
    Legendary Granite blocks Granite blocks 16 019,940 ticks (5.54 mins) 298 0% 810 Silver
    Legendary Limestone blocks Limestone blocks 16 019,940 ticks (5.54 mins) 271 0% 810 Silver
    Legendary Marble blocks Marble blocks 30 018,290 ticks (5.08 mins) 210 0% 780 Silver
    Legendary Plasteel Plasteel 16 007,260 ticks (2.02 mins) 490 0% 3,925 Silver
    Legendary Sandstone blocks Sandstone blocks 18 016,640 ticks (4.62 mins) 245 0% 750 Silver
    Legendary Silver Silver 80 003,300 ticks (55 secs) 123 40% 4,010 Silver
    Legendary Slate blocks Slate blocks 18 019,940 ticks (5.54 mins) 228 0% 810 Silver
    Legendary Steel Steel 16 003,300 ticks (55 secs) 175 40% 1,010 Silver
    Legendary Jade Jade 120 016,500 ticks (4.58 mins) 88 0% 2,795 Silver
    Legendary Uranium Uranium 8 006,270 ticks (1.74 mins) 438 0% 3,115 Silver
    Legendary Wood Wood 16 002,310 ticks (38.5 secs) 114 100% 640 Silver
  • Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history[edit]

    Prior to Beta 18, tables only came in two forms: short table (2x2) and long table (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.