Difference between revisions of "Neurocalculator"

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| techHediffsTags = Advanced, ImplantEmpireCommon
 
| techHediffsTags = Advanced, ImplantEmpireCommon
 
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The '''Neurocalculator''' gives a pawn that's been implanted with it a bonus of +20% [[Research Speed]].
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The '''Neurocalculator''' is an [[artificial body part]] added by the [[Royalty DLC]] that gives an implanted pawn a bonus of {{+|20%}} [[Research Speed]], while also making them vulnerable to [[brain shock]].
 
 
When a pawn with this implant is shocked with [[EMP]] they will receive [[brain shock]], knocking them unconscious temporarily.
 
  
 
== Acquisition ==
 
== Acquisition ==
Neurocalculators can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
{section=1}}
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{{stub|section=1|reason=Summary generally. Effects, order of operation to the benefit, stacking, implant location, body modder and purist and trasnhumanist etc etc}}
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{{+|20%}} [[Research Speed]]
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 +
When a pawn with this implant is shocked with [[EMP]] they will receive [[brain shock]], knocking them unconscious temporarily.
  
 
=== Installation ===
 
=== Installation ===
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Removing the part requires {{ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
Removing the part requires {{ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
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If the operation fails, the part will be destroyed.
  
 
== Analysis ==
 
== Analysis ==
{section=1}}
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{{Stub|section=1|reason=General. Value proposition/rush/prioritization/comparison to other alternatives/}}
  
The neurocalculator's sole benefits are the 20% bonus research speed bonus and the mood buff that transhumanists receive. Due to this, it should only be installed on colonists that conduct [[research]] or use the [[Ground-penetrating scanner|ground-penetrating]] or [[long-range mineral scanner]]. It has no effect on [[hacking speed]].{{IdeologyIcon}}
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The neurocalculator's main benefits are the 20% bonus research speed bonus and the mood buff that transhumanists receive. Due to this, it should only be installed on colonists that conduct [[research]] or use the [[Ground-penetrating scanner|ground-penetrating]] or [[long-range mineral scanner]]. It has no effect on [[hacking speed]].{{IdeologyIcon}}
  
The [[brain shock]] effect can either be a negative or a positive. A melee pawn that is sensitive to [[EMP]] is signigicantly less useful as a melee blocker or way to lock down mechanoids, and significantly more likely to die. Meanwhile, a [[painstopper|painstopped]] pawn or a [[slave]]{{IdeologyIcon}} that is sensitive to EMP has a way to reliably down them with no risk of death.   
+
The [[brain shock]] effect can either be a negative or a positive. A melee pawn that is sensitive to [[EMP]] is significantly less useful as a melee blocker or way to lock down mechanoids, and significantly more likely to die. Meanwhile, a [[painstopper|painstopped]] pawn or a [[slave]]{{IdeologyIcon}} that is sensitive to EMP has a way to reliably down them with no risk of death.   
  
 
It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery.
 
It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery.

Latest revision as of 12:16, 27 September 2024

Neurocalculator

Neurocalculator

A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Neural computationTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The Neurocalculator is an artificial body part added by the Royalty DLC that gives an implanted pawn a bonus of +20% Research Speed, while also making them vulnerable to brain shock.

Acquisition[edit]

Neurocalculators can be crafted at a fabrication bench once the neural computation research project has been completed. Note that this research requires a techprint. Each requires Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.

Summary[edit]

+20% Research Speed

When a pawn with this implant is shocked with EMP they will receive brain shock, knocking them unconscious temporarily.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part will be destroyed.

Analysis[edit]

The neurocalculator's main benefits are the 20% bonus research speed bonus and the mood buff that transhumanists receive. Due to this, it should only be installed on colonists that conduct research or use the ground-penetrating or long-range mineral scanner. It has no effect on hacking speed.Content added by the Ideology DLC

The brain shock effect can either be a negative or a positive. A melee pawn that is sensitive to EMP is significantly less useful as a melee blocker or way to lock down mechanoids, and significantly more likely to die. Meanwhile, a painstopped pawn or a slaveContent added by the Ideology DLC that is sensitive to EMP has a way to reliably down them with no risk of death.

It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery.