Difference between revisions of "Neurocalculator"
(So first, you gotta remove the whole thing including the section and brackets, but also one of them in a section that say "Summary stuff goes here" - it should be pretty clear what the reason is. Consider adding the obvious reason to the template, rather than deleting a valid tag. (For reference the lack of reason is that the template didn't require one when the page was tagged, but you likely couldn't have known that)) Tag: Undo |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 26: | Line 26: | ||
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
== Summary == | == Summary == | ||
− | {{stub|section=1|reason=Summary generally. | + | {{stub|section=1|reason=Summary generally. Order of operation to the benefit, stacking, implant location}} |
{{+|20%}} [[Research Speed]] | {{+|20%}} [[Research Speed]] | ||
Line 40: | Line 40: | ||
Removing the part requires {{ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | Removing the part requires {{ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | If the operation fails, the part | + | If the operation fails, the part will be destroyed. |
== Analysis == | == Analysis == |
Latest revision as of 01:16, 12 November 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Neurocalculator
A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Neural computation
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Neurocalculator is an artificial body part added by the Royalty DLC that gives an implanted pawn a bonus of +20% Research Speed, while also making them vulnerable to brain shock.
Acquisition[edit]
Neurocalculators can be crafted at a fabrication bench once the neural computation research project has been completed. Note that this research requires a techprint. Each requires 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Summary generally. Order of operation to the benefit, stacking, implant location. |
+20% Research Speed
When a pawn with this implant is shocked with EMP they will receive brain shock, knocking them unconscious temporarily.
Installation[edit]
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.
If the operation fails, the part will be destroyed.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. Value proposition/rush/prioritization/comparison to other alternatives/. |
The neurocalculator's main benefits are the 20% bonus research speed bonus and the mood buff that transhumanists receive. Due to this, it should only be installed on colonists that conduct research or use the ground-penetrating or long-range mineral scanner. It has no effect on hacking speed.
The brain shock effect can either be a negative or a positive. A melee pawn that is sensitive to EMP is significantly less useful as a melee blocker or way to lock down mechanoids, and significantly more likely to die. Meanwhile, a painstopped pawn or a slave that is sensitive to EMP has a way to reliably down them with no risk of death.
It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery.