Difference between revisions of "Aesthetic shaper"

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== Acquisition ==
 
== Acquisition ==
Aesthetic shapers can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
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Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
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If the operation fails, the part will be destroyed.
  
 
== Analysis ==
 
== Analysis ==
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However, this implant costs [[advanced component]]s to make, which could otherwise be used for other [[bionics]]. The cost of aesthetic implants should be weighed against a [[bionic arm]] or [[bionic leg]], which have stronger, tangible impacts on pawn performance. While it is a cheaper implant which pleases [[body modder]]s all the same, the net {{+|1-2}} mood after having a single part like a [[denture]] is generally not worth the material cost. You can also reduce the effect of low opinion by separating pawns through their [[schedule]]; a pawn on the night shift won't interact with a daytime pawn nearly as much.
 
However, this implant costs [[advanced component]]s to make, which could otherwise be used for other [[bionics]]. The cost of aesthetic implants should be weighed against a [[bionic arm]] or [[bionic leg]], which have stronger, tangible impacts on pawn performance. While it is a cheaper implant which pleases [[body modder]]s all the same, the net {{+|1-2}} mood after having a single part like a [[denture]] is generally not worth the material cost. You can also reduce the effect of low opinion by separating pawns through their [[schedule]]; a pawn on the night shift won't interact with a daytime pawn nearly as much.
  
It stacks with the [[aesthetic nose]], though beauty has no impact beyond +2.  Note that is a pawn is [[disfigured]] (e.g. missing a nose, ears, etc.), then all beauty bonuses are ignored.  Beauty also never affects other pawns who have the [[Ascetic]], [[Kind]], or [[Psychopath]] traits.
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It stacks with the [[aesthetic nose]], though beauty has no impact beyond +2.  Note that if a pawn is [[disfigured]] (e.g. missing a nose, ears, etc.), then all beauty bonuses are ignored.  Beauty also never affects other pawns who have the [[Ascetic]], [[Kind]], or [[Psychopath]] traits.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]

Latest revision as of 07:08, 25 September 2024

Aesthetic shaper

Aesthetic shaper

A sophisticated package of hormonal and mechanite influences shapes the muscles and fat on the body, adding non-functional aesthetic tissue where needed to achieve a desired appearance. The implant can be configured to form various body shapes according to the user's taste - or that of their partner.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
830 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Flesh shapingTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 3
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The aesthetic shaper is an artificial body part that improves the beauty of the implanted pawn.

Acquisition[edit]

Aesthetic shapers can be crafted at a fabrication bench once the flesh shaping research project has been completed. Note that this research requires a techprint. Each requires Plasteel 15 Plasteel, Advanced component 3 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.

Summary[edit]

The aesthetic shaper is a visceral implant that does not replace any natural body part. The aesthetic shaper increases a pawn's beauty by +1, which increases the pawn's market value, and also increases other pawns' opinion of them by +20. Note that all pawn beauty modifiers are additive and that a net change in pawn beauty above +2 or below -2 will have no further effect. See pawn beauty for more details.

The aesthetic shaper does not add any stat offsets to the pawn other than beauty.

As an artificial part, aesthetic shapers will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait. They will also satisfy colonists with a transhumanist ideology.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part will be destroyed.

Analysis[edit]

The aesthetic shaper improves the beauty of the pawn, increasing opinion of others. It is useful for social harmony, as higher opinion makes pawns less likely to insult each other and start social fights. It can help an existing couple together, counteract the negative beauty from implants like the armorskin gland, fight traits like Annoying voice, and counteract negative opinions from ideoligionContent added by the Ideology DLC. It increases a warden's ability to reduce prisoner resistance by a small amount. On the negative side, increased beauty will also increase the chance of romantic rebuffs from married pawns (unless ideoligion permits multiple spouses).

However, this implant costs advanced components to make, which could otherwise be used for other bionics. The cost of aesthetic implants should be weighed against a bionic arm or bionic leg, which have stronger, tangible impacts on pawn performance. While it is a cheaper implant which pleases body modders all the same, the net +1-2 mood after having a single part like a denture is generally not worth the material cost. You can also reduce the effect of low opinion by separating pawns through their schedule; a pawn on the night shift won't interact with a daytime pawn nearly as much.

It stacks with the aesthetic nose, though beauty has no impact beyond +2. Note that if a pawn is disfigured (e.g. missing a nose, ears, etc.), then all beauty bonuses are ignored. Beauty also never affects other pawns who have the Ascetic, Kind, or Psychopath traits.