Difference between revisions of "Adrenal heart"
(12 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Anomaly}} | {{Anomaly}} | ||
− | + | {{Stub|reason=Missing infobox details and almost all information. description is a priority}} | |
− | {{Stub}} | ||
{{Infobox main<!-- Add infobox category here --> | {{Infobox main<!-- Add infobox category here --> | ||
| name = Adrenal heart | | name = Adrenal heart | ||
+ | | image = Health_item_ghoul.png | ||
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
+ | | description = A special bioferrite prosthetic that allows a ghoul to saturate its bloodstream with stress hormones and liquid energy. The ghoul will move and attack at incredible speeds for a short amount of time. The prosthetic slightly increases the ghoul's metabolism, causing it to eat more.<br>Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this enhancement. | ||
+ | | tech level = Industrial | ||
+ | | production facility 1 = Bioferrite shaper | ||
+ | | research = Ghoul enhancements | ||
+ | | work speed stat = General Labor Speed | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 4 | ||
+ | | resource 1 = Bioferrite | ||
+ | | resource 1 amount = 20 | ||
+ | | resource 2 = Component | ||
+ | | resource 2 amount = 1 | ||
+ | | work to make = 13200 | ||
+ | | mass base = 0.3 | ||
+ | | hp = | ||
+ | | tradeTags = | ||
+ | | techHediffsTags = Ghoul | ||
+ | | thingCategories = BodyPartsGhoul | ||
}} | }} | ||
+ | '''Adrenal hearts''' are [[ghoul]] exclusive [[artificial body parts]] added by the [[Anomaly DLC]]. They replace the organic heart and provide the ability to go into a frenzy with increased combat ability, at the expense of making its user require more food. | ||
− | + | == Acquisition == | |
+ | {{Acquisition}} | ||
− | + | It can sometimes spawn on hostile [[ghoul]]s,{{Check Tag|Starter colonist?|Can they spawn on ghoul starter colonists?}} however they cannot be harvested from them. | |
− | |||
== Summary == | == Summary == | ||
+ | {{Stub|section=1|reason=General. see other bionics for sufficient detail. [[Metalblood heart#Summary]]}} | ||
+ | {{Image Wanted|section=1|reason=Ability gizmo image}} | ||
+ | {{Quote|This creature's blood is saturated with stress hormones and liquid energy, permitting it to move and attack at incredible speeds for a short time.|Ghoul frenzy hediff description}} | ||
Hunger rate offset: +15%. This is applied as a permanent multiplier to food consumption. | Hunger rate offset: +15%. This is applied as a permanent multiplier to food consumption. | ||
− | Grants "Ghoul frenzy" ability, with cooldown of 0.7 hours, which gives for 15 seconds the "Ghoul frenzy" | + | Grants "Ghoul frenzy" ability, with cooldown of 0.7 hours, which gives for 15 seconds the "Ghoul frenzy" hediff with the following effects: |
+ | * [[Melee Cooldown (Pawn)]] Factor: {{Good|×70%}} | ||
+ | * [[Move Speed]] Offset: {{+|4 {{CS}}}} | ||
+ | |||
+ | === Installation === | ||
== Analysis == | == Analysis == | ||
− | + | The +15% hunger rate is a small price to pay in exchange for ghoul frenzy, especially for ghouls with [[nuclear stomach]] who already consume very little food. After unlocking the [[metalblood serum]], this should be the main heart upgrade for your combat ghouls. | |
+ | |||
+ | The frenzy duration of 15 second is a bit less than 0.4 hours, half of the cooldown. For the aforementioned cost of hunger, you can keep your ghoul in frenzy half of the time, all day. On average, this will completely cancel the move speed penalty of all other ghoul-specific body parts. | ||
+ | |||
+ | {{Heart Comparison Table}} | ||
== Version history == | == Version history == |
Latest revision as of 01:34, 22 November 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing infobox details and almost all information. description is a priority. |
Adrenal heart
A special bioferrite prosthetic that allows a ghoul to saturate its bloodstream with stress hormones and liquid energy. The ghoul will move and attack at incredible speeds for a short amount of time. The prosthetic slightly increases the ghoul's metabolism, causing it to eat more.
Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this enhancement.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Industrial
- Mass
- 0.3 kg
Creation
- Required Research
- Ghoul enhancements
- Skill Required
- Crafting 4
- Work To Make
- 13,200 ticks (3.67 mins)
- Work Speed Stat
- General Labor Speed
- thingCategories
- BodyPartsGhoul
- techHediffsTags
- Ghoul
Adrenal hearts are ghoul exclusive artificial body parts added by the Anomaly DLC. They replace the organic heart and provide the ability to go into a frenzy with increased combat ability, at the expense of making its user require more food.
Acquisition[edit]
Adrenal hearts can be crafted at a bioferrite shaper once the ghoul enhancements research project has been completed. Note that this research requires dark study to unlock. Each requires 20 Bioferrite, 1 Component, 13,200 ticks (3.67 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
It can sometimes spawn on hostile ghouls,[Starter colonist?] however they cannot be harvested from them.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. see other bionics for sufficient detail. Metalblood heart#Summary. |
This section could use some more or updated images. You can help RimWorld Wiki by uploading images to make this section better. Note: Ability gizmo image. |
This creature's blood is saturated with stress hormones and liquid energy, permitting it to move and attack at incredible speeds for a short time.
— Ghoul frenzy hediff description
Hunger rate offset: +15%. This is applied as a permanent multiplier to food consumption.
Grants "Ghoul frenzy" ability, with cooldown of 0.7 hours, which gives for 15 seconds the "Ghoul frenzy" hediff with the following effects:
- Melee Cooldown (Pawn) Factor: ×70%
- Move Speed Offset: +4 c/s
Installation[edit]
Analysis[edit]
The +15% hunger rate is a small price to pay in exchange for ghoul frenzy, especially for ghouls with nuclear stomach who already consume very little food. After unlocking the metalblood serum, this should be the main heart upgrade for your combat ghouls.
The frenzy duration of 15 second is a bit less than 0.4 hours, half of the cooldown. For the aforementioned cost of hunger, you can keep your ghoul in frenzy half of the time, all day. On average, this will completely cancel the move speed penalty of all other ghoul-specific body parts.
Heart | Cost | Blood Pumping1 |
Heart attack |
Side Effects |
Ability | Market Value |
Ghoul exclusive |
---|---|---|---|---|---|---|---|
Prosthetic heart | 25+ 4 | 80% | 230 | ||||
Heart | - | 100% | 1,200 | ||||
Bionic heart | 15+ 4 | 125% | 1,030 | ||||
Corrosive heart | 20+ 1 | 85% | Corrosive spray | 95 | |||
Adrenal heart | 20+ 1 | 100% | Hunger rate: +15% | Ghoul frenzy | 95 | ||
Metalblood heart | 20+ 1 | 100% | Move speed: −0.20 | Metalblood injection | 95 |
- 1. This also affects move speed and, if below 100%, Consciousness. See page for details.
Version history[edit]
- Anomaly DLC Release - Added.