Difference between revisions of "Lung"

From RimWorld Wiki
Jump to navigation Jump to search
(added mood penalty information, but incomplete)
(Lung rot moved to Core. Also link)
 
(55 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{Define|Body Part
+
{{infobox main|
| image = Organ
+
| name = Lung
| always haulable = true
+
| image = Health item natural.png|Lung
| def name = Lung
+
| type = Medical Items
| description = Essential part of the respiratory system.
+
| type2 = Body Parts
| graphic class = Graphic_Single
+
| description = A biological human lung. A pair of these form the core of the human respiratory system.
| graphic path = Things/Item/BodyPart/Organ
+
| mass base = 1
| is body part = true
+
| hp = 50
| label = lung
+
| flammability = 1.0
| parent name = BodyPartBase
+
| marketvalue  = 1000
| path cost = 10
+
| thingCategories = BodyPartsNatural
| selectable = true
 
| thing class = ThingWithComps
 
| ticker type = Never
 
| use hit points = true
 
| flammability base = 1.0
 
| market value base = 400
 
| max hit points base = 50
 
 
}}
 
}}
Each human has two of these, unless removed or destroyed.
+
'''Lungs''' are harvestable [[human]] organs that allow a pawn to [[Breathing|breathe]].
  
Each lung accounts for 50% of a person's 'breathing'. While it is possible to survive with only one, if the remaining one is destroyed or removed the colonist (or raider etc.) will die.
+
== Acquisition ==
 +
{{see also|Human resources#Organ harvesting{{!}}Human resources}}
 +
The lung item can be harvested from live [[human]]s through [[surgery]]. The lung must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. Lungs can be directly harvested, but installing a [[detoxifier lung]] {{BiotechIcon}} will also net an organic lung. Removing both lungs will kill the pawn.
  
Lungs can be removed from colonists, prisoners or guests, to be sold, or transplanted into somebody else. Warning! Removing a lung from a guest or prisoner will decrease faction goodwill by 20 points down to the cap of -100. It always, even if it's from your own colonist, gives the victim -30 mood for ''?'' time and the other colonists -5 mood for ''?'' time. ''unless the organ was damaged? also is there a damage breaking point, or will just any damage not give mood penalties anymore?''
+
Removing a healthy lung from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can gain potentially tremendous [[mood]] penalties, which all stack:
 +
: {{--|5}} for "Someone's organ harvested" (any organ); {{--|6}} if colonist was harvested
 +
: {{--|6}} for "Someone organ-murdered" (if fatal)
 +
: {{--|5}} for "Witnessed ally's death" (if fatal and on colonist)
 +
: {{--|4}} for "Observed Corpse" (if fatal)
 +
Pawns with the [[Bloodlust]] or [[Psychopath]] traits, or those with an [[Ideoligion]] with [[Ideoligion#Organ use|Organ Use: Acceptable]]{{IdeologyIcon}} are not affected by the harvesting of other people. Other Ideologion precepts may change moodlets for harvest and organ use.
  
Lungs each have a base value of $400, and 50 HP.
+
Lungs can also be acquired through [[trading]] with faction settlements or Exotic Goods traders.
 +
 
 +
== Summary ==
 +
A pawn requires 1 lung to live. Each lung contributes towards 50% of a pawn's [[Breathing]], so losing a lung results in 50% Breathing. Breathing itself affects [[Consciousness]], [[Moving]], and the [[Rest Rate Multiplier]]. A completely removed lung would result in -10% Consciousness, -15% to sleep efficiency, and -20% Moving; Consciousness also reduces a variety of other stats.
 +
 
 +
The tissue of the lungs can be affected by [[asthma]], commonly related to age, [[Smokeleaf|smoking]], or exposure to harmful substances.
 +
 
 +
=== Installation ===
 +
Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 +
 
 +
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 +
 
 +
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
 +
 
 +
== Analysis ==
 +
{{Rewrite|section=1|reason=Account for new [[detoxifier lung]]}}
 +
Lungs contribute a substantial amount to a pawn's effectiveness. If one is destroyed, you should aim to replace it as quickly as possible. This can be achieved with either another lung (harvested or traded), a [[Detoxifier lung]]{{BiotechIcon}}, or a [[Fleshmass lung]]{{AnomalyIcon}}.
 +
 
 +
Asthma and permanent injury are less pressing concerns, but are often worth the penalty for organ harvesting. Harvest a lung from a prisoner, or alternatively a guest or worthless colonist (before abandoning them). Non-natural replacements are immune to Asthma and permanent injury, so may also be considered.
 +
 
 +
{{Breathing Part Efficiency Table}}
 +
 
 +
A lung is worth {{icon Small|silver||{{Q|Lung|Market Value Base}}}}, as opposed to a [[kidney]]'s {{icon Small|silver||{{Q|Kidney|Market Value Base}}}}. Lungs also reduce pawn capacity much more than a [[kidney]]. A lost kidney reduces Consciousness by 5% and [[Immunity Gain Speed]] by 25%.
 +
 
 +
While worth less than a [[heart]] or [[liver]], a pawn can live with 1 lung and 1 kidney harvested. If the mood penalties don't concern you (or don't exist due to [[Ideoligion]]{{IdeologyIcon}}), you can harvest 1 lung, 1 kidney, and 1 heart/liver before you kill a pawn. If you harvest a lung and kidney, you can then donate the prisoner to a [[royal tribute collector]]{{RoyaltyIcon}} for the same amount of [[honor]] as a healthy pawn. Alternatively, if the pawn has the [[Deathless]]{{BiotechIcon}} gene, you can harvest both lungs, both kidney, heart, and liver at the cost of leaving said pawn permanently bedridden.
 +
 
 +
=== Compared to Detoxifier Lung ===
 +
{{Biotech|section=1}}
 +
[[Detoxifier lung]]s are lung replacements that are crafted at a [[{{Q|Detoxifier lung|Production Facility 1}}]] after the [[{{Q|Detoxifier lung|Required Research}}]] research project has been completed. Each detoxifier lung requires {{Required Resources|detoxifier lung}}. Installing a detoxifier lung replaces that respective lung; if the lung is in perfect condition, it is also harvested without penalty.
 +
 
 +
Detoxifier lungs have a part efficiency of {{good|110%}}, and grant {{+|60%}} [[toxic environment resistance]] per installed detoxifier lung up to {{+|100%}}. It's also immune to [[Asthma]].
 +
 
 +
=== Compared to Fleshmass Lung ===
 +
{{Anomaly|section=1}}
 +
[[Fleshmass lung]]s are lung replacements introduced by [[Anomaly]] and can not be crafted. It has no associated item and cost no resources.
 +
 
 +
Fleshmass lungs have a part efficiency of '''100%''', grant {{+|30%}} [[toxic environment resistance]] per installed fleshmass lung, and generate {{bad|+6%}} pain. It's also immune to [[Lung rot]] and [[Asthma]].
 +
 
 +
==Version history==
 +
 
 +
* [[Version/0.7.581|0.7.581]] - Item form added, and now harvestable.
 +
* ? (Possibly 1.4) - Market value increased from {{Icon small|silver||400}} [[silver]] to {{Icon small|silver||1000}} [[silver]].  
 +
 
 +
{{nav|body parts|wide}}
 +
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Organ]]

Latest revision as of 06:29, 17 June 2024

Lung

Lung

A biological human lung. A pair of these form the core of the human respiratory system.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1000 Silver
Mass
1 kg
HP
50
Flammability
100%
Technical
thingCategories
BodyPartsNatural


Lungs are harvestable human organs that allow a pawn to breathe.

Acquisition[edit]

The lung item can be harvested from live humans through surgery. The lung must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. Success chance is dependent on a number of factors, including bed quality, room cleanliness, and doctor skill - specifically the doctor's Medical Surgery Success Chance. Lungs can be directly harvested, but installing a detoxifier lung Content added by the Biotech DLC will also net an organic lung. Removing both lungs will kill the pawn.

Removing a healthy lung from a guest or prisoner will decrease faction goodwill by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 mood penalty for 7 days and 7 hours. Other colony members can gain potentially tremendous mood penalties, which all stack:

−5 for "Someone's organ harvested" (any organ); −6 if colonist was harvested
−6 for "Someone organ-murdered" (if fatal)
−5 for "Witnessed ally's death" (if fatal and on colonist)
−4 for "Observed Corpse" (if fatal)

Pawns with the Bloodlust or Psychopath traits, or those with an Ideoligion with Organ Use: AcceptableContent added by the Ideology DLC are not affected by the harvesting of other people. Other Ideologion precepts may change moodlets for harvest and organ use.

Lungs can also be acquired through trading with faction settlements or Exotic Goods traders.

Summary[edit]

A pawn requires 1 lung to live. Each lung contributes towards 50% of a pawn's Breathing, so losing a lung results in 50% Breathing. Breathing itself affects Consciousness, Moving, and the Rest Rate Multiplier. A completely removed lung would result in -10% Consciousness, -15% to sleep efficiency, and -20% Moving; Consciousness also reduces a variety of other stats.

The tissue of the lungs can be affected by asthma, commonly related to age, smoking, or exposure to harmful substances.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis[edit]

Lungs contribute a substantial amount to a pawn's effectiveness. If one is destroyed, you should aim to replace it as quickly as possible. This can be achieved with either another lung (harvested or traded), a Detoxifier lungContent added by the Biotech DLC, or a Fleshmass lungContent added by the Anomaly DLC.

Asthma and permanent injury are less pressing concerns, but are often worth the penalty for organ harvesting. Harvest a lung from a prisoner, or alternatively a guest or worthless colonist (before abandoning them). Non-natural replacements are immune to Asthma and permanent injury, so may also be considered.

Breathing Right lung
No lung Asthma2 Organic lung Fleshmass lungContent added by the Anomaly DLC Detoxifier lungContent added by the Biotech DLC
Left lung
No lung 00%1 25% 035% 045% 050% 050% 055%
Asthma2 25% 50% 060% 070% 075% 075% 080%
35% 60% 070% 080% 085% 085% 090%
45% 70% 080% 090% 095% 095% 100%
Organic lung 50% 75% 085% 095% 100% 100% 105%
Fleshmass lungContent added by the Anomaly DLC 50% 75% 085% 095% 100% 100% 105%
Detoxifier lungContent added by the Biotech DLC 55% 80% 090% 100% 105% 105% 110%

1 Barring special cases, this means death of the pawn.

2 The order is from most severe (≥45% severity) to least severe.

A lung is worth Silver 1,000, as opposed to a kidney's Silver 900. Lungs also reduce pawn capacity much more than a kidney. A lost kidney reduces Consciousness by 5% and Immunity Gain Speed by 25%.

While worth less than a heart or liver, a pawn can live with 1 lung and 1 kidney harvested. If the mood penalties don't concern you (or don't exist due to IdeoligionContent added by the Ideology DLC), you can harvest 1 lung, 1 kidney, and 1 heart/liver before you kill a pawn. If you harvest a lung and kidney, you can then donate the prisoner to a royal tribute collectorContent added by the Royalty DLC for the same amount of honor as a healthy pawn. Alternatively, if the pawn has the DeathlessContent added by the Biotech DLC gene, you can harvest both lungs, both kidney, heart, and liver at the cost of leaving said pawn permanently bedridden.

Compared to Detoxifier Lung[edit]

Detoxifier lungs are lung replacements that are crafted at a Fabrication bench after the Toxin filtration research project has been completed. Each detoxifier lung requires Plasteel 15 Plasteel, Advanced component 4 Advanced components. Installing a detoxifier lung replaces that respective lung; if the lung is in perfect condition, it is also harvested without penalty.

Detoxifier lungs have a part efficiency of 110%, and grant +60% toxic environment resistance per installed detoxifier lung up to +100%. It's also immune to Asthma.

Compared to Fleshmass Lung[edit]

Fleshmass lungs are lung replacements introduced by Anomaly and can not be crafted. It has no associated item and cost no resources.

Fleshmass lungs have a part efficiency of 100%, grant +30% toxic environment resistance per installed fleshmass lung, and generate +6% pain. It's also immune to Lung rot and Asthma.

Version history[edit]

  • 0.7.581 - Item form added, and now harvestable.
  • ? (Possibly 1.4) - Market value increased from Silver 400 silver to Silver 1000 silver.