Difference between revisions of "Bionic stomach"

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(Created page with "{{stub}} {{Define|Body Part | image = Artificial Organ | always haulable = true | def name = BionicStomach | description = | graphic class = Graphic_Single | graphic path = T...")
 
 
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{{stub}}
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{{infobox main|
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| name = Bionic stomach
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| image = Health item bionic.png|Bionic stomach
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| type = Medical Items
 +
| type2 = Body Parts
 +
| tech level = Spacer
 +
| description = An advanced artificial stomach. A set of sensors and chemical synthesizers effectively digest any energy-bearing foodstuff. An integrated lattice-dust healing system automatically repairs any damage caused by the powerful acids. It is better than a biological stomach in every way.
 +
| production facility 1 = Fabrication bench
 +
| skill 1 = Crafting
 +
| skill 1 level = 8
 +
| resource 1 = Plasteel
 +
| resource 1 amount = 10
 +
| resource 2 = Advanced component
 +
| resource 2 amount = 3
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| research = Bionic replacements
 +
| work to make = 26000
 +
| mass base = 2.00
 +
| hp = 50
 +
| flammability = 1.0
 +
| marketvalue  = 785
 +
| tradeTags = TechHediff, Bionic
 +
| techHediffsTags = Advanced
 +
}}
 +
A '''bionic stomach''' is an organ replacement that has 125% efficiency, and increases [[digestion]] by 12.5% (digestion is the average of stomach and liver efficiency).
 +
 
 +
== Acquisition ==
 +
{{Acquisition}}
 +
 
 +
They can also be [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s. They are also sometimes offered as a [[quest]] reward.
 +
 
 +
== Summary ==
 +
=== Body part ===
 +
A bionic stomach replaces the user's organic stomach. The bionic stomach has a part efficiency of 125%. This not only fully replaces the functionality of a normal stomach - when coupled with the stomach body part having a [[Digestion]] importance of 50%, it results in an increase in Digestion of {{+|12.5%}} over natural. Digestion, in turn, improves the [[rest rate multiplier]] by {{+|3.75%}}, meaning the colonist will require slightly less sleep.
 +
 
 +
[[Eating]] capacity and [[eating speed]] are unaffected.
 +
 
 +
=== Other effects ===
 +
A bionic stomach reduces the chance of the pawn suffering [[food poisoning]] by 50%.
 +
Additionally, all artificial stomachs are immune to [[gut worms]], and installing one will instantly cure the disease.
 +
Unlike the [[Royalty DLC]] stomach replacements, [[EMP]]ing a pawn with a bionic stomach will not force them to vomit.
 +
 
 +
=== Installation ===
 +
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 +
 
 +
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 +
 
 +
If the operation fails, the part will be destroyed.
 +
 
 +
== Analysis ==
 +
Of the [[bionic]]-level parts in the game, the bionic stomach offers one of the weakest improvements to a pawn. It gives a 3.75% increase to [[Rest Rate Multiplier]], or, for an otherwise normal, healthy pawn sleeping in a Normal [[quality]] [[bed]], a savings of just over 12 in-game minutes/day (a 1.2% increase in waking time/day). Additionally, [[gut worms]] are rarely a significant threat to a colony that can make or buy bionic parts. This makes seeking out bionic stomachs low priority but if you should happen to obtain one early, it is still worth installing. This also makes it a moderately attractive option for [[body modder]]s and [[transhumanist]]s.
  
{{Define|Body Part
+
The [[bionic heart]] is statistically superior to the stomach, as it improves the rest rate multiplier by {{+|8%}}, while also buffing [[Moving]] and protecting against the far more dangerous [[heart attack]]s, but it is slightly more expensive at {{Required Resources|Bionic heart}}. Both bionic hearts and stomachs can be used together, so in the endgame, there's no reason ''not'' to install both. Both bionic parts also stack with other ways to improve sleep, like [[royal bed]]s and [[sleep accelerator]]s{{IdeologyIcon}}. See [[Rest]] for further details.
| image = Artificial Organ
+
 
| always haulable = true
+
=== Stomach comparisons ===
| def name = BionicStomach
+
{{Royalty|section=1}}
| description =
+
The [[Royalty DLC]] introduced a number of Stomach replacements with their own advantages and disadvantages. All three of these variants include the benefits offered by the bionic stomach in addition to their unique benefits however they are also susceptible to [[EMP]], causing the pawn to vomit uncontrollably for a short length of time.
| graphic class = Graphic_Single
+
 
| graphic path = Things/Item/BodyPart/ArtificialOrgan
+
==== Sterilizing stomach ====
| is body part = true
+
In addition to the normal benefits of a bionic stomach, the [[sterilizing stomach]] eliminates the risk of [[food poisoning]] at the cost of vulnerability to EMP.
| label = bionic leg
+
 
| parent name = BodyPartBase
+
==== Reprocessor stomach ====
| path cost = 10
+
In addition to the normal benefits of a bionic stomach, the [[reprocessor stomach]] reduces the amount of food a pawn requires by 25% at the cost of vulnerability to EMP.
| selectable = true
+
 
| thing class = ThingWithComps
+
==== Nuclear stomach ====
| ticker type = Never
+
The [[nuclear stomach]] combines the benefits of all other stomachs and reduces the amount of food a pawn requires by a whopping 75%, at the cost of vulnerability to EMP and inflicting torso [[cancer]] on average once 120 in-game days.
| use hit points = true
+
 
| flammability base = 1.0
+
{{Stomach Comparison Table}}
| market value base = 1500
+
 
| max hit points base = 50
+
== Version history ==
| mass =
+
* [[Version/0.19.2009|0.19.2009]] - Added.
}}
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* [[Version/1.4.3580|1.4.3580]] - Update game UI to display that bionic stomachs prevent gut worms.
 +
* [[Version/1.5.4062|1.5.4062]] - Bionic stomachs reduce the chance of getting food poisoning by half.
 +
 
 +
{{nav|body parts|wide}}
  
Bionic spines are an organ replacement that will be added in 1.0.
+
[[Category:Medical Item]]
 +
[[Category:Body Part]]
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[[Category:Artificial Body Part]]

Latest revision as of 15:05, 15 November 2024

Bionic stomach

Bionic stomach

An advanced artificial stomach. A set of sensors and chemical synthesizers effectively digest any energy-bearing foodstuff. An integrated lattice-dust healing system automatically repairs any damage caused by the powerful acids. It is better than a biological stomach in every way.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
785 Silver
Mass
2.00 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Bionic replacements
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 10 + Advanced component 3
Technical
techHediffsTags
Advanced
tradeTags
TechHediff, Bionic


A bionic stomach is an organ replacement that has 125% efficiency, and increases digestion by 12.5% (digestion is the average of stomach and liver efficiency).

Acquisition[edit]

Bionic stomaches can be crafted at a fabrication bench once the bionic replacements research project has been completed. Each requires Plasteel 10 Plasteel, Advanced component 3 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.

They can also be bought from exotic traders, Empire traders, and at Outlander faction bases. They are also sometimes offered as a quest reward.

Summary[edit]

Body part[edit]

A bionic stomach replaces the user's organic stomach. The bionic stomach has a part efficiency of 125%. This not only fully replaces the functionality of a normal stomach - when coupled with the stomach body part having a Digestion importance of 50%, it results in an increase in Digestion of +12.5% over natural. Digestion, in turn, improves the rest rate multiplier by +3.75%, meaning the colonist will require slightly less sleep.

Eating capacity and eating speed are unaffected.

Other effects[edit]

A bionic stomach reduces the chance of the pawn suffering food poisoning by 50%. Additionally, all artificial stomachs are immune to gut worms, and installing one will instantly cure the disease. Unlike the Royalty DLC stomach replacements, EMPing a pawn with a bionic stomach will not force them to vomit.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

If the operation fails, the part will be destroyed.

Analysis[edit]

Of the bionic-level parts in the game, the bionic stomach offers one of the weakest improvements to a pawn. It gives a 3.75% increase to Rest Rate Multiplier, or, for an otherwise normal, healthy pawn sleeping in a Normal quality bed, a savings of just over 12 in-game minutes/day (a 1.2% increase in waking time/day). Additionally, gut worms are rarely a significant threat to a colony that can make or buy bionic parts. This makes seeking out bionic stomachs low priority but if you should happen to obtain one early, it is still worth installing. This also makes it a moderately attractive option for body modders and transhumanists.

The bionic heart is statistically superior to the stomach, as it improves the rest rate multiplier by +8%, while also buffing Moving and protecting against the far more dangerous heart attacks, but it is slightly more expensive at Plasteel 15 Plasteel, Advanced component 4 Advanced components. Both bionic hearts and stomachs can be used together, so in the endgame, there's no reason not to install both. Both bionic parts also stack with other ways to improve sleep, like royal beds and sleep acceleratorsContent added by the Ideology DLC. See Rest for further details.

Stomach comparisons[edit]

The Royalty DLC introduced a number of Stomach replacements with their own advantages and disadvantages. All three of these variants include the benefits offered by the bionic stomach in addition to their unique benefits however they are also susceptible to EMP, causing the pawn to vomit uncontrollably for a short length of time.

Sterilizing stomach[edit]

In addition to the normal benefits of a bionic stomach, the sterilizing stomach eliminates the risk of food poisoning at the cost of vulnerability to EMP.

Reprocessor stomach[edit]

In addition to the normal benefits of a bionic stomach, the reprocessor stomach reduces the amount of food a pawn requires by 25% at the cost of vulnerability to EMP.

Nuclear stomach[edit]

The nuclear stomach combines the benefits of all other stomachs and reduces the amount of food a pawn requires by a whopping 75%, at the cost of vulnerability to EMP and inflicting torso cancer on average once 120 in-game days.

  • Stomach Cost Digestion Hunger Rate Food poisoning Gut Worms EMP
    vulnerability
    Side effects Market Value
    Stomach Content from Rimworld core game only - 1x 1x Check.png Check.png Ex.png Ex.png -
    Bionic stomach Content from Rimworld core game only Plasteel 10+ Advanced component 3 1.125x 1x ×50% Check.png Ex.png Ex.png Silver 785
    Sterilizing stomach Content added by the Royalty DLC Plasteel 15+ Advanced component 4 1.125x 1x Ex.png Ex.png Check.png Ex.png Silver 1,030
    Reprocessor stomach Content added by the Royalty DLC Plasteel 15+ Advanced component 4 1.125x 0.75x Check.png Ex.png Check.png Ex.png Silver 1,030
    Nuclear stomach Content added by the Royalty DLC Plasteel 15+ Advanced component 4 1.125x 0.25x Ex.png Ex.png Check.png Carcinoma Silver 1,030
    Fleshmass stomach Content added by the Anomaly DLC - 1x 1x Ex.png Ex.png Ex.png +8% Pain ??[Detail needed]

  • Version history[edit]

    • 0.19.2009 - Added.
    • 1.4.3580 - Update game UI to display that bionic stomachs prevent gut worms.
    • 1.5.4062 - Bionic stomachs reduce the chance of getting food poisoning by half.