Difference between revisions of "Elk"
m (Elkhide became obsolete when they reduced the number of leather types. Changed to plainleather (manually checked in game).) |
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− | + | {{infobox main|animal| | |
− | + | | page verified for version = 1.3.3101 | |
− | |name = Elk | + | | name = Elk |
− | |image = Elk.png | + | | image = Elk.png |
− | |description = | + | | description = A large member of the deer family, well-adapted to life in cold climates. Domesticated elk can be milked, but refuse to carry packs. |
− | |type = | + | | type = Animal |
− | | | + | | movespeed = 5 |
− | |bodysize = 2.1 | + | | min comfortable temperature = -50 |
− | |healthscale = 1.9 | + | | max comfortable temperature = 40 |
− | |hungerrate = 0. | + | | flammability = 0.7 |
− | | | + | | marketvalue = 300 |
− | |attack1dmg = | + | | filth rate = 16 |
− | |attack1type = | + | | milktime = 1 |
− | |attack1part = front left leg | + | | milk = 11 |
− | | | + | | herdanimal = true |
− | | | + | | combatPower = 110 |
− | | | + | | bodysize = 2.1 |
− | |attack2part = front | + | | healthscale = 1.9 |
− | | | + | | hungerrate = 0.535 |
− | | | + | | diet = herbivorous |
− | | | + | | leathername = plainleather |
− | | | + | | wildness = 0.75 |
− | | | + | | manhuntertame = 0 |
− | | | + | | manhunter = 0 |
− | | | + | | roamMtb = 2 |
− | | | + | | trainable = none |
− | | | + | | mateMtb = 12 |
− | | | + | | gestation = 6.66 |
− | | | + | | offspring = 1 |
− | | | + | | lifespan = 18 |
− | | | + | | juvenileage = 0.2 |
− | | | + | | maturityage = 0.3333 |
− | |livesin_borealforest = | + | | tradeTags = AnimalFarm, AnimalCommon |
− | |livesin_tundra = | + | | attack1dmg = 10 |
− | | | + | | attack1type = Blunt |
− | }} | + | | attack1cool = 2 |
+ | | attack1part = front left leg | ||
+ | | attack2dmg = 10 | ||
+ | | attack2type = Poke | ||
+ | | attack2cool = 2 | ||
+ | | attack2part = front left leg | ||
+ | | attack3dmg = 10 | ||
+ | | attack3type = Blunt | ||
+ | | attack3cool = 2 | ||
+ | | attack3part = front right leg | ||
+ | | attack4dmg = 10 | ||
+ | | attack4type = Poke | ||
+ | | attack4cool = 2 | ||
+ | | attack4part = front right leg | ||
+ | | attack5dmg = 10 | ||
+ | | attack5type = Bite | ||
+ | | attack5cool = 2 | ||
+ | | attack5part = teeth | ||
+ | | attack5chancefactor = 0.5 | ||
+ | | attack6dmg = 13 | ||
+ | | attack6type = Blunt | ||
+ | | attack6cool = 2.6 | ||
+ | | attack6part = head | ||
+ | | livesin_borealforest = 0.5 | ||
+ | | livesin_tundra = 2 | ||
+ | | livesin_coldbog = 0.5 | ||
+ | }} | ||
+ | '''Elk''', called '''elk calves''' as babies, are a large species of herbivore that appear in herds. They have a [[muffalo]]'s tolerance to subzero temperatures so they are quite comfortable living in the cold [[boreal forest]], [[tundra]], and [[cold bog]] biomes. | ||
+ | Male and female elk can be distinguished by the presence or lack of antlers, respectively. | ||
− | {{ | + | == Production == |
+ | Female elk can be milked once every 1 days, producing {{Icon Small|Milk||11}} [[milk]]. | ||
− | == | + | == Summary == |
− | + | {{Pen Animal Note|Elk}} | |
− | + | A female elk can be milked for up to {{icon small|milk}} {{P|Milk Amount}} units of milk {{#ifeq:{{P|Milking Interval Days}}|1|per day|every {{P|Milking Interval Days}} days}} (depending on your pawn's [[Animal Gather Yield]]). | |
− | |||
+ | == Analysis == | ||
+ | Elk's meat, leather, and milk yields and their hunger rate are identical to that of the [[yak]]. However, compared to the yak, elk are wilder and cannot carry cargo, making them strictly inferior to yaks as tamable animals. If you don't need to caravan out, they are mostly identical if tamed. | ||
+ | |||
+ | ===Milking=== | ||
+ | Female elk produce {{icon small|milk}} {{P|Daily Milk Average}} per day, or {{#vardefineecho:milk_nutr_per_day|{{#expr:{{P|Daily Milk Average}}*0.05}}}} [[nutrition]] in milk per day. A elk consumes {{P|Real Hunger Rate}} nutrition per day. This results in a nutrition efficiency of {{%|{{#var:milk_nutr_per_day}}/{{P|Real Hunger Rate}} round 3}} from milk alone (or {{icon small|milk}} {{#expr: {{P|Daily Milk Average}}/{{P|Real Hunger Rate}} round 2}} per day per 1 nutrition consumed). They are better for milk than [[dromedary|dromedaries]] or [[caribou]]. | ||
+ | |||
+ | == Training == | ||
{{TrainingTable}} | {{TrainingTable}} | ||
+ | == Health == | ||
+ | {{Animal Health Table|QuadrupedAnimalWithHooves}} | ||
− | + | == Version history == | |
+ | * [[Version/0.8.657|0.8.657]] - Added | ||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Elkmale east.png|Male elk facing east | ||
+ | Elkmale north.png|Male elk facing north | ||
+ | Elkmale south.png|Male elk facing south | ||
+ | Dessicated elkmale east.png|Decaying male elk | ||
+ | </gallery> | ||
+ | <gallery> | ||
+ | Elkfemale east.png|Female elk facing east | ||
+ | Elkfemale north.png|Female elk facing north | ||
+ | Elkfemale south.png|Female elk facing south | ||
+ | Dessicated elkfemale east.png|Decaying female elk | ||
+ | </gallery> | ||
{{nav|animal}} | {{nav|animal}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
− | [[Category:Wild]] | + | [[Category:Wild animal]] |
Latest revision as of 06:22, 9 November 2024
Elk
A large member of the deer family, well-adapted to life in cold climates. Domesticated elk can be milked, but refuse to carry packs.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 110
- Move Speed
- 5 c/s
- Health Scale
- 190% HP
- Body Size
- 2.1
- Mass - Baby
- 25.2 kg
- Mass - Juvenile
- 63 kg
- Mass - Adult
- 126 kg
- Carrying Capacity
- 158 kg
- Filth Rate
- 16
- Hunger Rate
- 0.86 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 18 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Roam Interval
- 2 days
- Mate Interval
- 12 hours
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.2 years (12 days)
- Comfortable Temp Range
- -50 °C – 40 °C (-58 °F – 104 °F)
Production
- Meat Yield
- 294 elk meat
- Leather Yield
- 84 plainleather
- Milk Amount
- 11 milk
- Milking Interval
- 1 days
- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Front left leg
10 dmg (Blunt)
15 % AP
2 second cooldown - Attack 2
- Front left leg
10 dmg (Poke)
15 % AP
2 second cooldown - Attack 3
- Front right leg
10 dmg (Blunt)
15 % AP
2 second cooldown - Attack 4
- Front right leg
10 dmg (Poke)
15 % AP
2 second cooldown - Attack 5
- Teeth
10 dmg (Bite)
15 % AP
2 second cooldown
0.5 chance factor - Attack 6
- Head
13 dmg (Blunt)
19 % AP
2.6 second cooldown - Average DPS
- 3.1
- tradeTags
- AnimalFarm, AnimalCommon
Elk, called elk calves as babies, are a large species of herbivore that appear in herds. They have a muffalo's tolerance to subzero temperatures so they are quite comfortable living in the cold boreal forest, tundra, and cold bog biomes. Male and female elk can be distinguished by the presence or lack of antlers, respectively.
Production[edit]
Female elk can be milked once every 1 days, producing 11 milk.
Summary[edit]
Elk are pen animals. Once tamed, pen animals cannot and do not need to be trained any further. But if left outside of a pen or caravan hitching spot, pen animals will eventually roam outside your colony. Making a caravan is not required to tie animals to a caravan hitching spot.
A female elk can be milked for up to 11 units of milk per day (depending on your pawn's Animal Gather Yield).
Analysis[edit]
Elk's meat, leather, and milk yields and their hunger rate are identical to that of the yak. However, compared to the yak, elk are wilder and cannot carry cargo, making them strictly inferior to yaks as tamable animals. If you don't need to caravan out, they are mostly identical if tamed.
Milking[edit]
Female elk produce 11 per day, or 0.55 nutrition in milk per day. A elk consumes 0.86 nutrition per day. This results in a nutrition efficiency of 64% from milk alone (or 12.79 per day per 1 nutrition consumed). They are better for milk than dromedaries or caribou.
Training[edit]
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|
Body | 76 | 1 | 100% | 26% | N/A[4] | - | Death | |
Spine | 47.5 | 1 | 3% | 3% | Body | Moving |
−100% Moving[5] | |
Stomach | 38 | 1 | 3% | 3% | Body | Digestion |
−50% Digestion | |
Heart | 28.5 | 1 | 3% | 3% | Body | Blood Pumping |
Death | |
Lung | 28.5 | 2 | 3% | 3% | Body | Breathing |
−50% Breathing. Death if both lost. | |
Kidney | 28.5 | 2 | 3% | 3% | Body | Blood Filtration | −50% Blood Filtration. Death if both lost. | |
Liver | 38 | 1 | 3% | 3% | Body | Digestion |
Death | |
Neck | 47.5 | 1 | 22% | 5.5% | Body | Eating Talking Breathing |
Death | |
Head | 47.5 | 1 | 75% | 2.475% | Neck | - | Death | |
Skull | 47.5 | 1 | 25% | 1.2375% | Head | - | Cannot be destroyed Increasing Pain based on damage. | |
Brain | 19 | 1 | 70% | 2.8875% | Skull | Consciousness |
Death Damage always results in scarring. | |
Eye | 19 | 2 | 12% | 1.98% | Head | Sight |
−25% Sight. −100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
Ear | 22.8 | 2 | 8% | 1.32% | Head | Hearing |
−25% Hearing. −100% if both lost. | |
Nose | 19 | 1 | 10% | 1.65% | Head | - | - | |
AnimalJaw | 19 | 1 | 10% | 1.65% | Head | Manipulation |
−100% Manipulation. Can no longer use Bite attack. | |
Front Leg | 57 | 2 | 7% | 5.95% | Body | Moving |
−25% Moving. −50% if both lost. Can no longer use Hoof attack.[6] | |
Front Hoof | 19 | 2 | 15% | 1.05% | Front Leg | Moving |
−25% Moving. −50% if both lost. | |
Rear Leg | 57 | 2 | 7% | 5.95% | Body | Moving |
−25% Moving. −50% if both lost. | |
Rear Hoof | 19 | 2 | 15% | 1.05% | Rear Leg | Moving |
−25% Moving. −50% if both lost. |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.
- ↑ A Blunt/Poke attack with cooldown of 2s. The actual Hoof is unrelated
Version history[edit]
- 0.8.657 - Added