Difference between revisions of "Neurocalculator"

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(Created page with "{{Define|Body Part | image = Artificial Organ | always haulable = true | def name = Neurocalculator | description = A non-intelligent microcomputer controlled by a visual/tact...")
 
 
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{{Define|Body Part
+
{{Royalty}}{{infobox main|
| image = Artificial Organ
+
| name = Neurocalculator
| always haulable = true
+
| image = Health item bionic.png|Neurocalculator
| def name = Neurocalculator
+
| type = Medical Items
 +
| type2 = Body Parts
 +
| tech level = Spacer
 
| description = A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.
 
| description = A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.
| graphic class = Graphic_Single
+
| production facility 1 = Fabrication bench
| graphic path = Things/Item/BodyPart/ArtificialOrgan
+
| skill 1 = Crafting
| is body part = true
+
| skill 1 level = 8
| label = Neurocalculator
+
| research = Neural computation
| parent name = BodyPartBase
+
| resource 1 = plasteel
| path cost = 10
+
| resource 1 amount = 15
| selectable = true
+
| resource 2 = advanced component
| thing class = ThingWithComps
+
| resource 2 amount = 4
| ticker type = Never
+
| work to make = 26000
| use hit points = true
+
| mass base = 4
| flammability base = 1.0
+
| hp = 50
| market value base = 1030
+
| flammability = 1.0
| max hit points base = 50
+
| marketvalue  = 1030
| mass = 4
+
| thingSetMakerTags = RewardStandardLowFreq
 +
| tradeTags = Bionic, ImplantEmpireCommon
 +
| techHediffsTags = Advanced, ImplantEmpireCommon
 
}}
 
}}
The '''Neurocalculator''' gives a pawn that's been implanted with it a bonus of +20% Research speed.
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The '''Neurocalculator''' is an [[artificial body part]] added by the [[Royalty DLC]] that gives an implanted pawn a bonus of {{+|20%}} [[Research Speed]], while also making them vulnerable to [[brain shock]].
  
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== Acquisition ==
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{{Acquisition}}
  
{{nav/body_parts}}
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== Summary ==
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{{stub|section=1|reason=Summary generally. Order of operation to the benefit, stacking, implant location}}
  
[[Category: Royalty]]
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{{+|20%}} [[Research Speed]]
 +
 
 +
When a pawn with this implant is shocked with [[EMP]] they will receive [[brain shock]], knocking them unconscious temporarily.
 +
 
 +
=== Installation ===
 +
Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 +
 
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Removing the part requires {{ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 +
 
 +
If the operation fails, the part will be destroyed.
 +
 
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== Analysis ==
 +
{{Stub|section=1|reason=General. Value proposition/rush/prioritization/comparison to other alternatives/}}
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The neurocalculator's main benefits are the 20% bonus research speed bonus and the mood buff that transhumanists receive. Due to this, it should only be installed on colonists that conduct [[research]] or use the [[Ground-penetrating scanner|ground-penetrating]] or [[long-range mineral scanner]]. It has no effect on [[hacking speed]].{{IdeologyIcon}}
 +
 
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The [[brain shock]] effect can either be a negative or a positive. A melee pawn that is sensitive to [[EMP]] is significantly less useful as a melee blocker or way to lock down mechanoids, and significantly more likely to die. Meanwhile, a [[painstopper|painstopped]] pawn or a [[slave]]{{IdeologyIcon}} that is sensitive to EMP has a way to reliably down them with no risk of death. 
 +
 
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It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery.
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{{nav|body parts|wide}}
 +
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]

Latest revision as of 01:16, 12 November 2024

Neurocalculator

Neurocalculator

A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Neural computationTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The Neurocalculator is an artificial body part added by the Royalty DLC that gives an implanted pawn a bonus of +20% Research Speed, while also making them vulnerable to brain shock.

Acquisition[edit]

Neurocalculators can be crafted at a fabrication bench once the neural computation research project has been completed. Note that this research requires a techprint. Each requires Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.

Summary[edit]

+20% Research Speed

When a pawn with this implant is shocked with EMP they will receive brain shock, knocking them unconscious temporarily.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part will be destroyed.

Analysis[edit]

The neurocalculator's main benefits are the 20% bonus research speed bonus and the mood buff that transhumanists receive. Due to this, it should only be installed on colonists that conduct research or use the ground-penetrating or long-range mineral scanner. It has no effect on hacking speed.Content added by the Ideology DLC

The brain shock effect can either be a negative or a positive. A melee pawn that is sensitive to EMP is significantly less useful as a melee blocker or way to lock down mechanoids, and significantly more likely to die. Meanwhile, a painstopped pawn or a slaveContent added by the Ideology DLC that is sensitive to EMP has a way to reliably down them with no risk of death.

It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery.