Difference between revisions of "Artificial body parts"
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− | {{ | + | {{imagemargin|[[File:artificial_preview.png|right]]|30px}}'''Artificial body parts''' are - as the name would imply - non-organic body parts that exist with the purpose of replacing a missing or damaged body part. There are a variety of different body parts that can be prosthetically replaced in/on pawns. Some replace damaged natural body parts, others are improvements for the original organ. Some offer implanted weaponry or additional capabilities. |
− | + | Most prostheses fall loosely under one of several categories based on tech-level and [[research]]: | |
+ | * Neolithic/Medieval: Crude wooden replacements, but better than nothing | ||
+ | * [[Prosthetics]]: "Modern" replacements that are still inferior to their natural human limb/organ, or specialized parts that come with some drawback. | ||
+ | * [[Bionics]]: futuristic replacements, better than the original, or exact replicas that are immune to health issues. | ||
+ | * [[Archotech]]: ultimate, futuristic replacements which cannot be crafted. | ||
+ | |||
+ | In many cases, there is not an equivalent part for every tech level - there is not always a primitive, prosthetic, bionic, and archotech version of a given part. In the case of implants, they are usually available in one form only. | ||
+ | |||
+ | == Comparison to Flesh == | ||
+ | Artificial parts offer some benefits over regular, fleshy counterparts: | ||
+ | |||
+ | * They are immune to certain health conditions. None can be [[Infection|infected]] or scarred, while health conditions like [[cataract]]s, [[bad back]]s, and [[heart attack]]s are prevented, depending on the part. | ||
+ | * Injuries to artificial body parts do not cause [[pain]]. | ||
+ | |||
+ | Like organic body parts, artificial parts heal naturally over time, and will be destroyed if the part reaches 0 health. | ||
+ | |||
+ | == Body Modders and Purists == | ||
+ | Pawns with the [[Body modder]] or [[Body purist]] [[Traits]] will either get a [[Mood]] bonus or penalty depending on how many artificial body parts they have, if any at all, while also gaining different [[Social]] opinions of other pawns, depending on if they also have artificial parts installed. Nearly every single artificial enhancement installed on a pawn is counted- from a peg leg, organ replacements, [[Royalty]]'s{{RoyaltyIcon}} glandular enhancements (healing enhancer, immunoenhancer), archotech body parts, a [[Mechlink]]{{BiotechIcon}}, and [[Anomaly]]{{AnomalyIcon}}'s flesh limbs and [[Revenant vertebrae]]. The only enhancements not considered by either trait is any levels of [[Psylink]]{{RoyaltyIcon}} and upgrades used by a Mechanitor beyond the mechlink. No clothing or equipment item is counted, specifically [[Eltex]] gear{{RoyaltyIcon}} or any psychically active [[Persona weapon]]{{ideologyIcon}}. An implanted [[xenogerm]]{{BiotechIcon}} will be counted as one single enhancement no matter how complex the xenogerm is. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Number of<br>Enhancements !! Body Modder !! Body Modder<br>Opinion of Others !! Body Purist !! Body Purist<br>Opinion of Others | ||
+ | |- | ||
+ | ! 0 | ||
+ | | {{--|4}} || 0 || 0 || 0 | ||
+ | |- | ||
+ | ! 1 | ||
+ | | {{+|4}}||{{+|8}} || {{--|10}}||{{--|8}} | ||
+ | |- | ||
+ | ! 2 | ||
+ | | {{+|7}}||{{+|16}} || {{--|15}}||{{--|16}} | ||
+ | |- | ||
+ | ! 3 | ||
+ | | {{+|9}}||{{+|24}} || {{--|20}}||{{--|24}} | ||
+ | |- | ||
+ | ! 4 | ||
+ | | {{+|11}}||{{+|32}} || {{--|25}}||{{--|32}} | ||
+ | |- | ||
+ | ! 5 | ||
+ | | {{+|12}}||{{+|40}} || {{--|30}}||{{--|40}} | ||
+ | |- | ||
+ | ! 6 | ||
+ | | {{+|13}}||{{+|40}} || {{--|35}}||{{--|40}} | ||
+ | |} | ||
+ | |||
+ | == Installation and Removal == | ||
+ | There are two types of artificial parts: implants and prosthetics. Implants are attached to the natural flesh body part, while prosthetics are replacements that require the original to be removed. | ||
+ | |||
+ | Installing artificial body parts requires medical skill, with a minimum of 3 for wooden parts up to a minimum of 5 for implants. Parts can be installed regardless of if they have been researched, as the research is only required to manufacture the parts. | ||
+ | |||
+ | Most prosthetics and implants can be uninstalled freely to retrieve the item back, with the exception of [[joywire]]s, [[mindscrew]]s and [[death acidifier]]s. Artificial parts cannot be uninstalled from corpses, with the exception of the [[mechlink]]{{BiotechIcon}} which can ONLY be removed from corpses. | ||
+ | |||
+ | Artificial body parts cannot be installed on [[babies]],{{BiotechIcon}} but can be installed on [[children]].{{BiotechIcon}} | ||
+ | |||
+ | === Part Compatibility === | ||
+ | Most implants are compatible with all other implants with the exception of skin glands. However, prosthetic parts cannot have other prosthetic parts or implants installed on them; a [[bionic arm]] cannot have a [[field hand]] prosthetic or [[elbow blade]] implant attached. | ||
+ | |||
+ | == Head == | ||
+ | === Brain === | ||
+ | All brain implants are compatible and can be installed at once, even if their effects cancel each other out. | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Name !! Type !! Effects | ||
+ | |- | ||
+ | | [[Joywire]] || Implant || | ||
+ | * +30 mood buff | ||
+ | * -20% Consciousness | ||
+ | * Cannot be removed | ||
+ | |- | ||
+ | | [[Painstopper]] || Implant || | ||
+ | * Pain x0% | ||
+ | |- | ||
+ | | {{RoyaltyIcon}} [[Circadian assistant]] || Implant || | ||
+ | * -20% Rest fall rate (awake longer) | ||
+ | * Susceptible to [[Ailments#Brain_shock|brain shock]] | ||
+ | |- | ||
+ | | {{RoyaltyIcon}} [[Circadian half-cycler]] || Implant || | ||
+ | * Never sleep | ||
+ | * -15% Consciousness | ||
+ | * Susceptible to [[Ailments#Brain_shock|brain shock]] | ||
+ | |- | ||
+ | | {{RoyaltyIcon}} [[Learning assistant]] || Implant || | ||
+ | * Global Learning Factor +20% | ||
+ | * Susceptible to [[Ailments#Brain_shock|brain shock]] | ||
+ | |- | ||
+ | | {{RoyaltyIcon}} [[Mindscrew]] || Implant || | ||
+ | * +20% pain | ||
+ | * Cannot be removed | ||
+ | |- | ||
+ | | {{RoyaltyIcon}} [[Neurocalculator]] || Implant || | ||
+ | * Research Speed +20% | ||
+ | * Susceptible to [[Ailments#Brain_shock|brain shock]] | ||
+ | |- | ||
+ | | {{RoyaltyIcon}} [[Psychic harmonizer]] || Implant || | ||
+ | * This pawn's mood affects others nearby | ||
+ | * Effect scales with both implantee and target [[Psychic Sensitivity]] | ||
+ | |- | ||
+ | | {{RoyaltyIcon}} [[Psychic reader]] || Implant || | ||
+ | * Negotiation Ability +50% | ||
+ | * [[Trade Price Improvement]] +10% | ||
+ | * Both effects scale with [[Psychic Sensitivity]] | ||
+ | |- | ||
+ | | {{RoyaltyIcon}} [[Psychic sensitizer]] || Implant || | ||
+ | * Psychic Sensitivity +25% | ||
+ | |} | ||
+ | |||
+ | === Eyes === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! Name !! Type !! Effects !! | + | ! Name !! Type !! Effects |
+ | |- | ||
+ | | [[Archotech eye]] || Prosthetic || | ||
+ | * 150% efficiency | ||
+ | |- | ||
+ | | [[Bionic eye]] || Prosthetic || | ||
+ | * 125% efficiency | ||
+ | |} | ||
+ | |||
+ | === Ears === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Name !! Type !! Effects | ||
+ | |- | ||
+ | | [[Bionic ear]] || Prosthetic || | ||
+ | * 125% efficiency | ||
+ | |- | ||
+ | | [[Cochlear implant]] || Prosthetic || | ||
+ | * 65% efficiency | ||
+ | |} | ||
+ | |||
+ | === Nose === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Name !! Type !! Effects | ||
+ | |- | ||
+ | | {{RoyaltyIcon}} [[Aesthetic nose]] || Prosthetic{{ref label|Nose|1}} || | ||
+ | * Beauty +1 | ||
+ | |- | ||
+ | | {{RoyaltyIcon}} [[Gastro-analyzer]] || Implant || | ||
+ | * Cooking speed +5.0 | ||
+ | |} | ||
+ | {{note|Nose|1}} The aesthetic nose can be installed when a nose is missing, but has a remove option similar to implants. This allows it to leave behind a fully healed nose when uninstalled, even if the nose was missing before it was installed. | ||
+ | === Mouth === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Name !! Type !! Effects | ||
+ | |- | ||
+ | | [[Denture]] || Prosthetic || | ||
+ | * 80% efficiency | ||
+ | * cannot have a tongue | ||
+ | |- | ||
+ | | [[Bionic jaw]] || Prosthetic || | ||
+ | * 125% efficiency | ||
+ | |- | ||
+ | | [[Bionic tongue]] || Prosthetic{{ref label|Tongue|1}} || | ||
+ | * 100% efficiency | ||
+ | |- | ||
+ | | {{RoyaltyIcon}} [[Venom fangs]] || Implant || | ||
+ | * toxic bite attack: | ||
+ | :- 15 damage | ||
+ | :- 2 second attack | ||
+ | :- 22% Armor Penetration | ||
+ | :- Toxic buildup in enemy | ||
+ | |} | ||
+ | {{note|Tongue|1}} The bionic tongue cannot be installed without a jaw, despite being able to have a natural tongue without a jaw. | ||
+ | |||
+ | == Limbs == | ||
+ | === Arms === | ||
+ | All arms except for the drill arm replace everything from the shoulder down. The drill arm requires a functional shoulder to attach to. | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Name !! Type !! Effects | ||
|- | |- | ||
| [[Archotech arm]] || Prosthetic || | | [[Archotech arm]] || Prosthetic || | ||
* 150% Part efficiency | * 150% Part efficiency | ||
− | * 14 | + | * 14 damage punch |
− | + | :- 2 second attack | |
+ | * 21% Armor Penetration | ||
|- | |- | ||
− | | [[Bionic arm]] || Prosthetic || | + | | [[Bionic arm]] || Prosthetic || |
+ | * 125% Part efficiency | ||
+ | * 12 damage punch | ||
+ | :- 2 second attack | ||
|- | |- | ||
− | | [[ | + | | [[Prosthetic arm]] || Prosthetic || |
+ | * 50% efficiency | ||
+ | * 8.2 damage punch (same as default) | ||
+ | :- 2 second attack | ||
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Drill arm]] || Prosthetic || |
+ | * +70% Deep Drilling Speed | ||
+ | * +160% Mining Speed | ||
+ | * -8% Movement speed | ||
+ | * stabbing attack: | ||
+ | :- 13 damage | ||
+ | :- 2 second attack | ||
+ | :- 20% Armor Penetration | ||
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Elbow blade]] || Implant || |
+ | * cut attack: | ||
+ | :- 18 damage | ||
+ | :- 2 second attack | ||
+ | :- 27% Armor Penetration | ||
|- | |- | ||
− | | [[ | + | | {{AnomalyIcon}} [[Flesh tentacle]] || Mutation || |
+ | * 120% efficiency | ||
+ | * 8.2 damage punch (same as default) | ||
+ | * Beauty -1 | ||
+ | * Inflicts {{Thought|desc=Get this thing off of me!|label=Flesh tentacle|value=-6|stack=2}} debuff, disabled if pawn is [[Inhumanized]] or a [[Body modder]]. | ||
+ | * Removal causes a [[Fleshbeast]]{{AnomalyIcon}} to spawn. | ||
|- | |- | ||
− | | [[ | + | | {{AnomalyIcon}} [[Flesh whip]] || Mutation || |
+ | * 20.5 damage cut | ||
+ | * Beauty -1 | ||
+ | * Inflicts {{Thought|desc=It never stops squirming. I hate it.|label=Flesh whip|value=-6|stack=2}} debuff, disabled if pawn is [[Inhumanized]] or a [[Body modder]]. | ||
+ | * Removal causes a [[Fleshbeast]]{{AnomalyIcon}} to spawn. | ||
+ | |} | ||
+ | |||
+ | === Hands === | ||
+ | {| class="wikitable sortable" | ||
|- | |- | ||
− | + | ! Name !! Type !! Effects | |
|- | |- | ||
− | | [[ | + | | [[Wooden hand]] || Prosthetic || |
+ | * 60% Part efficiency | ||
+ | * cannot punch | ||
|- | |- | ||
− | | [[ | + | | [[Power claw]] || Prosthetic || |
+ | * -8% Movement speed | ||
+ | * Scratch attack: | ||
+ | :- 22 damage | ||
+ | :- 2 second attack | ||
+ | :- 33% Armor Penetration | ||
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Field hand]] || Prosthetic || |
+ | * Plant work speed +160% | ||
+ | * -8% Movement speed | ||
+ | * 9 damage punch | ||
+ | :- 2 second attack | ||
+ | * 13% Armor Penetration | ||
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Hand talon]] || Implant || |
+ | * Scratch attack: | ||
+ | : 15 damage | ||
+ | :- 1.5 second attack | ||
+ | :- 15% Armor Penetration | ||
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Venom talon]] || Implant || |
+ | * toxic scratch attack: | ||
+ | :- 11 damage | ||
+ | :- 1.5 second attack | ||
+ | :- 15% Armor Penetration | ||
+ | :- Toxic buildup in enemy | ||
+ | |} | ||
+ | === Legs === | ||
+ | {| class="wikitable sortable" | ||
|- | |- | ||
− | + | ! Name !! Type !! Effects | |
|- | |- | ||
− | | [[ | + | | [[Archotech leg]] || Prosthetic || |
+ | * 150% efficiency | ||
|- | |- | ||
− | | [[ | + | | [[Bionic leg]] || Prosthetic || |
+ | * 125% efficiency | ||
|- | |- | ||
− | | [[ | + | | [[Prosthetic leg]] || Prosthetic || |
+ | * 85% efficiency | ||
|- | |- | ||
− | | [[ | + | | [[Peg leg]] || Prosthetic || |
+ | * 60% efficiency | ||
|- | |- | ||
− | | [[ | + | | [[Wooden foot]] || Prosthetic (foot only) || |
+ | * 80% efficiency | ||
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Knee spike]] || Implant || |
+ | * stab attack: | ||
+ | :- 22 damage | ||
+ | :- 2.6 second attack | ||
+ | :- 38% Armor penetration | ||
+ | |} | ||
+ | |||
+ | == Body == | ||
+ | === Stomach === | ||
+ | {| class="wikitable sortable" | ||
|- | |- | ||
− | + | ! Name !! Type !! Effects | |
|- | |- | ||
− | | [[ | + | | [[Bionic stomach]] || Prosthetic || |
+ | * 125% efficiency | ||
+ | * [[Food poisoning]] chance x 50% | ||
+ | * Prevents [[gut worms]] | ||
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Nuclear stomach]] || Prosthetic || |
+ | * 125% efficiency | ||
+ | * Hunger Rate x 25% | ||
+ | * Prevents [[gut worms]] and [[food poisoning]] | ||
+ | * [[EMP]] damage causes [[vomiting]] | ||
+ | * Chance to inflict [[cancer]] on a regular basis | ||
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Reprocessor stomach]] || Prosthetic || |
+ | * 125% efficiency | ||
+ | * Hunger Rate x 75% | ||
+ | * Prevents [[gut worms]] | ||
+ | * [[EMP]] damage causes [[vomiting]] | ||
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Sterilizing stomach]] || Prosthetic || |
+ | * 125% efficiency | ||
+ | * Prevents [[gut worms]] and [[food poisoning]] | ||
+ | * [[EMP]] damage causes [[vomiting]] | ||
|- | |- | ||
− | | [[ | + | | {{AnomalyIcon}} [[Fleshmass stomach]] || Mutation || |
+ | * 100% efficiency | ||
+ | * Pain +8% | ||
+ | * Prevents [[gut worms]] and [[food poisoning]] | ||
+ | |} | ||
+ | |||
+ | === Heart === | ||
+ | The heart pumps blood through the body. Pawns require a heart to survive, and will die instantly if it is removed or destroyed. | ||
+ | {| class="wikitable sortable" | ||
|- | |- | ||
− | + | ! Name !! Type !! Effects | |
|- | |- | ||
− | | [[ | + | | [[Heart]] || Natural || |
+ | * 100% efficiency | ||
|- | |- | ||
− | | [[ | + | | [[Bionic heart]] || Prosthetic || |
+ | * 125% efficiency | ||
+ | * Prevents [[artery blockage]]s and [[heart attack]]s | ||
|- | |- | ||
− | | [[ | + | | [[Prosthetic heart]] || Prosthetic || |
+ | * 80% efficiency | ||
+ | * Prevents [[artery blockage]]s and [[heart attack]]s | ||
|- | |- | ||
− | | | + | |} |
+ | |||
+ | === Lungs === | ||
+ | The lungs transfer gasses from the air to the blood. Pawns require at least one lung to survive, and will die instantly if their last one is removed or destroyed. | ||
+ | {| class="wikitable sortable" | ||
|- | |- | ||
− | + | ! Name !! Type !! Effects | |
|- | |- | ||
− | | [[ | + | | [[Lung]] (x2)|| Natural || |
+ | * 100% efficiency | ||
+ | |- | ||
+ | | {{BiotechIcon}} [[Detoxifier lung]] || Prosthetic || | ||
+ | * 110% efficiency | ||
+ | * Provides 60% [[Toxic Environment Resistance]] | ||
+ | * Prevents [[lung rot]] | ||
+ | * Negates [[acidic smog]] irritation | ||
+ | |} | ||
+ | |||
+ | === Kidneys === | ||
+ | The kidneys filter toxins and pathogens from blood. Pawns require at least one kidney to survive, and will die instantly if their last one is removed or destroyed. | ||
+ | {| class="wikitable sortable" | ||
|- | |- | ||
− | + | ! Name !! Type !! Effects | |
|- | |- | ||
− | | [[ | + | | [[Kidney]] (x2)|| Natural || |
+ | * 100% efficiency | ||
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Immunoenhancer]] || Implant || |
+ | * +8% [[Immunity Gain Speed]] | ||
+ | * each kidney can have one of these | ||
|- | |- | ||
− | | [[ | + | | {{BiotechIcon}} [[Detoxifier kidney]] || Prosthetic || |
+ | * 110% efficiency | ||
+ | * Provides 50% [[Toxic Resistance]] | ||
|- | |- | ||
− | | | + | |} |
+ | |||
+ | === Liver === | ||
+ | The liver filters toxins and synthesizes various necessary biochemicals. Pawns require a liver to survive, and will die instantly if it is removed or destroyed.</br> | ||
+ | There are currently no artificial livers in the game, but organic ones can be harvested and replaced. | ||
+ | {| class="wikitable sortable" | ||
|- | |- | ||
− | + | ! Name !! Type !! Effects | |
|- | |- | ||
− | | [[ | + | | [[Liver]] || Natural || |
+ | * 100% efficiency | ||
|- | |- | ||
− | | | + | |} |
+ | |||
+ | === Torso === | ||
+ | All torso implants can be installed at the same time, and are compatible with spinal prosthetics. | ||
+ | {| class="wikitable sortable" | ||
|- | |- | ||
− | + | ! Name !! Type !! Effects | |
|- | |- | ||
− | | [[Death acidifier]] || Implant || | + | | [[Death acidifier]] || Implant || |
+ | * Destroys all carried gear upon death | ||
+ | * Cannot be removed | ||
|- | |- | ||
− | | [[ | + | | [[Bionic spine]] || Prosthetic (spine) || |
+ | * 100% efficiency | ||
+ | * Prevents the [[bad back]] condition | ||
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Healing enhancer]] || Implant || |
+ | * Natural Healing Factor x 150% | ||
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Aesthetic shaper]] || Implant || |
+ | * Beauty +1 | ||
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Coagulator]] || Implant || |
+ | * Total bleed factor x 50% | ||
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Love enhancer]] || Implant || |
+ | * Provide more joy to romantic partners | ||
|- | |- | ||
− | | [[ | + | | {{AnomalyIcon}} [[Revenant vertebrae]] || Prosthetic (spine) || |
+ | * 100% efficiency | ||
+ | * Grants [[Revenant Invisibility]] ability | ||
+ | * Prevents the [[bad back]] condition | ||
+ | |} | ||
+ | |||
+ | === Skin === | ||
+ | All skin implants are mutually exclusive and cannot be installed together. | ||
+ | {| class="wikitable sortable" | ||
|- | |- | ||
− | + | ! Name !! Type !! Effects | |
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Toughskin gland]] || Implant || |
+ | * Armor - Blunt +10% | ||
+ | * Armor - Heat +30% | ||
+ | * Armor - Sharp +35% | ||
+ | * Movement x 95% | ||
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Armorskin gland]] || Implant || |
+ | * Armor - Blunt +20% | ||
+ | * Armor - Heat +40% | ||
+ | * Armor - Sharp +52% | ||
+ | * Beauty -1 | ||
+ | * Moving x 90% | ||
|- | |- | ||
− | | [[ | + | | {{RoyaltyIcon}} [[Stoneskin gland]] || Implant || |
− | + | * Armor - Blunt +30% | |
− | + | * Armor - Heat +50% | |
− | + | * Armor - Sharp +70% | |
− | + | * Beauty -2 | |
+ | * Movement x 85% | ||
|} | |} | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/0.7.581|0.7.581]] - Artificial body part system added. | ||
+ | |||
+ | {{nav|body parts|wide}} | ||
+ | [[Category:Body Part|#Artificial body parts]] |
Latest revision as of 14:59, 15 November 2024
Artificial body parts are - as the name would imply - non-organic body parts that exist with the purpose of replacing a missing or damaged body part. There are a variety of different body parts that can be prosthetically replaced in/on pawns. Some replace damaged natural body parts, others are improvements for the original organ. Some offer implanted weaponry or additional capabilities.
Most prostheses fall loosely under one of several categories based on tech-level and research:
- Neolithic/Medieval: Crude wooden replacements, but better than nothing
- Prosthetics: "Modern" replacements that are still inferior to their natural human limb/organ, or specialized parts that come with some drawback.
- Bionics: futuristic replacements, better than the original, or exact replicas that are immune to health issues.
- Archotech: ultimate, futuristic replacements which cannot be crafted.
In many cases, there is not an equivalent part for every tech level - there is not always a primitive, prosthetic, bionic, and archotech version of a given part. In the case of implants, they are usually available in one form only.
Comparison to Flesh[edit]
Artificial parts offer some benefits over regular, fleshy counterparts:
- They are immune to certain health conditions. None can be infected or scarred, while health conditions like cataracts, bad backs, and heart attacks are prevented, depending on the part.
- Injuries to artificial body parts do not cause pain.
Like organic body parts, artificial parts heal naturally over time, and will be destroyed if the part reaches 0 health.
Body Modders and Purists[edit]
Pawns with the Body modder or Body purist Traits will either get a Mood bonus or penalty depending on how many artificial body parts they have, if any at all, while also gaining different Social opinions of other pawns, depending on if they also have artificial parts installed. Nearly every single artificial enhancement installed on a pawn is counted- from a peg leg, organ replacements, Royalty's glandular enhancements (healing enhancer, immunoenhancer), archotech body parts, a Mechlink, and Anomaly's flesh limbs and Revenant vertebrae. The only enhancements not considered by either trait is any levels of Psylink and upgrades used by a Mechanitor beyond the mechlink. No clothing or equipment item is counted, specifically Eltex gear or any psychically active Persona weapon. An implanted xenogerm will be counted as one single enhancement no matter how complex the xenogerm is.
Number of Enhancements |
Body Modder | Body Modder Opinion of Others |
Body Purist | Body Purist Opinion of Others |
---|---|---|---|---|
0 | −4 | 0 | 0 | 0 |
1 | +4 | +8 | −10 | −8 |
2 | +7 | +16 | −15 | −16 |
3 | +9 | +24 | −20 | −24 |
4 | +11 | +32 | −25 | −32 |
5 | +12 | +40 | −30 | −40 |
6 | +13 | +40 | −35 | −40 |
Installation and Removal[edit]
There are two types of artificial parts: implants and prosthetics. Implants are attached to the natural flesh body part, while prosthetics are replacements that require the original to be removed.
Installing artificial body parts requires medical skill, with a minimum of 3 for wooden parts up to a minimum of 5 for implants. Parts can be installed regardless of if they have been researched, as the research is only required to manufacture the parts.
Most prosthetics and implants can be uninstalled freely to retrieve the item back, with the exception of joywires, mindscrews and death acidifiers. Artificial parts cannot be uninstalled from corpses, with the exception of the mechlink which can ONLY be removed from corpses.
Artificial body parts cannot be installed on babies, but can be installed on children.
Part Compatibility[edit]
Most implants are compatible with all other implants with the exception of skin glands. However, prosthetic parts cannot have other prosthetic parts or implants installed on them; a bionic arm cannot have a field hand prosthetic or elbow blade implant attached.
Head[edit]
Brain[edit]
All brain implants are compatible and can be installed at once, even if their effects cancel each other out.
Name | Type | Effects |
---|---|---|
Joywire | Implant |
|
Painstopper | Implant |
|
Circadian assistant | Implant |
|
Circadian half-cycler | Implant |
|
Learning assistant | Implant |
|
Mindscrew | Implant |
|
Neurocalculator | Implant |
|
Psychic harmonizer | Implant |
|
Psychic reader | Implant |
|
Psychic sensitizer | Implant |
|
Eyes[edit]
Name | Type | Effects |
---|---|---|
Archotech eye | Prosthetic |
|
Bionic eye | Prosthetic |
|
Ears[edit]
Name | Type | Effects |
---|---|---|
Bionic ear | Prosthetic |
|
Cochlear implant | Prosthetic |
|
Nose[edit]
Name | Type | Effects |
---|---|---|
Aesthetic nose | Prosthetic[1] |
|
Gastro-analyzer | Implant |
|
^1 The aesthetic nose can be installed when a nose is missing, but has a remove option similar to implants. This allows it to leave behind a fully healed nose when uninstalled, even if the nose was missing before it was installed.
Mouth[edit]
Name | Type | Effects |
---|---|---|
Denture | Prosthetic |
|
Bionic jaw | Prosthetic |
|
Bionic tongue | Prosthetic[1] |
|
Venom fangs | Implant |
|
^1 The bionic tongue cannot be installed without a jaw, despite being able to have a natural tongue without a jaw.
Limbs[edit]
Arms[edit]
All arms except for the drill arm replace everything from the shoulder down. The drill arm requires a functional shoulder to attach to.
Name | Type | Effects |
---|---|---|
Archotech arm | Prosthetic |
|
Bionic arm | Prosthetic |
|
Prosthetic arm | Prosthetic |
|
Drill arm | Prosthetic |
|
Elbow blade | Implant |
|
Flesh tentacle | Mutation |
|
Flesh whip | Mutation |
|
Hands[edit]
Name | Type | Effects |
---|---|---|
Wooden hand | Prosthetic |
|
Power claw | Prosthetic |
|
Field hand | Prosthetic |
|
Hand talon | Implant |
|
Venom talon | Implant |
|
Legs[edit]
Name | Type | Effects |
---|---|---|
Archotech leg | Prosthetic |
|
Bionic leg | Prosthetic |
|
Prosthetic leg | Prosthetic |
|
Peg leg | Prosthetic |
|
Wooden foot | Prosthetic (foot only) |
|
Knee spike | Implant |
|
Body[edit]
Stomach[edit]
Name | Type | Effects |
---|---|---|
Bionic stomach | Prosthetic |
|
Nuclear stomach | Prosthetic |
|
Reprocessor stomach | Prosthetic | |
Sterilizing stomach | Prosthetic |
|
Fleshmass stomach | Mutation |
|
Heart[edit]
The heart pumps blood through the body. Pawns require a heart to survive, and will die instantly if it is removed or destroyed.
Name | Type | Effects |
---|---|---|
Heart | Natural |
|
Bionic heart | Prosthetic |
|
Prosthetic heart | Prosthetic |
|
Lungs[edit]
The lungs transfer gasses from the air to the blood. Pawns require at least one lung to survive, and will die instantly if their last one is removed or destroyed.
Name | Type | Effects |
---|---|---|
Lung (x2) | Natural |
|
Detoxifier lung | Prosthetic |
|
Kidneys[edit]
The kidneys filter toxins and pathogens from blood. Pawns require at least one kidney to survive, and will die instantly if their last one is removed or destroyed.
Name | Type | Effects |
---|---|---|
Kidney (x2) | Natural |
|
Immunoenhancer | Implant |
|
Detoxifier kidney | Prosthetic |
|
Liver[edit]
The liver filters toxins and synthesizes various necessary biochemicals. Pawns require a liver to survive, and will die instantly if it is removed or destroyed.
There are currently no artificial livers in the game, but organic ones can be harvested and replaced.
Name | Type | Effects |
---|---|---|
Liver | Natural |
|
Torso[edit]
All torso implants can be installed at the same time, and are compatible with spinal prosthetics.
Name | Type | Effects |
---|---|---|
Death acidifier | Implant |
|
Bionic spine | Prosthetic (spine) |
|
Healing enhancer | Implant |
|
Aesthetic shaper | Implant |
|
Coagulator | Implant |
|
Love enhancer | Implant |
|
Revenant vertebrae | Prosthetic (spine) |
|
Skin[edit]
All skin implants are mutually exclusive and cannot be installed together.
Name | Type | Effects |
---|---|---|
Toughskin gland | Implant |
|
Armorskin gland | Implant |
|
Stoneskin gland | Implant |
|
Version history[edit]
- 0.7.581 - Artificial body part system added.