Difference between revisions of "Psychic sensitizer"
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− | {{ | + | {{Royalty}}{{infobox main| |
− | | image = | + | | name = Psychic sensitizer |
− | | | + | | image = Health item archotech.png |
− | | | + | | type = Medical Items |
+ | | type2 = Body Parts | ||
+ | | tech level = Archotech | ||
| description = This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity. | | description = This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity. | ||
− | | | + | | mass base = 4 |
− | | | + | | hp = 50 |
− | + | | flammability = 1.0 | |
− | + | | marketvalue = 1000 | |
− | + | | tradeTags = ImplantEmpireRoyal | |
− | + | | techHediffsTags = ImplantEmpireRoyal | |
− | + | | thingSetMakerTags = ImplantEmpireRoyal | |
− | |||
− | |||
− | |||
− | | flammability | ||
− | | | ||
− | | | ||
− | | | ||
}} | }} | ||
− | The ''' | + | The '''psychic sensitizer''' is an implant in the [[Royalty DLC]] that gives a pawn that's been implanted with it a bonus of 25% [[Psychic Sensitivity]]. |
+ | == Acquisition == | ||
+ | Psychic sensitizers cannot be crafted. Instead they are only available as a [[Quest]] reward and through trade, specifically from [[Empire]] traders, Empire and [[Outlander]] [[faction base]]s, and Exotic Goods traders. | ||
− | + | They can also be found implanted into some Imperial forces, namely [[Empire#Bestower|Bestowers]], [[Empire#Stellic warden|Stellic Wardens]], and [[Empire#Stellic defender|Stellic Defenders]]. If captured Alive, these pawns can be recruited or the implants removed to allow access to them. | |
− | [[Category: | + | == Summary == |
+ | {{Stub|section=1|reason=Where does it go etc. Bring it up to standard.}} | ||
+ | Once implanted, the psychic sensitizer additively increases the [[psychic sensitivity]] of the implantee by 25%. That is, a normal pawn would have their sensitivity increase from 100% to 125%, while a [[Psychically hypersensitive]] pawn would have their sensitivity increase from 180% to 205%. | ||
+ | |||
+ | In turn this increases the neural heat of the pawn. | ||
+ | {{Psychic Sensitivity Quality Table|0.25|noQuality=1}} | ||
+ | |||
+ | === Installation === | ||
+ | Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
+ | |||
+ | Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
+ | |||
+ | If the operation fails, the part will be destroyed. | ||
+ | |||
+ | == Analysis == | ||
+ | {{Stub|section=1|reason=Generally stubby analysis}} | ||
+ | Good for psycasters, good with the psychic harmonizer, otherwise usually a detriment due to the boost in sensitivity to things like psychic drones which cause more mood debuffs. | ||
+ | |||
+ | {{nav|body parts|wide}} | ||
+ | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] |
Latest revision as of 21:49, 23 February 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Psychic sensitizer
This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Archotech
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
- thingSetMakerTags
- ImplantEmpireRoyal
- techHediffsTags
- ImplantEmpireRoyal
- tradeTags
- ImplantEmpireRoyal
The psychic sensitizer is an implant in the Royalty DLC that gives a pawn that's been implanted with it a bonus of 25% Psychic Sensitivity.
Acquisition[edit]
Psychic sensitizers cannot be crafted. Instead they are only available as a Quest reward and through trade, specifically from Empire traders, Empire and Outlander faction bases, and Exotic Goods traders.
They can also be found implanted into some Imperial forces, namely Bestowers, Stellic Wardens, and Stellic Defenders. If captured Alive, these pawns can be recruited or the implants removed to allow access to them.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Where does it go etc. Bring it up to standard.. |
Once implanted, the psychic sensitizer additively increases the psychic sensitivity of the implantee by 25%. That is, a normal pawn would have their sensitivity increase from 100% to 125%, while a Psychically hypersensitive pawn would have their sensitivity increase from 180% to 205%.
In turn this increases the neural heat of the pawn.
Stat | Increase |
---|---|
Psychic Sensitivity | +25% |
Neural Heat Limit | +20 |
Installation[edit]
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.
If the operation fails, the part will be destroyed.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Generally stubby analysis. |
Good for psycasters, good with the psychic harmonizer, otherwise usually a detriment due to the boost in sensitivity to things like psychic drones which cause more mood debuffs.