Difference between revisions of "Psychic sensitizer"

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{{Royalty}}
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{{Royalty}}{{infobox main|
{{Define|Body Part
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| name = Psychic sensitizer
| image = Artificial Organ
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| image = Health item archotech.png
| always haulable = true
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| type = Medical Items
| def name = Psychic sensitizer
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| type2 = Body Parts
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| tech level = Archotech
 
| description = This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.
 
| description = This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.
| graphic class = Graphic_Single
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| mass base = 4
| graphic path = Things/Item/BodyPart/ArtificialOrgan
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| hp = 50
| is body part = true
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| flammability = 1.0
| label = Psychic sensitizer
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| marketvalue  = 1000
| parent name = BodyPartBase
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| tradeTags = ImplantEmpireRoyal
| path cost = 10
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| techHediffsTags = ImplantEmpireRoyal
| selectable = true
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| thingSetMakerTags = ImplantEmpireRoyal
| thing class = ThingWithComps
 
| ticker type = Never
 
| use hit points = true
 
| flammability base = 1.0
 
| market value base = 1000
 
| max hit points base = 50
 
| mass = 4
 
 
}}
 
}}
The '''Psychic Sensitizer''' is an implant in the [[Royalty DLC]] that gives a pawn that's been implanted with it a bonus of 25% [[Psychic Sensitivity]].
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The '''psychic sensitizer''' is an implant in the [[Royalty DLC]] that gives a pawn that's been implanted with it a bonus of 25% [[Psychic Sensitivity]].
  
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== Acquisition ==
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Psychic sensitizers cannot be crafted. Instead they are only available as a [[Quest]] reward and through trade, specifically from [[Empire]] traders, Empire and [[Outlander]] [[faction base]]s, and Exotic Goods traders.
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They can also be found implanted into some Imperial forces, namely [[Empire#Bestower|Bestowers]], [[Empire#Stellic warden|Stellic Wardens]], and [[Empire#Stellic defender|Stellic Defenders]]. If captured Alive, these pawns can be recruited or the implants removed to allow access to them.
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== Summary ==
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{{Stub|section=1|reason=Where does it go etc. Bring it up to standard.}}
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Once implanted, the psychic sensitizer additively increases the [[psychic sensitivity]] of the implantee by 25%. That is, a normal pawn would have their sensitivity increase from 100% to 125%, while a [[Psychically hypersensitive]] pawn would have their sensitivity increase from 180% to 205%.
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In turn this increases the neural heat of the pawn.
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{{Psychic Sensitivity Quality Table|0.25|noQuality=1}}
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=== Installation ===
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Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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If the operation fails, the part will be destroyed.
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== Analysis ==
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{{Stub|section=1|reason=Generally stubby analysis}}
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Good for psycasters, good with the psychic harmonizer, otherwise usually a detriment due to the boost in sensitivity to things like psychic drones which cause more mood debuffs.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
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[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
[[Category: Royalty]]
 

Latest revision as of 21:49, 23 February 2024

Psychic sensitizer

Psychic sensitizer

This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Archotech
Market Value
1000 Silver
Mass
4 kg
HP
50
Flammability
100%
Technical
thingSetMakerTags
ImplantEmpireRoyal
techHediffsTags
ImplantEmpireRoyal
tradeTags
ImplantEmpireRoyal


The psychic sensitizer is an implant in the Royalty DLC that gives a pawn that's been implanted with it a bonus of 25% Psychic Sensitivity.

Acquisition[edit]

Psychic sensitizers cannot be crafted. Instead they are only available as a Quest reward and through trade, specifically from Empire traders, Empire and Outlander faction bases, and Exotic Goods traders.

They can also be found implanted into some Imperial forces, namely Bestowers, Stellic Wardens, and Stellic Defenders. If captured Alive, these pawns can be recruited or the implants removed to allow access to them.

Summary[edit]

Once implanted, the psychic sensitizer additively increases the psychic sensitivity of the implantee by 25%. That is, a normal pawn would have their sensitivity increase from 100% to 125%, while a Psychically hypersensitive pawn would have their sensitivity increase from 180% to 205%.

In turn this increases the neural heat of the pawn.

  • Stat Increase
    Psychic Sensitivity +25%
    Neural Heat Limit +20
  • Installation[edit]

    Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

    Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

    If the operation fails, the part will be destroyed.

    Analysis[edit]

    Good for psycasters, good with the psychic harmonizer, otherwise usually a detriment due to the boost in sensitivity to things like psychic drones which cause more mood debuffs.