Difference between revisions of "Artificial body parts"

From RimWorld Wiki
Jump to navigation Jump to search
(→‎Stomach: new in 1.5)
 
(65 intermediate revisions by 26 users not shown)
Line 1: Line 1:
There are a variety of different body parts that can be added to pawns. Some replace damaged natural body parts, others are improvements for the original organ. Some offer implanted weaponry or additional capabilities. All damaged artificial body parts will heal over time, and they cannot become infected or scar. They can, however, be destroyed if they reach 0 hit points.<br>
+
{{imagemargin|[[File:artificial_preview.png|right]]|30px}}'''Artificial body parts''' are - as the name would imply - non-organic body parts that exist with the purpose of replacing a missing or damaged body part. There are a variety of different body parts that can be prosthetically replaced in/on pawns. Some replace damaged natural body parts, others are improvements for the original organ. Some offer implanted weaponry or additional capabilities.  
 +
 
 +
Most prostheses fall loosely under one of several categories based on tech-level and [[research]]:
 +
 
 +
* Neolithic/Medieval: Crude wooden replacements, but better than nothing
 +
* [[Prosthetics]]: "Modern" replacements that are still inferior to their natural human limb/organ, or specialized parts that come with some drawback.
 +
* [[Bionics]]: futuristic replacements, better than the original, or exact replicas that are immune to health issues.
 +
* [[Archotech]]: ultimate, futuristic replacements which cannot be crafted.
 +
 
 +
In many cases, there is not an equivalent part for every tech level - there is not always a primitive, prosthetic, bionic, and archotech version of a given part. In the case of implants, they are usually available in one form only.
 +
 
 +
== Comparison to Flesh ==
 +
Artificial parts offer some benefits over regular, fleshy counterparts:
 +
 
 +
* They are immune to certain health conditions. None can be [[Infection|infected]] or scarred, while health conditions like [[cataract]]s, [[bad back]]s, and [[heart attack]]s are prevented, depending on the part.
 +
* Injuries to artificial body parts do not cause [[pain]].
 +
 
 +
Like organic body parts, artificial parts heal naturally over time, and will be destroyed if the part reaches 0 health.
 +
 
 +
== Body Modders and Purists ==
 +
Pawns with the [[Body modder]] or [[Body purist]] [[Traits]] will either get a [[Mood]] bonus or penalty depending on how many artificial body parts they have, if any at all, while also gaining different [[Social]] opinions of other pawns, depending on if they also have artificial parts installed. Nearly every single artificial enhancement installed on a pawn is counted- from a peg leg, organ replacements, [[Royalty]]'s{{RoyaltyIcon}} glandular enhancements (healing enhancer, immunoenhancer), archotech body parts, a [[Mechlink]]{{BiotechIcon}}, and [[Anomaly]]{{AnomalyIcon}}'s flesh limbs and [[Revenant vertebrae]]. The only enhancements not considered by either trait is any levels of [[Psylink]]{{RoyaltyIcon}} and upgrades used by a Mechanitor beyond the mechlink. No clothing or equipment item is counted, specifically [[Eltex]] gear{{RoyaltyIcon}} or any psychically active [[Persona weapon]]{{ideologyIcon}}. An implanted [[xenogerm]]{{BiotechIcon}} will be counted as one single enhancement no matter how complex the xenogerm is.
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Number of<br>Enhancements !! Body Modder !! Body Modder<br>Opinion of Others !! Body Purist !! Body Purist<br>Opinion of Others
 +
|-
 +
! 0
 +
| {{--|4}} ||  0 ||  0 || 0
 +
|-
 +
! 1
 +
| {{+|4}}||{{+|8}}  ||  {{--|10}}||{{--|8}}
 +
|-
 +
! 2
 +
| {{+|7}}||{{+|16}}  ||  {{--|15}}||{{--|16}}
 +
|-
 +
! 3
 +
| {{+|9}}||{{+|24}}  ||  {{--|20}}||{{--|24}}
 +
|-
 +
! 4
 +
| {{+|11}}||{{+|32}}  ||  {{--|25}}||{{--|32}}
 +
|-
 +
! 5
 +
| {{+|12}}||{{+|40}}  ||  {{--|30}}||{{--|40}}
 +
|-
 +
! 6
 +
| {{+|13}}||{{+|40}}  ||  {{--|35}}||{{--|40}}
 +
|}
 +
 
 +
== Installation and Removal ==
 +
There are two types of artificial parts: implants and prosthetics.  Implants are attached to the natural flesh body part, while prosthetics are replacements that require the original to be removed.
 +
 
 +
Installing artificial body parts requires medical skill, with a minimum of 3 for wooden parts up to a minimum of 5 for implants. Parts can be installed regardless of if they have been researched, as the research is only required to manufacture the parts.
 +
 
 +
Most prosthetics and implants can be uninstalled freely to retrieve the item back, with the exception of [[joywire]]s, [[mindscrew]]s and [[death acidifier]]s. Artificial parts cannot be uninstalled from corpses, with the exception of the [[mechlink]]{{BiotechIcon}} which can ONLY be removed from corpses.
 +
 
 +
Artificial body parts cannot be installed on [[babies]],{{BiotechIcon}} but can be installed on [[children]].{{BiotechIcon}}
 +
 
 +
=== Part Compatibility ===
 +
Most implants are compatible with all other implants with the exception of skin glands. However, prosthetic parts cannot have other prosthetic parts or implants installed on them; a [[bionic arm]] cannot have a [[field hand]] prosthetic or [[elbow blade]] implant attached.
 +
 
 +
== Head ==
 +
=== Brain ===
 +
All brain implants are compatible and can be installed at once, even if their effects cancel each other out.
  
=== Head - Brain ===
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects !! Removable
+
! Name !! Type !! Effects
 
|-
 
|-
 
| [[Joywire]] || Implant ||  
 
| [[Joywire]] || Implant ||  
 
* +30 mood buff
 
* +30 mood buff
 
* -20% Consciousness
 
* -20% Consciousness
|| ?
+
* Cannot be removed
 
|-
 
|-
 
| [[Painstopper]] || Implant ||
 
| [[Painstopper]] || Implant ||
 
* Pain x0%
 
* Pain x0%
|| ?
 
 
|-
 
|-
| [[Circadian assistant]] || Implant ||  
+
| {{RoyaltyIcon}} [[Circadian assistant]] || Implant ||  
* -20% Rest fall rate (less rest time needed)
+
* -20% Rest fall rate (awake longer)
|| ?
+
* Susceptible to [[Ailments#Brain_shock|brain shock]]
 
|-
 
|-
| [[Circadian half-cycler]] || Implant ||  
+
| {{RoyaltyIcon}} [[Circadian half-cycler]] || Implant ||  
 
* Never sleep
 
* Never sleep
 
* -15% Consciousness
 
* -15% Consciousness
|| ?
+
* Susceptible to [[Ailments#Brain_shock|brain shock]]
 
|-
 
|-
| [[Learning assistant]] || Implant ||  
+
| {{RoyaltyIcon}} [[Learning assistant]] || Implant ||  
 
* Global Learning Factor +20%  
 
* Global Learning Factor +20%  
|| Yes
+
* Susceptible to [[Ailments#Brain_shock|brain shock]]
 
|-
 
|-
| [[Mindscrew]] || Implant ||  
+
| {{RoyaltyIcon}} [[Mindscrew]] || Implant ||  
 
* +20% pain  
 
* +20% pain  
|| ?
+
* Cannot be removed
 
|-
 
|-
| [[Neurocalculator]] || Implant ||  
+
| {{RoyaltyIcon}} [[Neurocalculator]] || Implant ||  
* Research Speed + 20%  
+
* Research Speed +20%  
|| ?
+
* Susceptible to [[Ailments#Brain_shock|brain shock]]
 
|-
 
|-
| [[Psychic harmonizer]] || Implant ||  
+
| {{RoyaltyIcon}} [[Psychic harmonizer]] || Implant ||  
 
* This pawn's mood affects others nearby  
 
* This pawn's mood affects others nearby  
|| ?
+
* Effect scales with both implantee and target [[Psychic Sensitivity]]
 
|-
 
|-
| [[Psychic reader]] || Implant ||  
+
| {{RoyaltyIcon}} [[Psychic reader]] || Implant ||  
 
* Negotiation Ability +50%  
 
* Negotiation Ability +50%  
|| ?
+
* [[Trade Price Improvement]] +10%
 +
* Both effects scale with [[Psychic Sensitivity]]
 
|-
 
|-
| [[Psychic sensitizer]] || Implant ||  
+
| {{RoyaltyIcon}} [[Psychic sensitizer]] || Implant ||  
 
* Psychic Sensitivity +25%  
 
* Psychic Sensitivity +25%  
|| ?
 
|-
 
 
|}
 
|}
  
=== Head - Eyes ===
+
=== Eyes ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects !! Removable
+
! Name !! Type !! Effects
 
|-
 
|-
 
| [[Archotech eye]] || Prosthetic ||
 
| [[Archotech eye]] || Prosthetic ||
 
* 150% efficiency
 
* 150% efficiency
|| Yes
 
 
|-
 
|-
 
| [[Bionic eye]] || Prosthetic ||
 
| [[Bionic eye]] || Prosthetic ||
 
* 125% efficiency
 
* 125% efficiency
|| Yes
 
|-
 
 
|}
 
|}
=== Head - Ears ===
+
 
 +
=== Ears ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects !! Removable
+
! Name !! Type !! Effects
 
|-
 
|-
 
| [[Bionic ear]] || Prosthetic ||
 
| [[Bionic ear]] || Prosthetic ||
 
* 125% efficiency
 
* 125% efficiency
|| Yes
 
 
|-
 
|-
 
| [[Cochlear implant]] || Prosthetic ||
 
| [[Cochlear implant]] || Prosthetic ||
 
* 65% efficiency
 
* 65% efficiency
|| Yes
 
|-
 
 
|}
 
|}
=== Headwear - Nose ===
+
 
 +
=== Nose ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects !! Removable
+
! Name !! Type !! Effects
 
|-
 
|-
| [[Aesthetic nose]] || Prosthetic/Implant ||  
+
| {{RoyaltyIcon}} [[Aesthetic nose]] || Prosthetic{{ref label|Nose|1}} ||  
 
* Beauty +1  
 
* Beauty +1  
|| Yes
 
 
|-
 
|-
| [[Gastro-analyzer]] || Implant ||  
+
| {{RoyaltyIcon}} [[Gastro-analyzer]] || Implant ||  
 
* Cooking speed +5.0
 
* Cooking speed +5.0
|| ?
 
|-
 
 
|}
 
|}
=== Head - Mouth ===
+
{{note|Nose|1}} The aesthetic nose can be installed when a nose is missing, but has a remove option similar to implants. This allows it to leave behind a fully healed nose when uninstalled, even if the nose was missing before it was installed.
 +
=== Mouth ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects !! Removable
+
! Name !! Type !! Effects
 
|-
 
|-
 
| [[Denture]] || Prosthetic ||
 
| [[Denture]] || Prosthetic ||
 
* 80% efficiency
 
* 80% efficiency
|| Yes
+
* cannot have a tongue
 
|-
 
|-
| [[Venom fangs]] || Weapon ||  
+
| [[Bionic jaw]] || Prosthetic ||  
* 22% Armor Penetration
+
* 125% efficiency
* 7.5 melee dps
 
|| ?
 
 
|-
 
|-
| [[Aesthetic shaper]] || Implant ||  
+
| [[Bionic tongue]] || Prosthetic{{ref label|Tongue|1}} ||  
* +1 Beauty
+
* 100% efficiency
|| no
 
 
|-
 
|-
 +
| {{RoyaltyIcon}} [[Venom fangs]] || Implant ||
 +
* toxic bite attack:
 +
:- 15 damage
 +
:- 2 second attack
 +
:- 22% Armor Penetration
 +
:- Toxic buildup in enemy
 
|}
 
|}
 +
{{note|Tongue|1}} The bionic tongue cannot be installed without a jaw, despite being able to have a natural tongue without a jaw.
  
=== Body - Arms ===
+
== Limbs ==
 +
=== Arms ===
 +
All arms except for the drill arm replace everything from the shoulder down.  The drill arm requires a functional shoulder to attach to.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects !! Removable
+
! Name !! Type !! Effects
 
|-
 
|-
 
| [[Archotech arm]] || Prosthetic ||  
 
| [[Archotech arm]] || Prosthetic ||  
 
* 150% Part efficiency
 
* 150% Part efficiency
* 14 damage punch attack
+
* 14 damage punch
 +
:- 2 second attack
 
* 21% Armor Penetration
 
* 21% Armor Penetration
* 7.0 melee dps
 
|| Yes
 
 
|-
 
|-
 
| [[Bionic arm]] || Prosthetic ||  
 
| [[Bionic arm]] || Prosthetic ||  
 
* 125% Part efficiency
 
* 125% Part efficiency
* 12 damage punch attack
+
* 12 damage punch
|| Yes
+
:- 2 second attack
|-
 
| [[Power claw]] || Prosthetic/Weapon ||
 
* -8% Moving
 
* 18 sharp damage
 
* 33% Armor Penetration
 
* 11.0 melee dps
 
|| ?
 
 
|-
 
|-
 
| [[Prosthetic arm]] || Prosthetic ||
 
| [[Prosthetic arm]] || Prosthetic ||
 
* 50% efficiency
 
* 50% efficiency
|| Yes
+
* 8.2 damage punch (same as default)
 +
:- 2 second attack
 
|-
 
|-
| [[Drill arm]] || Prosthetic/Weapon ||  
+
| {{RoyaltyIcon}} [[Drill arm]] || Prosthetic ||  
 
* +70% Deep Drilling Speed
 
* +70% Deep Drilling Speed
 
* +160% Mining Speed
 
* +160% Mining Speed
* -8% Moving speed
+
* -8% Movement speed
* 20% Armor Penetration
+
* stabbing attack:
* 6.5 melee damage per second
+
:- 13 damage
|| ?
+
:- 2 second attack
 +
:- 20% Armor Penetration
 +
|-
 +
| {{RoyaltyIcon}} [[Elbow blade]] || Implant ||
 +
* cut attack:
 +
:- 18 damage
 +
:- 2 second attack
 +
:- 27% Armor Penetration
 +
|-
 +
| {{AnomalyIcon}} [[Flesh tentacle]] || Mutation ||
 +
* 120% efficiency
 +
* 8.2 damage punch (same as default)
 +
* Beauty -1
 +
* Inflicts {{Thought|desc=Get this thing off of me!|label=Flesh tentacle|value=-6|stack=2}} debuff, disabled if pawn is [[Inhumanized]] or a [[Body modder]].
 +
* Removal causes a [[Fleshbeast]]{{AnomalyIcon}} to spawn.
 +
|-
 +
| {{AnomalyIcon}} [[Flesh whip]] || Mutation ||
 +
* 20.5 damage cut
 +
* Beauty -1
 +
* Inflicts {{Thought|desc=It never stops squirming. I hate it.|label=Flesh whip|value=-6|stack=2}} debuff, disabled if pawn is [[Inhumanized]] or a [[Body modder]].
 +
* Removal causes a [[Fleshbeast]]{{AnomalyIcon}} to spawn.
 +
|}
 +
 
 +
=== Hands ===
 +
{| class="wikitable sortable"
 +
|-
 +
! Name !! Type !! Effects
 +
|-
 +
| [[Wooden hand]] || Prosthetic ||
 +
* 60% Part efficiency
 +
* cannot punch
 
|-
 
|-
| [[Elbow blade]] || Weapon ||  
+
| [[Power claw]] || Prosthetic ||
* 27% Armor Penetration
+
* -8% Movement speed
* 9.0 melee dps
+
* Scratch attack:
|| ?
+
:- 22 damage
 +
:- 2 second attack
 +
:- 33% Armor Penetration
 
|-
 
|-
| [[Field hand]] || Prosthetic/Weapon ||  
+
| {{RoyaltyIcon}} [[Field hand]] || Prosthetic ||  
* Plant work speed + 160%
+
* Plant work speed +160%
* Moving -8%
+
* -8% Movement speed
 +
* 9 damage punch
 +
:- 2 second attack
 
* 13% Armor Penetration
 
* 13% Armor Penetration
* 4.5 melee dps
 
|| ?
 
|-
 
| [[Hand talon]] || Weapon ||
 
* 15% Armor Penetration
 
* 10.00 melee dps
 
|| ?
 
 
|-
 
|-
| [[Venom talon]] || Weapon ||  
+
| {{RoyaltyIcon}} [[Hand talon]] || Implant ||  
* 15% Armor Penetration
+
* Scratch attack:
* 7.33 melee dps
+
: 15 damage
|| No
+
:- 1.5 second attack
 +
:- 15% Armor Penetration  
 
|-
 
|-
 +
| {{RoyaltyIcon}} [[Venom talon]] || Implant ||
 +
* toxic scratch attack:
 +
:- 11 damage
 +
:- 1.5 second attack
 +
:- 15% Armor Penetration
 +
:- Toxic buildup in enemy
 
|}
 
|}
=== Body - Legs ===
+
=== Legs ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects !! Removable
+
! Name !! Type !! Effects
 
|-
 
|-
 
| [[Archotech leg]] || Prosthetic ||
 
| [[Archotech leg]] || Prosthetic ||
 
* 150% efficiency
 
* 150% efficiency
|| Yes
 
 
|-
 
|-
 
| [[Bionic leg]] || Prosthetic ||
 
| [[Bionic leg]] || Prosthetic ||
 
* 125% efficiency
 
* 125% efficiency
|| Yes
 
 
|-
 
|-
 
| [[Prosthetic leg]] || Prosthetic ||
 
| [[Prosthetic leg]] || Prosthetic ||
 
* 85% efficiency
 
* 85% efficiency
|| Yes
 
 
|-
 
|-
 
| [[Peg leg]] || Prosthetic ||
 
| [[Peg leg]] || Prosthetic ||
 
* 60% efficiency
 
* 60% efficiency
|| Yes
 
 
|-
 
|-
| [[Wooden foot]] || Prosthetic ||
+
| [[Wooden foot]] || Prosthetic (foot only) ||
 
* 80% efficiency
 
* 80% efficiency
|| Yes
 
|-
 
| [[Knee spike]] || Weapon ||
 
* 38% Armor penetration
 
* 8.46 melee dps
 
|| Yes
 
 
|-
 
|-
 +
| {{RoyaltyIcon}} [[Knee spike]] || Implant ||
 +
* stab attack:
 +
:- 22 damage
 +
:- 2.6 second attack
 +
:- 38% Armor penetration
 
|}
 
|}
=== Body - Stomach ===
+
 
 +
== Body ==
 +
=== Stomach ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects !! Removable
+
! Name !! Type !! Effects
 
|-
 
|-
 
| [[Bionic stomach]] || Prosthetic ||
 
| [[Bionic stomach]] || Prosthetic ||
 
* 125% efficiency
 
* 125% efficiency
|| Yes
+
* [[Food poisoning]] chance x 50%
 +
* Prevents [[gut worms]]
 
|-
 
|-
| [[Detoxifier stomach]] || Prosthetic ||  
+
| {{RoyaltyIcon}} [[Nuclear stomach]] || Prosthetic ||  
* Food Poisoning chance x0%  
+
* 125% efficiency
|| Yes
 
|-
 
| [[Nuclear stomach]] || Prosthetic ||
 
 
* Hunger Rate x 25%
 
* Hunger Rate x 25%
* Food Poisoning chance x0%
+
* Prevents [[gut worms]] and [[food poisoning]]
|| Yes
+
* [[EMP]] damage causes [[vomiting]]
 +
* Chance to inflict [[cancer]] on a regular basis
 
|-
 
|-
| [[Reprocessor stomach]]  || Prosthetic ||  
+
| {{RoyaltyIcon}} [[Reprocessor stomach]]  || Prosthetic ||  
 +
* 125% efficiency
 
* Hunger Rate x 75%
 
* Hunger Rate x 75%
|| Yes
+
* Prevents [[gut worms]]
 +
* [[EMP]] damage causes [[vomiting]]
 
|-
 
|-
 +
| {{RoyaltyIcon}} [[Sterilizing stomach]] || Prosthetic ||
 +
* 125% efficiency
 +
* Prevents [[gut worms]] and [[food poisoning]]
 +
* [[EMP]] damage causes [[vomiting]]
 
|-
 
|-
 +
| {{AnomalyIcon}} [[Fleshmass stomach]] || Mutation ||
 +
* 100% efficiency
 +
* Pain +8%
 +
* Prevents [[gut worms]] and [[food poisoning]]
 
|}
 
|}
  
=== Body - Organs ===
+
=== Heart ===
 +
The heart pumps blood through the body. Pawns require a heart to survive, and will die instantly if it is removed or destroyed.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects !! Removable
+
! Name !! Type !! Effects
 +
|-
 +
| [[Heart]] || Natural ||
 +
* 100% efficiency
 
|-
 
|-
 
| [[Bionic heart]] || Prosthetic ||  
 
| [[Bionic heart]] || Prosthetic ||  
* 150% Efficiency
+
* 125% efficiency
|| Yes
+
* Prevents [[artery blockage]]s and [[heart attack]]s
 
|-
 
|-
| [[Heart]] || Natural Organ ||  
+
| [[Prosthetic heart]] || Prosthetic ||
* Pumps blood through the body
+
* 80% efficiency
|| Yes
+
* Prevents [[artery blockage]]s and [[heart attack]]s
 
|-
 
|-
| [[Kidney]] || Natural Organ ||
+
|}
* Filters toxins and pathogens from blood
+
 
|| Yes
+
=== Lungs ===
 +
The lungs transfer gasses from the air to the blood. Pawns require at least one lung to survive, and will die instantly if their last one is removed or destroyed.
 +
{| class="wikitable sortable"
 
|-
 
|-
| [[Liver]] || Natural Organ ||
+
! Name !! Type !! Effects
* Filters toxins from the blood
 
|| Yes
 
 
|-
 
|-
| [[Lung]] || Natural Organ ||  
+
| [[Lung]] (x2)|| Natural ||  
* Transfers gasses from the air to the blood
+
* 100% efficiency
|| Yes
+
|-
 +
| {{BiotechIcon}} [[Detoxifier lung]] || Prosthetic ||
 +
* 110% efficiency
 +
* Provides 60% [[Toxic Environment Resistance]]
 +
* Prevents [[lung rot]]
 +
* Negates [[acidic smog]] irritation
 +
|}
 +
 
 +
=== Kidneys ===
 +
The kidneys filter toxins and pathogens from blood. Pawns require at least one kidney to survive, and will die instantly if their last one is removed or destroyed.
 +
{| class="wikitable sortable"
 
|-
 
|-
| [[Prosthetic heart]] || Prosthetic ||
+
! Name !! Type !! Effects
* 80% efficiency
 
|| Yes
 
 
|-
 
|-
| [[Coagulator]] || Implant ||  
+
| [[Kidney]] (x2)|| Natural ||  
* Total bleed factor 50%
+
* 100% efficiency
|| ?
 
 
|-
 
|-
| [[Immunoenhancer]] || Implant ||  
+
| {{RoyaltyIcon}} [[Immunoenhancer]] || Implant ||  
* Replaces a Kidney with a highly efficient version
+
* +8% [[Immunity Gain Speed]]
|| ?
+
* each kidney can have one of these
 
|-
 
|-
| [[Love enhancer]] || Implant ||  
+
| {{BiotechIcon}} [[Detoxifier kidney]] || Prosthetic ||
* Provide more joy to romantic partners
+
* 110% efficiency
|| ?
+
* Provides 50% [[Toxic Resistance]]
 
|-
 
|-
 
|}
 
|}
  
=== Body - Skin and Body ===
+
=== Liver ===
 +
The liver filters toxins and synthesizes various necessary biochemicals. Pawns require a liver to survive, and will die instantly if it is removed or destroyed.</br>
 +
There are currently no artificial livers in the game, but organic ones can be harvested and replaced.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects !! Removable
+
! Name !! Type !! Effects
 
|-
 
|-
| [[Armorskin gland]] || Implant ||
+
| [[Liver]] || Natural ||  
* Armor - Blunt +20%
+
* 100% efficiency
* Armor - Heat +40%
 
* Armor - Sharp +52%
 
* Beauty -1.0
 
* Moving x 90%
 
|| No
 
 
|-
 
|-
| [[Stoneskin gland]] || Implant ||
+
|}
* Armor - Blunt +30%
+
 
* Armor - Heat +50%
+
=== Torso ===
* Armor - Sharp + 70%
+
All torso implants can be installed at the same time, and are compatible with spinal prosthetics.
* Beauty -2.00
+
{| class="wikitable sortable"
* Movement x 85%
 
|| No
 
 
|-
 
|-
| [[Toughskin gland]] || Implant ||
+
! Name !! Type !! Effects
* Armor - Blunt +10%
 
* Armor - Heat +30%
 
* Armor - Sharp +35%
 
* Movement x 95%
 
|| No
 
 
|-
 
|-
 
| [[Death acidifier]] || Implant ||
 
| [[Death acidifier]] || Implant ||
 
* Destroys all carried gear upon death
 
* Destroys all carried gear upon death
|| No
+
* Cannot be removed
 
|-
 
|-
| [[Bionic spine]] || Prosthetic ||
+
| [[Bionic spine]] || Prosthetic (spine) ||
 
* 100% efficiency
 
* 100% efficiency
* Cures/prevents [[Bad back]]
+
* Prevents the [[bad back]] condition
|| Yes
 
 
|-
 
|-
| [[Healing enhancer]] || Implant ||  
+
| {{RoyaltyIcon}} [[Healing enhancer]] || Implant ||  
 
* Natural Healing Factor x 150%
 
* Natural Healing Factor x 150%
|| ?
 
 
|-
 
|-
 +
| {{RoyaltyIcon}} [[Aesthetic shaper]] || Implant ||
 +
* Beauty +1
 +
|-
 +
| {{RoyaltyIcon}} [[Coagulator]] || Implant ||
 +
* Total bleed factor x 50%
 +
|-
 +
| {{RoyaltyIcon}} [[Love enhancer]] || Implant ||
 +
* Provide more joy to romantic partners
 +
|-
 +
| {{AnomalyIcon}} [[Revenant vertebrae]] || Prosthetic (spine) ||
 +
* 100% efficiency
 +
* Grants [[Revenant Invisibility]] ability
 +
* Prevents the [[bad back]] condition
 +
|}
 +
 +
=== Skin ===
 +
All skin implants are mutually exclusive and cannot be installed together.
 +
{| class="wikitable sortable"
 +
|-
 +
! Name !! Type !! Effects
 +
|-
 +
| {{RoyaltyIcon}} [[Toughskin gland]] || Implant ||
 +
* Armor - Blunt +10%
 +
* Armor - Heat +30%
 +
* Armor - Sharp +35%
 +
* Movement x 95%
 +
|-
 +
| {{RoyaltyIcon}} [[Armorskin gland]] || Implant ||
 +
* Armor - Blunt +20%
 +
* Armor - Heat +40%
 +
* Armor - Sharp +52%
 +
* Beauty -1
 +
* Moving x 90%
 +
|-
 +
| {{RoyaltyIcon}} [[Stoneskin gland]] || Implant ||
 +
* Armor - Blunt +30%
 +
* Armor - Heat +50%
 +
* Armor - Sharp +70%
 +
* Beauty -2
 +
* Movement x 85%
 
|}
 
|}
 +
 +
== Version history ==
 +
* [[Version/0.7.581|0.7.581]] - Artificial body part system added.
 +
 +
{{nav|body parts|wide}}
 +
[[Category:Body Part|#Artificial body parts]]

Latest revision as of 14:59, 15 November 2024

Artificial preview.png

Artificial body parts are - as the name would imply - non-organic body parts that exist with the purpose of replacing a missing or damaged body part. There are a variety of different body parts that can be prosthetically replaced in/on pawns. Some replace damaged natural body parts, others are improvements for the original organ. Some offer implanted weaponry or additional capabilities.

Most prostheses fall loosely under one of several categories based on tech-level and research:

  • Neolithic/Medieval: Crude wooden replacements, but better than nothing
  • Prosthetics: "Modern" replacements that are still inferior to their natural human limb/organ, or specialized parts that come with some drawback.
  • Bionics: futuristic replacements, better than the original, or exact replicas that are immune to health issues.
  • Archotech: ultimate, futuristic replacements which cannot be crafted.

In many cases, there is not an equivalent part for every tech level - there is not always a primitive, prosthetic, bionic, and archotech version of a given part. In the case of implants, they are usually available in one form only.

Comparison to Flesh[edit]

Artificial parts offer some benefits over regular, fleshy counterparts:

  • They are immune to certain health conditions. None can be infected or scarred, while health conditions like cataracts, bad backs, and heart attacks are prevented, depending on the part.
  • Injuries to artificial body parts do not cause pain.

Like organic body parts, artificial parts heal naturally over time, and will be destroyed if the part reaches 0 health.

Body Modders and Purists[edit]

Pawns with the Body modder or Body purist Traits will either get a Mood bonus or penalty depending on how many artificial body parts they have, if any at all, while also gaining different Social opinions of other pawns, depending on if they also have artificial parts installed. Nearly every single artificial enhancement installed on a pawn is counted- from a peg leg, organ replacements, Royalty'sContent added by the Royalty DLC glandular enhancements (healing enhancer, immunoenhancer), archotech body parts, a MechlinkContent added by the Biotech DLC, and AnomalyContent added by the Anomaly DLC's flesh limbs and Revenant vertebrae. The only enhancements not considered by either trait is any levels of PsylinkContent added by the Royalty DLC and upgrades used by a Mechanitor beyond the mechlink. No clothing or equipment item is counted, specifically Eltex gearContent added by the Royalty DLC or any psychically active Persona weaponContent added by the Ideology DLC. An implanted xenogermContent added by the Biotech DLC will be counted as one single enhancement no matter how complex the xenogerm is.

Number of
Enhancements
Body Modder Body Modder
Opinion of Others
Body Purist Body Purist
Opinion of Others
0 −4 0 0 0
1 +4 +8 −10 −8
2 +7 +16 −15 −16
3 +9 +24 −20 −24
4 +11 +32 −25 −32
5 +12 +40 −30 −40
6 +13 +40 −35 −40

Installation and Removal[edit]

There are two types of artificial parts: implants and prosthetics. Implants are attached to the natural flesh body part, while prosthetics are replacements that require the original to be removed.

Installing artificial body parts requires medical skill, with a minimum of 3 for wooden parts up to a minimum of 5 for implants. Parts can be installed regardless of if they have been researched, as the research is only required to manufacture the parts.

Most prosthetics and implants can be uninstalled freely to retrieve the item back, with the exception of joywires, mindscrews and death acidifiers. Artificial parts cannot be uninstalled from corpses, with the exception of the mechlinkContent added by the Biotech DLC which can ONLY be removed from corpses.

Artificial body parts cannot be installed on babies,Content added by the Biotech DLC but can be installed on children.Content added by the Biotech DLC

Part Compatibility[edit]

Most implants are compatible with all other implants with the exception of skin glands. However, prosthetic parts cannot have other prosthetic parts or implants installed on them; a bionic arm cannot have a field hand prosthetic or elbow blade implant attached.

Head[edit]

Brain[edit]

All brain implants are compatible and can be installed at once, even if their effects cancel each other out.

Name Type Effects
Joywire Implant
  • +30 mood buff
  • -20% Consciousness
  • Cannot be removed
Painstopper Implant
  • Pain x0%
Content added by the Royalty DLC Circadian assistant Implant
  • -20% Rest fall rate (awake longer)
  • Susceptible to brain shock
Content added by the Royalty DLC Circadian half-cycler Implant
  • Never sleep
  • -15% Consciousness
  • Susceptible to brain shock
Content added by the Royalty DLC Learning assistant Implant
Content added by the Royalty DLC Mindscrew Implant
  • +20% pain
  • Cannot be removed
Content added by the Royalty DLC Neurocalculator Implant
Content added by the Royalty DLC Psychic harmonizer Implant
  • This pawn's mood affects others nearby
  • Effect scales with both implantee and target Psychic Sensitivity
Content added by the Royalty DLC Psychic reader Implant
Content added by the Royalty DLC Psychic sensitizer Implant
  • Psychic Sensitivity +25%

Eyes[edit]

Name Type Effects
Archotech eye Prosthetic
  • 150% efficiency
Bionic eye Prosthetic
  • 125% efficiency

Ears[edit]

Name Type Effects
Bionic ear Prosthetic
  • 125% efficiency
Cochlear implant Prosthetic
  • 65% efficiency

Nose[edit]

Name Type Effects
Content added by the Royalty DLC Aesthetic nose Prosthetic[1]
  • Beauty +1
Content added by the Royalty DLC Gastro-analyzer Implant
  • Cooking speed +5.0

^1 The aesthetic nose can be installed when a nose is missing, but has a remove option similar to implants. This allows it to leave behind a fully healed nose when uninstalled, even if the nose was missing before it was installed.

Mouth[edit]

Name Type Effects
Denture Prosthetic
  • 80% efficiency
  • cannot have a tongue
Bionic jaw Prosthetic
  • 125% efficiency
Bionic tongue Prosthetic[1]
  • 100% efficiency
Content added by the Royalty DLC Venom fangs Implant
  • toxic bite attack:
- 15 damage
- 2 second attack
- 22% Armor Penetration
- Toxic buildup in enemy

^1 The bionic tongue cannot be installed without a jaw, despite being able to have a natural tongue without a jaw.

Limbs[edit]

Arms[edit]

All arms except for the drill arm replace everything from the shoulder down. The drill arm requires a functional shoulder to attach to.

Name Type Effects
Archotech arm Prosthetic
  • 150% Part efficiency
  • 14 damage punch
- 2 second attack
  • 21% Armor Penetration
Bionic arm Prosthetic
  • 125% Part efficiency
  • 12 damage punch
- 2 second attack
Prosthetic arm Prosthetic
  • 50% efficiency
  • 8.2 damage punch (same as default)
- 2 second attack
Content added by the Royalty DLC Drill arm Prosthetic
  • +70% Deep Drilling Speed
  • +160% Mining Speed
  • -8% Movement speed
  • stabbing attack:
- 13 damage
- 2 second attack
- 20% Armor Penetration
Content added by the Royalty DLC Elbow blade Implant
  • cut attack:
- 18 damage
- 2 second attack
- 27% Armor Penetration
Content added by the Anomaly DLC Flesh tentacle Mutation
  • 120% efficiency
  • 8.2 damage punch (same as default)
  • Beauty -1
  • Inflicts −6 Flesh tentacle mood debuff, disabled if pawn is Inhumanized or a Body modder.
  • Removal causes a FleshbeastContent added by the Anomaly DLC to spawn.
Content added by the Anomaly DLC Flesh whip Mutation

Hands[edit]

Name Type Effects
Wooden hand Prosthetic
  • 60% Part efficiency
  • cannot punch
Power claw Prosthetic
  • -8% Movement speed
  • Scratch attack:
- 22 damage
- 2 second attack
- 33% Armor Penetration
Content added by the Royalty DLC Field hand Prosthetic
  • Plant work speed +160%
  • -8% Movement speed
  • 9 damage punch
- 2 second attack
  • 13% Armor Penetration
Content added by the Royalty DLC Hand talon Implant
  • Scratch attack:
15 damage
- 1.5 second attack
- 15% Armor Penetration
Content added by the Royalty DLC Venom talon Implant
  • toxic scratch attack:
- 11 damage
- 1.5 second attack
- 15% Armor Penetration
- Toxic buildup in enemy

Legs[edit]

Name Type Effects
Archotech leg Prosthetic
  • 150% efficiency
Bionic leg Prosthetic
  • 125% efficiency
Prosthetic leg Prosthetic
  • 85% efficiency
Peg leg Prosthetic
  • 60% efficiency
Wooden foot Prosthetic (foot only)
  • 80% efficiency
Content added by the Royalty DLC Knee spike Implant
  • stab attack:
- 22 damage
- 2.6 second attack
- 38% Armor penetration

Body[edit]

Stomach[edit]

Name Type Effects
Bionic stomach Prosthetic
Content added by the Royalty DLC Nuclear stomach Prosthetic
Content added by the Royalty DLC Reprocessor stomach Prosthetic
Content added by the Royalty DLC Sterilizing stomach Prosthetic
Content added by the Anomaly DLC Fleshmass stomach Mutation

Heart[edit]

The heart pumps blood through the body. Pawns require a heart to survive, and will die instantly if it is removed or destroyed.

Name Type Effects
Heart Natural
  • 100% efficiency
Bionic heart Prosthetic
Prosthetic heart Prosthetic

Lungs[edit]

The lungs transfer gasses from the air to the blood. Pawns require at least one lung to survive, and will die instantly if their last one is removed or destroyed.

Name Type Effects
Lung (x2) Natural
  • 100% efficiency
Content added by the Biotech DLC Detoxifier lung Prosthetic

Kidneys[edit]

The kidneys filter toxins and pathogens from blood. Pawns require at least one kidney to survive, and will die instantly if their last one is removed or destroyed.

Name Type Effects
Kidney (x2) Natural
  • 100% efficiency
Content added by the Royalty DLC Immunoenhancer Implant
Content added by the Biotech DLC Detoxifier kidney Prosthetic

Liver[edit]

The liver filters toxins and synthesizes various necessary biochemicals. Pawns require a liver to survive, and will die instantly if it is removed or destroyed.
There are currently no artificial livers in the game, but organic ones can be harvested and replaced.

Name Type Effects
Liver Natural
  • 100% efficiency

Torso[edit]

All torso implants can be installed at the same time, and are compatible with spinal prosthetics.

Name Type Effects
Death acidifier Implant
  • Destroys all carried gear upon death
  • Cannot be removed
Bionic spine Prosthetic (spine)
  • 100% efficiency
  • Prevents the bad back condition
Content added by the Royalty DLC Healing enhancer Implant
  • Natural Healing Factor x 150%
Content added by the Royalty DLC Aesthetic shaper Implant
  • Beauty +1
Content added by the Royalty DLC Coagulator Implant
  • Total bleed factor x 50%
Content added by the Royalty DLC Love enhancer Implant
  • Provide more joy to romantic partners
Content added by the Anomaly DLC Revenant vertebrae Prosthetic (spine)

Skin[edit]

All skin implants are mutually exclusive and cannot be installed together.

Name Type Effects
Content added by the Royalty DLC Toughskin gland Implant
  • Armor - Blunt +10%
  • Armor - Heat +30%
  • Armor - Sharp +35%
  • Movement x 95%
Content added by the Royalty DLC Armorskin gland Implant
  • Armor - Blunt +20%
  • Armor - Heat +40%
  • Armor - Sharp +52%
  • Beauty -1
  • Moving x 90%
Content added by the Royalty DLC Stoneskin gland Implant
  • Armor - Blunt +30%
  • Armor - Heat +50%
  • Armor - Sharp +70%
  • Beauty -2
  • Movement x 85%

Version history[edit]

  • 0.7.581 - Artificial body part system added.