Difference between revisions of "Neurocalculator"
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− | {{Royalty}} | + | {{Royalty}}{{infobox main| |
− | {{ | + | | name = Neurocalculator |
− | | image = | + | | image = Health item bionic.png|Neurocalculator |
− | | | + | | type = Medical Items |
− | | | + | | type2 = Body Parts |
+ | | tech level = Spacer | ||
| description = A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain. | | description = A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain. | ||
− | | | + | | production facility 1 = Fabrication bench |
− | | | + | | skill 1 = Crafting |
− | | | + | | skill 1 level = 8 |
− | | | + | | research = Neural computation |
− | | | + | | resource 1 = plasteel |
− | | | + | | resource 1 amount = 15 |
− | | | + | | resource 2 = advanced component |
− | | | + | | resource 2 amount = 4 |
− | | | + | | work to make = 26000 |
− | | | + | | mass base = 4 |
− | | flammability | + | | hp = 50 |
− | | | + | | flammability = 1.0 |
− | | | + | | marketvalue = 1030 |
− | | | + | | thingSetMakerTags = RewardStandardLowFreq |
+ | | tradeTags = Bionic, ImplantEmpireCommon | ||
+ | | techHediffsTags = Advanced, ImplantEmpireCommon | ||
}} | }} | ||
− | The '''Neurocalculator''' gives | + | The '''Neurocalculator''' is an [[artificial body part]] added by the [[Royalty DLC]] that gives an implanted pawn a bonus of {{+|20%}} [[Research Speed]], while also making them vulnerable to [[brain shock]]. |
− | + | == Acquisition == | |
+ | {{Acquisition}} | ||
+ | == Summary == | ||
+ | {{stub|section=1|reason=Summary generally. Order of operation to the benefit, stacking, implant location}} | ||
+ | |||
+ | {{+|20%}} [[Research Speed]] | ||
+ | |||
+ | When a pawn with this implant is shocked with [[EMP]] they will receive [[brain shock]], knocking them unconscious temporarily. | ||
+ | |||
+ | === Installation === | ||
+ | Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
+ | |||
+ | Removing the part requires {{ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
+ | |||
+ | If the operation fails, the part will be destroyed. | ||
+ | |||
+ | == Analysis == | ||
+ | {{Stub|section=1|reason=General. Value proposition/rush/prioritization/comparison to other alternatives/}} | ||
+ | |||
+ | The neurocalculator's main benefits are the 20% bonus research speed bonus and the mood buff that transhumanists receive. Due to this, it should only be installed on colonists that conduct [[research]] or use the [[Ground-penetrating scanner|ground-penetrating]] or [[long-range mineral scanner]]. It has no effect on [[hacking speed]].{{IdeologyIcon}} | ||
+ | |||
+ | The [[brain shock]] effect can either be a negative or a positive. A melee pawn that is sensitive to [[EMP]] is significantly less useful as a melee blocker or way to lock down mechanoids, and significantly more likely to die. Meanwhile, a [[painstopper|painstopped]] pawn or a [[slave]]{{IdeologyIcon}} that is sensitive to EMP has a way to reliably down them with no risk of death. | ||
+ | |||
+ | It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery. | ||
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
− | + | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] | |
− | [[Category: |
Latest revision as of 01:16, 12 November 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Neurocalculator
A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Neural computation
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Neurocalculator is an artificial body part added by the Royalty DLC that gives an implanted pawn a bonus of +20% Research Speed, while also making them vulnerable to brain shock.
Acquisition[edit]
Neurocalculators can be crafted at a fabrication bench once the neural computation research project has been completed. Note that this research requires a techprint. Each requires 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Summary generally. Order of operation to the benefit, stacking, implant location. |
+20% Research Speed
When a pawn with this implant is shocked with EMP they will receive brain shock, knocking them unconscious temporarily.
Installation[edit]
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.
If the operation fails, the part will be destroyed.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. Value proposition/rush/prioritization/comparison to other alternatives/. |
The neurocalculator's main benefits are the 20% bonus research speed bonus and the mood buff that transhumanists receive. Due to this, it should only be installed on colonists that conduct research or use the ground-penetrating or long-range mineral scanner. It has no effect on hacking speed.
The brain shock effect can either be a negative or a positive. A melee pawn that is sensitive to EMP is significantly less useful as a melee blocker or way to lock down mechanoids, and significantly more likely to die. Meanwhile, a painstopped pawn or a slave that is sensitive to EMP has a way to reliably down them with no risk of death.
It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery.