Difference between revisions of "Neurocalculator"

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{{Royalty}}{{Stub}}{{infobox main|
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{{Royalty}}{{infobox main|
 
| name = Neurocalculator
 
| name = Neurocalculator
 
| image = Health item bionic.png|Neurocalculator
 
| image = Health item bionic.png|Neurocalculator
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
 +
| tech level = Spacer
 
| description = A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.
 
| description = A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.
 
| production facility 1 = Fabrication bench
 
| production facility 1 = Fabrication bench
Line 22: Line 23:
 
| techHediffsTags = Advanced, ImplantEmpireCommon
 
| techHediffsTags = Advanced, ImplantEmpireCommon
 
}}
 
}}
The '''Neurocalculator''' gives a pawn that's been implanted with it a bonus of +20% [[Research Speed]].
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The '''Neurocalculator''' is an [[artificial body part]] added by the [[Royalty DLC]] that gives an implanted pawn a bonus of {{+|20%}} [[Research Speed]], while also making them vulnerable to [[brain shock]].
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== Acquisition ==
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{{Acquisition}}
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== Summary ==
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{{stub|section=1|reason=Summary generally. Effects, order of operation to the benefit, stacking, implant location, body modder and purist and trasnhumanist etc etc}}
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 +
{{+|20%}} [[Research Speed]]
  
 
When a pawn with this implant is shocked with [[EMP]] they will receive [[brain shock]], knocking them unconscious temporarily.
 
When a pawn with this implant is shocked with [[EMP]] they will receive [[brain shock]], knocking them unconscious temporarily.
  
==Acquisition==
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=== Installation ===
A neurocalculator is made with {{icon|plasteel|15}} [[Plasteel]] and {{icon|advcomponent|4}} [[advanced component]]s and {{Ticks|{{P|Work To Make #}}}} of work at the [[fabrication bench]], after the [[Research#Neural computation|Neural Computation]] research is completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require a [[Skills#Crafting |crafting skill]] of 8.
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Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
==Analysis==
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Removing the part requires {{ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
{{Stub|section=1}}
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If the operation fails, the part will be destroyed.
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== Analysis ==
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{{Stub|section=1|reason=General. Value proposition/rush/prioritization/comparison to other alternatives/}}
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The neurocalculator's main benefits are the 20% bonus research speed bonus and the mood buff that transhumanists receive. Due to this, it should only be installed on colonists that conduct [[research]] or use the [[Ground-penetrating scanner|ground-penetrating]] or [[long-range mineral scanner]]. It has no effect on [[hacking speed]].{{IdeologyIcon}}
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The [[brain shock]] effect can either be a negative or a positive. A melee pawn that is sensitive to [[EMP]] is significantly less useful as a melee blocker or way to lock down mechanoids, and significantly more likely to die. Meanwhile, a [[painstopper|painstopped]] pawn or a [[slave]]{{IdeologyIcon}} that is sensitive to EMP has a way to reliably down them with no risk of death. 
 +
 
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It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
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[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
[[Category: Royalty]]
 
[[Category: Medical Item]]
 
[[Category: Body Part]]
 

Latest revision as of 12:16, 27 September 2024

Neurocalculator

Neurocalculator

A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Neural computationTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The Neurocalculator is an artificial body part added by the Royalty DLC that gives an implanted pawn a bonus of +20% Research Speed, while also making them vulnerable to brain shock.

Acquisition[edit]

Neurocalculators can be crafted at a fabrication bench once the neural computation research project has been completed. Note that this research requires a techprint. Each requires Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.

Summary[edit]

+20% Research Speed

When a pawn with this implant is shocked with EMP they will receive brain shock, knocking them unconscious temporarily.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part will be destroyed.

Analysis[edit]

The neurocalculator's main benefits are the 20% bonus research speed bonus and the mood buff that transhumanists receive. Due to this, it should only be installed on colonists that conduct research or use the ground-penetrating or long-range mineral scanner. It has no effect on hacking speed.Content added by the Ideology DLC

The brain shock effect can either be a negative or a positive. A melee pawn that is sensitive to EMP is significantly less useful as a melee blocker or way to lock down mechanoids, and significantly more likely to die. Meanwhile, a painstopped pawn or a slaveContent added by the Ideology DLC that is sensitive to EMP has a way to reliably down them with no risk of death.

It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery.