Difference between revisions of "Learning assistant"
(Added summary information. Rewrote analysis and added information.) |
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| techHediffsTags = Advanced, ImplantEmpireCommon | | techHediffsTags = Advanced, ImplantEmpireCommon | ||
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− | The '''Learning Assistant''' gives a pawn that's been implanted with it a bonus of 20% [[Global Learning Factor]]. | + | The '''Learning Assistant''' gives a pawn that's been implanted with it a bonus of {{+|20%}} [[Global Learning Factor]]. |
When a pawn with this implant is shocked with [[EMP]] they will receive [[brain shock]], knocking them unconscious temporarily. | When a pawn with this implant is shocked with [[EMP]] they will receive [[brain shock]], knocking them unconscious temporarily. | ||
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== Summary == | == Summary == | ||
− | {{ | + | The learning assistant is a brain implant. It is implanted into the brain, but does not replace any natural parts. When implanted, it grants a {{+|20%}} offset to the pawn's [[Global Learning Factor]]. However, the learning assistant also renders a pawn vulnerable to [[EMP]]. If shocked by an EMP blast, the pawn will be rendered unconscious with [[brain shock]]. |
− | + | ||
+ | As an artificial part, learning assistants will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait. They will also satisfy colonists with a [[transhumanist]] ideology. | ||
===Installation=== | ===Installation=== | ||
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== Analysis == | == Analysis == | ||
− | {{ | + | The learning assistant is additive with other sources of increased [[Global Learning Factor]]. [[Traits]] (such as Fast Learner or Too Smart), the [[Neural supercharger]] building {{IdeologyIcon}}, and the [[Gene#Quick study|Quick study]] gene {{BiotechIcon}} provide additional offsets to global learning factor that stack with the learning assistant. |
+ | |||
+ | However, global learning factor is only one part of skill experience gain. A pawn's [[Skills#Passion|Passion Multiplier]] to the skill they are learning is multiplicative with the pawn's global learning factor. Overall, installing a learning assistant will increase a pawn's skill XP gain by roughly {{+|16.67%}}. | ||
+ | |||
+ | Learning assistants can be safely used on most pawns. However, remember that installing a learning assistant will make a pawn vulnerable to [[EMP]]. Exercise caution when installing learning assistants on pawns who frequently see combat, especially on the front lines where EMP blasts may be common. Installing learning assistants on melee pawns is inadvisable, as they can no longer be supported with EMP grenades when fighting [[mechanoids]]. | ||
− | It | + | Despite the item's description that the learning assistant works by replaying memories during sleep, the learning assistant works at all times. It can be combined with sleep-reducing implants such as the [[circadian assistant]] or [[circadian half-cycler]] without any penalty. |
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] |
Revision as of 13:43, 28 January 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Learning assistant
A sensory recording system that replays important experiences during sleep, strengthening the formation of new memories.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Neural computation
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Learning Assistant gives a pawn that's been implanted with it a bonus of +20% Global Learning Factor.
When a pawn with this implant is shocked with EMP they will receive brain shock, knocking them unconscious temporarily.
Acquisition
Learning assistants can be crafted at a Fabrication bench once the Neural computation research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
Summary
The learning assistant is a brain implant. It is implanted into the brain, but does not replace any natural parts. When implanted, it grants a +20% offset to the pawn's Global Learning Factor. However, the learning assistant also renders a pawn vulnerable to EMP. If shocked by an EMP blast, the pawn will be rendered unconscious with brain shock.
As an artificial part, learning assistants will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait. They will also satisfy colonists with a transhumanist ideology.
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of ?? quality or better, and a Medical skill of 5.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
The learning assistant is additive with other sources of increased Global Learning Factor. Traits (such as Fast Learner or Too Smart), the Neural supercharger building , and the Quick study gene provide additional offsets to global learning factor that stack with the learning assistant.
However, global learning factor is only one part of skill experience gain. A pawn's Passion Multiplier to the skill they are learning is multiplicative with the pawn's global learning factor. Overall, installing a learning assistant will increase a pawn's skill XP gain by roughly +16.67%.
Learning assistants can be safely used on most pawns. However, remember that installing a learning assistant will make a pawn vulnerable to EMP. Exercise caution when installing learning assistants on pawns who frequently see combat, especially on the front lines where EMP blasts may be common. Installing learning assistants on melee pawns is inadvisable, as they can no longer be supported with EMP grenades when fighting mechanoids.
Despite the item's description that the learning assistant works by replaying memories during sleep, the learning assistant works at all times. It can be combined with sleep-reducing implants such as the circadian assistant or circadian half-cycler without any penalty.