Difference between revisions of "Bionic spine"

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== Analysis ==
 
== Analysis ==
As it does not provide additional efficiency, it's best as a replacement body part.  Bionic spines can cure colonists with scarred or shattered spines, as well as the [[bad back]] condition from old age. These conditions are otherwise only curable with [[;uciferium]], a [[healer mech serum]], or a [[biosculpter pod]]{{IdeologyIcon}} medic cycle.
+
As it does not provide additional efficiency, it's best as a replacement body part.  Bionic spines can cure colonists with scarred or shattered spines, as well as the [[bad back]] condition from old age. These conditions are otherwise only curable with [[luciferium]], a [[healer mech serum]], or a [[biosculpter pod]]{{IdeologyIcon}} medic cycle.
  
 
The bionic spine can also be useful to give to [[Traits#Body modder|body modders]] for a mood buff without affecting any stats.
 
The bionic spine can also be useful to give to [[Traits#Body modder|body modders]] for a mood buff without affecting any stats.

Revision as of 17:12, 16 October 2022

Bionic spine

Bionic spine

An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
1030 Silver
Mass
2 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Bionic replacements
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
techHediffsTags
Advanced
tradeTags
TechHediff, Bionic


A Bionic Spine is a spine body part replacement. It provides 100% efficiency.

Acquisition

Bionic spines can be crafted at a Fabrication bench once the Bionic replacements research project has been completed. They require Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.

They can also be found in ancient shrines, offered as a quest reward, or bought from exotic traders, Empire traders, and at Outlander faction bases.

Summary

The bionic spine prevents and cures the bad back condition but otherwise provides no other statistical, curative or preventative benefit.

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 5.

Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the bad back condition from old age. These conditions are otherwise only curable with luciferium, a healer mech serum, or a biosculpter podContent added by the Ideology DLC medic cycle.

The bionic spine can also be useful to give to body modders for a mood buff without affecting any stats.

Version history