Difference between revisions of "Machining table"
(→Shred mechanoid: Formatting is the spawn of satan) |
|||
Line 54: | Line 54: | ||
=== Shred mechanoid === | === Shred mechanoid === | ||
{{Stub|reason=Needs entries for new Biotech mechs}} | {{Stub|reason=Needs entries for new Biotech mechs}} | ||
− | The "shred mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable [[materials]]. This requires will {{ticks|300}} of work, modified by the [[Mechanoid Shredding Speed]] of the pawn doing the shredding, and produces some steel and plasteel depending on the specific type shredded, their missing body parts and the [[Mechanoid Shredding Efficiency]] of the shredder. The base value is {{Icon Small|steel}} 50 [[steel]] + {{Icon Small|plasteel}} 20 [[plasteel]] for [[Diabolus]], {{Icon Small|steel}} 30 [[steel]] + {{Icon Small|plasteel}} 10 [[plasteel]] for [[centipede]]s and [[termite]]s, {{Icon Small|steel}} 15 [[steel]] for [[lancer]]s, [[pikeman]] and [[scyther]]s, and {{Icon Small|steel}} 10 [[steel]] for [[ | + | The "shred mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable [[materials]]. This requires will {{ticks|300}} of work, modified by the [[Mechanoid Shredding Speed]] of the pawn doing the shredding, and produces some steel and plasteel depending on the specific type shredded, their missing body parts and the [[Mechanoid Shredding Efficiency]] of the shredder. The base value is {{Icon Small|steel}} 50 [[steel]] + {{Icon Small|plasteel}} 20 [[plasteel]] for [[Diabolus]], {{Icon Small|steel}} 30 [[steel]] + {{Icon Small|plasteel}} 10 [[plasteel]] for [[centipede]]s and [[termite]]s, {{Icon Small|steel}} 15 [[steel]] for [[lancer]]s, [[pikeman]] and [[scyther]]s, and {{Icon Small|steel}} 10 [[steel]] for [[militor]]s. |
+ | |||
+ | With the [[Biotech DLC]], the bill has options to separately specify whether to shred enemy mechanoids and friendly mechanoids. By default, only enemy mechanoids are enabled to prevent the shredding of friendly mechanoids that may be resurrected. | ||
{{Nav|production|wide}} | {{Nav|production|wide}} | ||
[[Category:Production]] [[Category:Resource Production]] | [[Category:Production]] [[Category:Resource Production]] |
Revision as of 10:48, 19 December 2022
This article is suggested to be rewritten. Reason: Format standardisation. You can help the RimWorld Wiki by improving it. |
Machining table
A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.
Base Stats
- Type
- Building – Production
- Mass
- 20 kg
- HP
- 180
- Flammability
- 100%
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
- Power
- -350 W
- Cleanliness
- -2
- Facility
- Tool cabinet
- Light Radius
- 2.66
Creation
- Required Research
- Machining
- Skill Required
- Construction 4
- Work To Make
- 3,000 ticks (50 secs)
- thingCategories
- BuildingsProduction
The machining table is an industrial-level production bench that crafters will use to produce a number of items as well as disassemble mechanoids. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. It has a cleanliness value of -2.
Acquisition
Machining table can be constructed once the Machining research project has been completed. They require 150 Steel, 5 Components, 3,000 ticks (50 secs) of work, and a Construction skill of 4.
Summary
It outputs light in a 5 tile radius while it is powered on, with the nearest 2.658 tiles being above 50% light level and considered lit. As the machining table can only be used while it is powered, and it emits light when powered, this means there is no need for additional light sources to prevent work speed penalties to the operator. The light emitted by the table itself is sufficient.
The following items can be crafted at the machining table.
Shred mechanoid
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs entries for new Biotech mechs. |
The "shred mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This requires will 300 ticks (5 secs) of work, modified by the Mechanoid Shredding Speed of the pawn doing the shredding, and produces some steel and plasteel depending on the specific type shredded, their missing body parts and the Mechanoid Shredding Efficiency of the shredder. The base value is 50 steel + 20 plasteel for Diabolus, 30 steel + 10 plasteel for centipedes and termites, 15 steel for lancers, pikeman and scythers, and 10 steel for militors.
With the Biotech DLC, the bill has options to separately specify whether to shred enemy mechanoids and friendly mechanoids. By default, only enemy mechanoids are enabled to prevent the shredding of friendly mechanoids that may be resurrected.