Difference between revisions of "Machining table"

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=== Shred mechanoid ===
 
=== Shred mechanoid ===
 
{{Stub|reason=Needs entries for new Biotech mechs}}
 
{{Stub|reason=Needs entries for new Biotech mechs}}
The "shred mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable [[materials]]. This requires will {{ticks|300}} of work, modified by the [[Mechanoid Shredding Speed]] of the pawn doing the shredding, and produces some steel and plasteel depending on the specific type shredded, their missing body parts and the [[Mechanoid Shredding Efficiency]] of the shredder. The base value is {{Icon Small|steel}} 50 [[steel]] + {{Icon Small|plasteel}} 20 [[plasteel]] for [[Diabolus]], {{Icon Small|steel}} 30 [[steel]] + {{Icon Small|plasteel}} 10 [[plasteel]] for [[centipede]]s and [[termite]]s, {{Icon Small|steel}} 15 [[steel]] for [[lancer]]s, [[pikeman]] and [[scyther]]s, and {{Icon Small|steel}} 10 [[steel]] for [[Militors]].
+
The "shred mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable [[materials]]. This requires will {{ticks|300}} of work, modified by the [[Mechanoid Shredding Speed]] of the pawn doing the shredding, and produces some steel and plasteel depending on the specific type shredded, their missing body parts and the [[Mechanoid Shredding Efficiency]] of the shredder. The base value is {{Icon Small|steel}} 50 [[steel]] + {{Icon Small|plasteel}} 20 [[plasteel]] for [[Diabolus]], {{Icon Small|steel}} 30 [[steel]] + {{Icon Small|plasteel}} 10 [[plasteel]] for [[centipede]]s and [[termite]]s, {{Icon Small|steel}} 15 [[steel]] for [[lancer]]s, [[pikeman]] and [[scyther]]s, and {{Icon Small|steel}} 10 [[steel]] for [[militor]]s.
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 +
With the [[Biotech DLC]], the bill has options to separately specify whether to shred enemy mechanoids and friendly mechanoids. By default, only enemy mechanoids are enabled to prevent the shredding of friendly mechanoids that may be resurrected.
  
 
{{Nav|production|wide}}
 
{{Nav|production|wide}}
 
[[Category:Production]] [[Category:Resource Production]]
 
[[Category:Production]] [[Category:Resource Production]]

Revision as of 10:48, 19 December 2022

Machining table

Machining table

A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.

Base Stats

Type
BuildingProduction
Market Value
455 Silver [Note]
Mass
20 kg
HP
180
Flammability
100%
Path Cost
50 (21%)

Building

Size
3 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium
Power
-350 W
Cleanliness
-2
Facility
Tool cabinet
Light Radius
2.66

Creation

Required Research
Machining
Skill Required
Construction 4
Work To Make
3,000 ticks (50 secs)
Resources to make
Steel 150 + Component 5
Deconstruct yield
Steel 75 + Component 2 - 3
Destroy yield
Steel 37 - 38 + Component 1 - 2
Technical
thingCategories
BuildingsProduction


The machining table is an industrial-level production bench that crafters will use to produce a number of items as well as disassemble mechanoids. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. It has a cleanliness value of -2.

Acquisition

Machining table can be constructed once the Machining research project has been completed. They require Steel 150 Steel, Component 5 Components, 3,000 ticks (50 secs) of work, and a Construction skill of 4.

Summary

It outputs light in a 5 tile radius while it is powered on, with the nearest 2.658 tiles being above 50% light level and considered lit. As the machining table can only be used while it is powered, and it emits light when powered, this means there is no need for additional light sources to prevent work speed penalties to the operator. The light emitted by the table itself is sufficient.

The following items can be crafted at the machining table.

  • Name Materials Work to Make Required Research Type
    EMP shell EMP shell Steel 15 + Component 2 000,800 ticks (13.33 secs) Microelectronics Crafted resources - Mortar shell
    Firefoam shell Firefoam shell Steel 25 000,800 ticks (13.33 secs) Firefoam Crafted resources - Mortar shell
    High-explosive shell High-explosive shell Steel 15 + Chemfuel 15 000,800 ticks (13.33 secs) Mortars Crafted resources - Mortar shell
    Incendiary shell Incendiary shell Steel 10 + Chemfuel 20 000,800 ticks (13.33 secs) Mortars Crafted resources - Mortar shell
    Smoke shell Smoke shell Steel 25 000,800 ticks (13.33 secs) Mortars Crafted resources - Mortar shell
    Assault rifle Assault rifle Steel 60 + Component 7 040,000 ticks (11.11 mins) Precision rifling Equipment - Weapons
    Autopistol Autopistol Steel 30 + Component 2 005,000 ticks (1.39 mins) Blowback operation Equipment - Weapons
    Bolt-action rifle Bolt-action rifle Steel 60 + Component 3 012,000 ticks (3.33 mins) Gunsmithing Equipment - Weapons
    Chain shotgun Chain shotgun Steel 70 + Component 5 031,000 ticks (8.61 mins) Gas operation Equipment - Weapons
    EMP grenades EMP grenades Steel 20 + Component 6 024,000 ticks (6.67 mins) Microelectronics Equipment - Weapons
    EMP launcher EMP launcher Steel 75 + Component 8 030,000 ticks (8.33 mins) Microelectronics Equipment - Weapons
    Frag grenades Frag grenades Steel 20 + Chemfuel 80 012,000 ticks (3.33 mins) Machining Equipment - Weapons
    Heavy SMG Heavy SMG Steel 75 + Component 4 024,000 ticks (6.67 mins) Gas operation Equipment - Weapons
    Incendiary launcher Incendiary launcher Steel 75 + Component 4 020,000 ticks (5.56 mins) Gunsmithing Equipment - Weapons
    LMG LMG Steel 75 + Component 5 034,000 ticks (9.44 mins) Gas operation Equipment - Weapons
    Machine pistol Machine pistol Steel 45 + Component 3 011,000 ticks (3.06 mins) Blowback operation Equipment - Weapons
    Minigun Minigun Steel 160 + Component 20 060,000 ticks (16.67 mins) Multibarrel weapons Equipment - Weapons
    Molotov cocktails Molotov cocktails Cloth 25 + Chemfuel 80 006,000 ticks (1.67 mins) Machining Equipment - Weapons
    Pump shotgun Pump shotgun Steel 60 + Component 3 012,000 ticks (3.33 mins) Gunsmithing Equipment - Weapons
    Revolver Revolver Steel 30 + Component 2 004,000 ticks (1.11 mins) Gunsmithing Equipment - Weapons
    Smoke launcher Smoke launcher Steel 75 + Component 4 030,000 ticks (8.33 mins) Gunsmithing Equipment - Weapons
    Sniper rifle Sniper rifle Steel 60 + Component 8 045,000 ticks (12.5 mins) Precision rifling Equipment - Weapons
    Flak helmet Flak helmet Stuff 40 (Metallic, 400 for SMVs) + Component 2 + Plasteel 10 008,000 ticks (2.22 mins) Flak armor Gear - Armor
    Flak jacket Flak jacket Steel 70 + Cloth 50 + Component 1 014,000 ticks (3.89 mins) Flak armor Gear - Armor
    Flak pants Flak pants Steel 60 + Cloth 30 + Component 1 009,000 ticks (2.5 mins) Flak armor Gear - Armor
    Flak vest Flak vest Steel 60 + Cloth 30 + Component 1 009,000 ticks (2.5 mins) Flak armor Gear - Armor
    Firefoam pop pack Firefoam pop pack Steel 20 + Component 1 + Chemfuel 30 001,200 ticks (20 secs) Firefoam Gear - Utility
    Shield belt Shield belt Steel 50 + Plasteel 20 + Component 2 014,000 ticks (3.89 mins) Shields Gear - Utility
    Smokepop pack Smokepop pack Steel 20 + Component 1 + Chemfuel 40 001,200 ticks (20 secs) Smokepop packs Gear - Utility
    Cochlear implant Cochlear implant Steel 20 + Component 4 015,000 ticks (4.17 mins) Prosthetics Medical Items - Body Parts
    Joywire Joywire Steel 20 + Component 4 015,000 ticks (4.17 mins) Brain wiring Medical Items - Body Parts
    Painstopper Painstopper Steel 20 + Component 4 015,000 ticks (4.17 mins) Brain wiring Medical Items - Body Parts
    Power claw Power claw Steel 40 + Component 8 015,000 ticks (4.17 mins) Specialized limbs Medical Items - Body Parts
    Prosthetic arm Prosthetic arm Steel 40 + Component 4 015,000 ticks (4.17 mins) Prosthetics Medical Items - Body Parts
    Prosthetic heart Prosthetic heart Steel 25 + Component 4 015,000 ticks (4.17 mins) Prosthetics Medical Items - Body Parts
    Prosthetic leg Prosthetic leg Steel 40 + Component 4 015,000 ticks (4.17 mins) Prosthetics Medical Items - Body Parts
    Turret pack Turret pack Content added by the Anomaly DLC Steel 70 + Component 2 010,000 ticks (2.78 mins) Turret pack Gear - Utility
    Tox shell Tox shell Content added by the Biotech DLC Steel 10 + Chemfuel 10 000,800 ticks (13.33 secs) Tox gas Crafted resources - Mortar shell
    Tox grenades Tox grenades Content added by the Biotech DLC Steel 20 + Component 6 024,000 ticks (6.67 mins) Tox gas Equipment - Weapons
    Toxbomb launcher Toxbomb launcher Content added by the Biotech DLC Steel 75 + Component 4 030,000 ticks (8.33 mins) Tox gas Equipment - Weapons
    Mechcommander helmet Mechcommander helmet Content added by the Biotech DLC Plasteel 60 + Component 6 + Signal chip 1 015,750 ticks (4.38 mins) Standard mechtech Gear - Armor
    Airwire headset Airwire headset Content added by the Biotech DLC Steel 50 + Component 4 002,100 ticks (35 secs) Basic mechtech Gear - Clothing
    Array headset Array headset Content added by the Biotech DLC Steel 50 + Component 8 002,100 ticks (35 secs) Standard mechtech Gear - Clothing
    Gas mask Gas mask Content added by the Biotech DLC Steel 20 + Chemfuel 20 006,000 ticks (1.67 mins) Machining Gear - Clothing
    Bandwidth pack Bandwidth pack Content added by the Biotech DLC Steel 50 + Component 8 + Signal chip 2 003,200 ticks (53.33 secs) Standard mechtech Gear - Utility
    Control pack Control pack Content added by the Biotech DLC Steel 100 + Component 6 003,200 ticks (53.33 secs) Basic mechtech Gear - Utility
    Tox pack Tox pack Content added by the Biotech DLC Steel 10 + Component 1 + Chemfuel 35 003,600 ticks (1 min) Tox gas Gear - Utility
    Control sublink (high) Control sublink (high) Content added by the Biotech DLC Powerfocus chip 1 + Component 3 + Advanced component 3 003,200 ticks (53.33 secs) High mechtech Medical Items - Body Parts
    Control sublink (standard) Control sublink (standard) Content added by the Biotech DLC Signal chip 1 + Component 4 003,200 ticks (53.33 secs) Standard mechtech Medical Items - Body Parts
    Mech gestation processor Mech gestation processor Content added by the Biotech DLC Signal chip 1 + Component 6 003,200 ticks (53.33 secs) Standard mechtech Medical Items - Body Parts
    Remote repairer Remote repairer Content added by the Biotech DLC Powerfocus chip 1 + Component 6 003,200 ticks (53.33 secs) High mechtech Medical Items - Body Parts
    Remote shielder Remote shielder Content added by the Biotech DLC Powerfocus chip 1 + Component 6 003,200 ticks (53.33 secs) High mechtech Medical Items - Body Parts
    Repair probe Repair probe Content added by the Biotech DLC Nano structuring chip 1 + Advanced component 2 003,200 ticks (53.33 secs) Ultra mechtech Medical Items - Body Parts
    Jump pack Jump pack Content added by the Royalty DLC Plasteel 30 + Component 3 + Chemfuel 100 014,000 ticks (3.89 mins) Jump packs Gear - Utility
    Low-shield pack Low-shield pack Content added by the Royalty DLC Shield core 1 + Component 1 014,000 ticks (3.89 mins) Shields Gear - Utility
    Drill arm Drill arm Content added by the Royalty DLC Steel 60 + Component 8 015,000 ticks (4.17 mins) Specialized limbs Medical Items - Body Parts
    Elbow blade Elbow blade Content added by the Royalty DLC Steel 40 + Component 7 015,000 ticks (4.17 mins) Compact weaponry Medical Items - Body Parts
    Field hand Field hand Content added by the Royalty DLC Steel 60 + Component 8 015,000 ticks (4.17 mins) Specialized limbs Medical Items - Body Parts
    Hand talon Hand talon Content added by the Royalty DLC Steel 40 + Component 7 015,000 ticks (4.17 mins) Compact weaponry Medical Items - Body Parts
    Knee spike Knee spike Content added by the Royalty DLC Steel 40 + Component 7 015,000 ticks (4.17 mins) Compact weaponry Medical Items - Body Parts
    Mindscrew Mindscrew Content added by the Royalty DLC Steel 15 + Component 4 015,000 ticks (4.17 mins) Brain wiring Medical Items - Body Parts
    Venom fangs Venom fangs Content added by the Royalty DLC Steel 40 + Component 7 015,000 ticks (4.17 mins) Poison synthesis Medical Items - Body Parts
    Venom talon Venom talon Content added by the Royalty DLC Steel 40 + Component 7 015,000 ticks (4.17 mins) Poison synthesis Medical Items - Body Parts
  • Shred mechanoid

    The "shred mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This requires will 300 ticks (5 secs) of work, modified by the Mechanoid Shredding Speed of the pawn doing the shredding, and produces some steel and plasteel depending on the specific type shredded, their missing body parts and the Mechanoid Shredding Efficiency of the shredder. The base value is Steel 50 steel + Plasteel 20 plasteel for Diabolus, Steel 30 steel + Plasteel 10 plasteel for centipedes and termites, Steel 15 steel for lancers, pikeman and scythers, and Steel 10 steel for militors.

    With the Biotech DLC, the bill has options to separately specify whether to shred enemy mechanoids and friendly mechanoids. By default, only enemy mechanoids are enabled to prevent the shredding of friendly mechanoids that may be resurrected.