Difference between revisions of "Outlanders"
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In the core game, Outlander faction leaders are called "Prime Councilors", but with the [[Ideology DLC]] enabled the leader titles are that of their [[ideoligion]]. | In the core game, Outlander faction leaders are called "Prime Councilors", but with the [[Ideology DLC]] enabled the leader titles are that of their [[ideoligion]]. | ||
− | === Names=== | + | === Names === |
− | |||
The name of the Outlander factions vary from game to game, but follows one of several patterns: | The name of the Outlander factions vary from game to game, but follows one of several patterns: | ||
* ''[nearnameinitial]'' | * ''[nearnameinitial]'' |
Revision as of 06:35, 13 August 2024
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Outlanders are industrial tech level factions that populate the rimworld. There are two types of outlanders: civil outlanders, which start out neutral, and rough outlanders, which start out hostile but can be befriended.
Outlanders use the same equipment and technology as pirates, but they do not behave the same. Unlike Pirates, Outlanders can be made into allies by sending gifts, trading, or releasing prisoners. Due to their similarity to your colony, they can be considered the standard faction. They often use similar equipment and tactics as normal pirates, but rarely use high level gear such as sniper rifles. Be nice to them and you will be rewarded, but anger them and you basically have another pirate group, except they can be negotiated with.
Lore
"These people have lived here for decades or centuries, and have lost most of the technology that brought them to this world. They usually work with simple machinery and defend themselves with advanced gunpowder weapons. They are concerned with the practical matters of trade, trust and survival." - In-game description
In the core game, Outlander faction leaders are called "Prime Councilors", but with the Ideology DLC enabled the leader titles are that of their ideoligion.
Names
The name of the Outlander factions vary from game to game, but follows one of several patterns:
- [nearnameinitial]
- [nearnameinitial] [political_union_outlander]
- [nearnameinitial] [political_adjective] [political_union_outlander]
- [political_union_outlander] of [nearnameinitial]
- [political_adjective] [political_union_outlander] of [nearnameinitial]
Where [nearnameinitial] can be either:
- [PlaceOutlander]
- [Direction] [PlaceOutlander]
Variants
There are three primary variants of outlanders. They differ in their description and their relations with the player and other factions, but are otherwise identical.
Civil outlander union
This particular group holds civil behavior in high regard.
Civil outlander unions always start off neutral. This type of faction has a natural goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.
Rough outlander union
This particular group has a streak of barbarity in them.
Rough outlander unions always start off hostile towards your faction, as well as all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2.
Rough pig union
This section relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
A loose union of hardy pigskin townships. They're willing to make friends, even with thinsnouts, but they're also ready to toss a bomb and gnaw human gristle when it suits them. Treat them with respect and they'll offer a trotter to an ally in need. Turn against them and the last thing you hear might be a triumphant battle squeal.
Rough pig unions are, in essence, rough outlander unions that are exclusively populated with outlanders with the pigskin xenotype. They also have some custom pawnkinds available to them to reflect that change, the primary difference being the use short ranged weapons because of their genetic nearsightedness.
Rough pig unions always start off hostile towards your faction, as well as all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2.
Pawns
Outlander pawns will have backstories from the "Outlander" category 95% of the time, and from the "Offworld" category 5% of the time.
Outlanders
Pawn Kind | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Villager (Child) |
45 | HP: 20~200% Avg. Quality: Poor |
Budget: 200~400 Allow Headgear Chance: 40% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Kid parka , Kid pants , Kid shirt , Kid romper |
Budget: 0 Available: Knife |
Budget: 50~600 6% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Drill arm , Field hand , Aesthetic nose |
2.55 Nutrition | Pawn Group Development Stage: Child Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (5% Commonality) isFighter: false Chemical Addiction Chance: 5% Initial Will Range: 0~1 Initial Resistance Range: 10~17 |
Villager |
45 | HP: 20~200% Avg. Quality: Poor |
Budget: 200~400 Allow Headgear Chance: 40% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt |
Budget: 65~250 Available: Knife, Revolver, Autopistol, Machine pistol |
Budget: 50~600 6% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Drill arm , Field hand , Aesthetic nose |
2.55 Nutrition | Age Range: Any Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (5% Commonality) isFighter: false Chemical Addiction Chance: 5% Initial Will Range: 0~1 Initial Resistance Range: 10~17 |
Town guard |
60 | HP: 60~200% |
Budget: 400~600 Allow Headgear Chance: 40% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Button-down shirt... further results |
Budget: 250~400 Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher, Heavy SMG... further results |
Budget: 200~700 4% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Drill arm , Field hand , Aesthetic nose |
2.55 Nutrition | Age Range: Any Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (5% Commonality) isFighter: true Chemical Addiction Chance: 5% Initial Will Range: 1~3 Initial Resistance Range: 15~24 |
Town trader |
45 | HP: 100% Avg. Quality: Normal |
Budget: 400~600 Required: Bowler hat Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Cowboy hat, Tuque, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Pants... further results |
Budget: 200~200 Available: Revolver, Autopistol |
Budget: 600~1500 15% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot, Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose ... further results |
2.55 Nutrition | Age Range: Any Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (5% Commonality) Trader: true isFighter: false Xenotypes: 4% Highmate Chemical Addiction Chance: 5% Initial Will Range: 2~4 Initial Resistance Range: 12~20 |
Town councilman |
40 | HP: 100% Avg. Quality: Good |
Budget: 700~1200 Required: Bowler hat Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Cowboy hat, Tuque, Gas mask , Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Pants, Button-down shirt... further results |
Budget: 200~200 Available: Revolver, Autopistol |
Budget: 600~1500 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition | Age Range: At least 30 Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (5% Commonality) Faction Leader: true isFighter: false Chemical Addiction Chance: 5% Initial Will Range: 3~5 Initial Resistance Range: 7~11 |
Mercenaries
These elite units types join both outlanders and pirates in their ranks in the mid-to-late game.
Pawn Type | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Grenadier |
70 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Button-down shirt... further results |
Budget: 500~500 Biocoded Chance: 10% Available: Molotov cocktails, Frag grenades |
Budget: 500~500 5% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 5% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler canBeSapper: true isGoodBreacher: true Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 10~16 |
EMP grenadier |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Button-down shirt... further results |
Budget: 500~500 Biocoded Chance: 10% Available: EMP grenades |
Budget: 500~500 5% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 5% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 15~24 |
Smoke grenadier |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Button-down shirt... further results |
Budget: 400~400 Biocoded Chance: 10% Available: Smoke launcher |
Budget: 500~500 5% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 5% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 18~28 |
Mercenary gunner |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka... further results |
Budget: 330~650 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 5% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 6~10 |
Mercenary gunner (Death acidifier) |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka... further results |
Budget: 330~650 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results |
Budget: 700~1200 Required: Death acidifier 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 5% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary sniper |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 600~600 Biocoded Chance: 20% Available: Sniper rifle |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 13~20 |
Mercenary sniper (Death acidifier) |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 600~600 Biocoded Chance: 20% Available: Sniper rifle |
Budget: 700~1200 Required: Death acidifier 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Mercenary slasher |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: Shield belt Allow Headgear Chance: 0% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 200~500 Biocoded Chance: 20% Available: Axe , Longsword, Spear, Gladius, Mace, Warhammer |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary slasher (Death acidifier) |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: Shield belt Allow Headgear Chance: 0% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 200~500 Biocoded Chance: 20% Available: Axe , Longsword, Spear, Gladius, Mace, Warhammer |
Budget: 700~1200 Required: Death acidifier 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 9~15 |
Heavy mercenary |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 200~350 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka... further results |
Budget: 1200~1200 Biocoded Chance: 20% Available: Incinerator , Triple rocket launcher, Doomsday rocket launcher, Minigun |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Boss |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Marine helmet, Recon helmet, Flak vest, Marine armor, Recon armor... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper , Coagulator , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Faction Leader: true canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 17~27 |
Elite mercenary |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Marine helmet, Recon helmet, Flak vest, Marine armor, Recon armor... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper , Coagulator , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 15~23 |
Elite mercenary (Death acidifier) |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Marine helmet, Recon helmet, Flak vest, Marine armor, Recon armor... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 Required: Death acidifier 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper , Coagulator , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 12~20 |
Xenotypes
This section relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
The table below describes the chance for a given pawn from each faction being one of the xenotypes added by the Biotech DLC. Note that this value does not account for chances in xenotype chance from ideoligion or from pawn kind, it only shows the base value before those factors.
Civil outlander union | ||
---|---|---|
Xenotype | Chance | |
Dirtmole | 5% | |
Genie | 2.5% | |
Highmate | 0% | |
Hussar | 5% | |
Impid | 0% | |
Neanderthal | 2.5% | |
Pigskin | 0% | |
Sanguophage | 0% | |
Waster | 0% | |
Yttakin | 0% | |
Baseliner | 85% |
Rough outlander union | ||
---|---|---|
Xenotype | Chance | |
Dirtmole | 5% | |
Genie | 2.5% | |
Highmate | 0% | |
Hussar | 5% | |
Impid | 0% | |
Neanderthal | 2.5% | |
Pigskin | 0% | |
Sanguophage | 0% | |
Waster | 0% | |
Yttakin | 0% | |
Baseliner | 85% |
Rough pig union | ||
---|---|---|
Xenotype | Chance | |
Dirtmole | 0% | |
Genie | 0% | |
Highmate | 0% | |
Hussar | 0% | |
Impid | 0% | |
Neanderthal | 0% | |
Pigskin | 100% | |
Sanguophage | 0% | |
Waster | 0% | |
Yttakin | 0% | |
Baseliner | 0% |
Raids
Outlander raids generally consist of enemies with firearms and/or melee weapons. Notably, Outlander enemies never carry Doomsday nor Triple Rockets.
Outlanders raids consist of a few types:
- Immediate Attack
- Immediate Attack Smart
- Stage then Go
- Breacher
- Smart Breacher
- Sapper
- Siege
The chance of a certain type of attack occurring changes based on Raid Points. Generally, as Raid Points rise the chance of Breachers and Sappers increases. At 5,000 Raid Points or higher, 28% of Outlander attacks will be Sieges, 28% will be Breachers and Sappers, and the remaining roughly 44% of raids will be all other types.
Outlanders can "Drop Right on Top of you" via Transport Pods. This attack is a type of immediate attack raid.
Faction bases
??
Version history
- 1.1 - Faction icons are now differentiated by shape as well as color, to help out colorblind players. Smoke grenadier pawnkind added.
- 1.4.3555 - Fix: Pigskin factions can have quest helper snipers show up without weapons.