Difference between revisions of "User:Theaetetus/sandbox1"
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|attack1part = Left hoof | |attack1part = Left hoof | ||
|attack1cool = 100 | |attack1cool = 100 | ||
− | | | + | |attack2dmg = 15 |
− | | | + | |attack2type = bite |
− | | | + | |attack2part = Mouth |
− | | | + | |attack2cool = 120 |
|leathername = muffalo leather | |leathername = muffalo leather | ||
|woolname = muffalo wool | |woolname = muffalo wool |
Revision as of 19:24, 26 July 2016
==Bulk Goods Trader== Bulk Goods Traders deal in general building resources such as wood and steel. Also sells beer, chocolate, and medicine. Sometimes carries animals including pets and farm animals.
Individual items:
Name | Price | Min Stock | Max Stock | Avg Stock |
---|---|---|---|---|
Silver | N/A | 4000 | 6000 | 5000 |
Component | normal | 5 | 30 | 17.5 |
Steel | cheap | 800 | 1500 | 1150 |
Wood | cheap | 800 | 1500 | 1150 |
Plasteel | cheap | 300 | 700 | 500 |
Cloth | normal | 0 | 600 | 400 |
Chocolate | random | 0 | 2000 worth | 650 worth |
Beer | random | 0 | 2000 worth | 650 worth |
Medicine | expensive | 10 | 30 | 20 |
Groups of items:
'Muffalo are slow-moving, grass-grazing quadrupeds analogous to Buffalo. When enraged, they can melee and can become a threat to colonists due to their high health. They provide a large quantity of leather compared to other creatures that spawn in the same biomes, which means a herd of muffalo can be a lifesaver in extremely cold biomes; two or three muffalo usually provide enough leather to make a parka as well as a gratuitous amount of meat. Their leather is a dark blue color.
Tamed muffalo can be sheared for muffalo wool. Tamed females can also be milked. These natural products are then harvested by handlers. It is worth noting however that cows are faster milk producers and alpacas are the faster wool producers - see Animal Products.
Training
Muffalos can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.