Difference between revisions of "User:Harakoni"

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* Add armor material table to [[Crown]] and [[Coronet]] maybe? See if values work
 
* Add armor material table to [[Crown]] and [[Coronet]] maybe? See if values work
 
* Create Weapon Quality Table template.
 
* Create Weapon Quality Table template.
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AP = flat scalar
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Does this armor occupy the middle layer
 
Does this armor occupy the middle layer

Revision as of 03:42, 19 August 2020

Hello! This is Harakoni's user page. You can see my contributions here. I also created the {{Armor material table}}, {{Clothing material table}} (largely controlled by {{Clothing material table row}} now) and the {{Apparel Quality Table}} templates. If you have any issue with them, please feel free to ask. This area is also used for testing code snippets so excuse the mess.

TEMP

TODO: (if you're reading this feel free to do as well)

  • Add armor material table to Crown and Coronet maybe? See if values work
  • Create Weapon Quality Table template.


AP = flat scalar


Does this armor occupy the middle layer Ex.png Check.png

Ex.png

Middle, Outer 0

p


Skin


Name Sharp Blunt Heat HP Effects Coverage Value Silver [A]
Simple helmet Gold Simple helmet 36% 18% 18% 48 None Head, Left Ear, Right Ear Silver 1460
Simple helmet Steel Simple helmet 45% 22.5% 36% 80 None Head, Left Ear, Right Ear Silver 277.4
Simple helmet Plasteel Simple helmet 63% 31.5% 54% 224 None Head, Left Ear, Right Ear Silver 1314
Simple helmet Uranium Simple helmet 54% 27% 45% 200 None Head, Left Ear, Right Ear Silver 876
Flak helmet Silver Flak helmet 50.4% 25.2% 25.2% 84 None Head, Left Ear, Right Ear Silver 300
Flak helmet Gold Flak helmet 50.4% 25.2% 25.2% 72 None Head, Left Ear, Right Ear Silver 3000
Flak helmet Steel Flak helmet 63% 31.5% 50.4% 120 None Head, Left Ear, Right Ear Silver 570
Flak helmet Plasteel Flak helmet 88.2% 44.1% 75.6% 336 None Head, Left Ear, Right Ear Silver 2700
Flak helmet Uranium Flak helmet 75.6% 37.8% 63% 300 None Head, Left Ear, Right Ear Silver 1800
Recon helmet Recon helmet 92% 40% 46% 120 None Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw Silver 635
Marine helmet Marine helmet 106% 45% 54% 180 None Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw Silver 635
Cataphract helmet Cataphract helmet 120% 50% 60% 180 None Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw Silver 745
Psychic foil helmet Psychic foil helmet 9% 9% 27% 180 Head, Left Ear, Right Ear Silver 250
Psyfocus helmet Psyfocus helmet 9% 9% 27% 180 Head, Left Ear, Right Ear Silver 250
Bowler hat Thumbofur Hat [A] 104% 18% 75% 224 None Head, Left Ear, Right Ear Silver 1314
A Hat includes Bowler hats, Cowboy hat, Tribal headdresses, Tuques and War veils"


 Coverage
Airwire headsetHead, Left Ear, Right Ear
Armor
Array headsetUpper Head
Authority capHead, Left Ear, Right Ear
BeretHead, Left Ear, Right Ear
BlindfoldLeft Eye, Right Eye
Bowler hatHead, Left Ear, Right Ear
BroadwrapNeck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder
BurkaTorso, Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Button-down shirtTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
CapeTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Cataphract armorTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Cataphract helmetHead, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
Ceremonial hoodHead, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
Clothing
CoronetHead, Left Ear, Right Ear
CorsetTorso
Cowboy hatHead, Left Ear, Right Ear
Crafting spot
CrownHead, Left Ear, Right Ear
DusterTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Electric smithy
Electric tailor bench
Eltex helmetHead, Left Ear, Right Ear
Eltex robeTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Eltex shirtTorso, Left Shoulder, Right Shoulder
Eltex skullcapHead, Left Ear, Right Ear
Eltex vestTorso, Neck, Left Shoulder, Right Shoulder
Fabrication bench
Face maskJaw
Flak helmetHead, Left Ear, Right Ear
Flak jacketTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
Flak pantsLeft Leg, Right Leg
Flak vestTorso, Neck, Left Shoulder, Right Shoulder
FlophatHead, Left Ear, Right Ear
Formal shirtTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
Formal vestTorso
Fueled smithy
Gas maskHead, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
Grenadier armorTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
GunlinkHead, Left Ear, Right Ear
Hand tailor bench
HeadwrapHead, Left Ear, Right Ear
Heavy bandolierTorso
HoodHead, Left Ear, Right Ear
Integrator headsetHead, Left Ear, Right Ear
JacketTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
Jump packWaist
Kid helmetHead, Left Ear, Right Ear
Kid pantsLeft Leg, Right Leg
... further results




- Persona weapon traits: Now persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are: --- Psychic hypersensitizer: Psychic sensitivity +40% when wielded. --- Psychic sensitizer: Psychic sensitivity +20% when wielded. --- Psychic quiet: Psychic sensitivity -15% when wielded. --- Psychic fog: Psychic sensitivity -30% when wielded. --- Kind thoughts: Thought while bonded “[weaponName]’s kind thoughts +6” --- Calm thoughts: Thought while bonded “[weaponName]’s calm thoughts +3” --- Mad muttering: Thought while bonded “[weaponName]’s muttering -3”. --- Mad wailing: Thought while bonded “[weaponName]’s wailing -6”. --- Kill-focused: A pawn who kills someone with the weapon gains 20% psyfocus instantly. --- Kill-happy: A pawn who kills someone with the weapon gains a “weaponname’s kill happiness +6” thought for 3 days. It stacks but the effect falls off fast. --- Kill-sorrow: A pawn who kills someone with the weapon gains a “weaponname’s kill sorrow -3” thought lasting 3 days. It stacks but the effect falls off fast. --- Painless: Pain locked to zero while wielded due to a psychic brain hediff. --- Fast mover: Move faster while equipped due to a psychic brain hediff. --- Hunger pangs: Hunger +50% while bonded due to a psychic brain hediff. --- Neural cooling: Neural heat fall rate improved by 0.15 per second. --- Psy-meditative: Wielder psyfocus gains from meditation increased by 10% (like increasing focus effectiveness by 10%). --- Freewielder: The weapon does not bond. Anyone can grab it and use it. --- Jealous: If you use another weapon while bonded, get a memory thought “weaponname’s jealous rage -15” for 1 day. --- Kill thirst: If weapon has not killed anyone in 20 days, bonded pawn has a “[weaponName]’s kill thirst -4” thought.