Difference between revisions of "Hand talon"
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The '''Hand Talon''' is an implant that gives a pawn an attack with 15% AP and 10.0 DPS. It does not affect manipulation. | The '''Hand Talon''' is an implant that gives a pawn an attack with 15% AP and 10.0 DPS. It does not affect manipulation. | ||
− | + | == Obtaining == | |
− | Crafted at a machining | + | Crafted at a machining table if compact weaponry [[Techprint]] has been used. |
− | The item can also be traded from exotic traders. | + | The item can also be traded from exotic [[traders]], and can be earned as a [[quests|quest]] reward. |
+ | |||
+ | == Effectiveness and uses == | ||
+ | |||
+ | The hand talon is a relatively powerful melee weapon, having the highest DPS of all of the implants given by the [[Research#Compact Weaponry|Compact Weaponry]] research. Hand talons are superior to a [[steel]] [[longsword]] against unarmored enemies, however due to it's lack of armor penetration falls short against heavily armored foes. It is not as powerful as a [[plasteel]] [[longsword]] or [[uranium]] [[mace]] however, and so is not particularly useful for a dedicated melee pawn if you have access to these more effective options. | ||
+ | |||
+ | Its greatest benefit comes in fitting it to ranged pawns, as it gives them a the ability to be effective in melee combat while still being able to hold a gun. Being able to give a ranged pawn the melee capabilities of a pawn with a [[steel]] [[longsword]] means that if an enemy raider closes to melee your pawn isn't completely defenseless. It also makes you pawns more versatile as they can switch from a ranged to melee role in an instant, and still be effective. This is useful if you need another melee fighter immediately for any reason, whether that be to melee block a choke point but no melee pawn in near/has been downed, or simply see that melee locking an enemy is a more effective way to combat them as they can't shoot back. | ||
+ | |||
+ | == Drawbacks == | ||
+ | |||
+ | The main drawback of the hand talon is that it can not be simultaneously used with [[bionic arm|bionic]] or [[archotech arm|archothech arms]]. [[Manipulation]] above 100% does not affect [[Shooting Accuracy]], and so for a dedicated fighter this may not be a significant drawback. However, [[manipulation]] increases [[general labor speed|global work speed]], meaning that if they have a role within your colony beyond fighting affected by [[manipulation]], such as crafting or constructing, they will be less effective at these roles than they otherwise could be. | ||
+ | |||
+ | If you choose [[bionic arm|bionic]] or [[archotech arm|archothech arms]] over hand talons, you also have the option of the [[knee spike]]. The [[knee spike]] is not as effective in combat as the hand talon however, and has the significant drawback that you then can't install [[bionic leg|bionic]] or [[archotech leg|archothech legs]], which are arguably more important than the arms. In this case you can install [[venom fangs]] which, while the weakest weapon of all those mentioned, does not conflict with anything. | ||
== Version History == | == Version History == |
Revision as of 18:01, 29 November 2020
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Hand talon
A razor-sharp talon which extends from a hidden opening between the middle and ring fingers. The talon is longer than the palm, but it becomes flexible upon retracting, allowing the user to curl it up and conceal it inside the hand. It can perform rapid slashing attacks, but is poor at penetrating armor.
Base Stats
- Type
- Medical Items – Body Parts
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Talon
15 dmg (Scratch)
15% AP
1.5 seconds cooldown
Creation
The Hand Talon is an implant that gives a pawn an attack with 15% AP and 10.0 DPS. It does not affect manipulation.
Obtaining
Crafted at a machining table if compact weaponry Techprint has been used. The item can also be traded from exotic traders, and can be earned as a quest reward.
Effectiveness and uses
The hand talon is a relatively powerful melee weapon, having the highest DPS of all of the implants given by the Compact Weaponry research. Hand talons are superior to a steel longsword against unarmored enemies, however due to it's lack of armor penetration falls short against heavily armored foes. It is not as powerful as a plasteel longsword or uranium mace however, and so is not particularly useful for a dedicated melee pawn if you have access to these more effective options.
Its greatest benefit comes in fitting it to ranged pawns, as it gives them a the ability to be effective in melee combat while still being able to hold a gun. Being able to give a ranged pawn the melee capabilities of a pawn with a steel longsword means that if an enemy raider closes to melee your pawn isn't completely defenseless. It also makes you pawns more versatile as they can switch from a ranged to melee role in an instant, and still be effective. This is useful if you need another melee fighter immediately for any reason, whether that be to melee block a choke point but no melee pawn in near/has been downed, or simply see that melee locking an enemy is a more effective way to combat them as they can't shoot back.
Drawbacks
The main drawback of the hand talon is that it can not be simultaneously used with bionic or archothech arms. Manipulation above 100% does not affect Shooting Accuracy, and so for a dedicated fighter this may not be a significant drawback. However, manipulation increases global work speed, meaning that if they have a role within your colony beyond fighting affected by manipulation, such as crafting or constructing, they will be less effective at these roles than they otherwise could be.
If you choose bionic or archothech arms over hand talons, you also have the option of the knee spike. The knee spike is not as effective in combat as the hand talon however, and has the significant drawback that you then can't install bionic or archothech legs, which are arguably more important than the arms. In this case you can install venom fangs which, while the weakest weapon of all those mentioned, does not conflict with anything.
Version History
- Added in initial release of Royalty
- Buffed in version ??