Difference between revisions of "Gastro-analyzer"
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| type2 = Body Parts | | type2 = Body Parts | ||
| description = This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance. | | description = This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance. | ||
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| mass base = 4 | | mass base = 4 | ||
| hp = 50 | | hp = 50 | ||
| flammability = 1.0 | | flammability = 1.0 | ||
+ | | marketvalue = 830 | ||
| work to make = 26000 | | work to make = 26000 | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 8 | ||
| resource 1 = plasteel | | resource 1 = plasteel | ||
| resource 1 amount = 15 | | resource 1 amount = 15 | ||
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==Acquisition== | ==Acquisition== | ||
− | They require a crafting skill of 8. | + | A gastro-analyzer is made with {{icon|plasteel|15}} [[Plasteel]] and {{icon|advcomponent|3}} [[advanced component]]s at the [[fabrication bench]], after the [[Research#Molecular Analysis|Molecular Analysis]] research is completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require a [[Skills#Crafting |crafting skill]] of 8. |
− | + | ==Analysis== | |
+ | {{Stub|section=1}} | ||
== Notes == | == Notes == |
Revision as of 02:26, 16 March 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
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Gastro-analyzer
This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
The Gastro-analyzer gives a pawn that's been implanted with it a bonus of +5 Cooking Speed. Installing it requires a working, biological nose.
Acquisition
A gastro-analyzer is made with 15 Plasteel and 3 advanced components at the fabrication bench, after the Molecular Analysis research is completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require a crafting skill of 8.
Analysis
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Notes
Gastro-analyzer and aesthetic nose can not be installed on the same pawn. Quote from Tynan.
Gastro-analyzer is an implant INTO the nose, while aesthetic nose REPLACES the nose. You can't install a gastro analyzer into a aesthetic nose; it's one or the other.
Note that this also implies replacing a gastro-analyzer with an aesthetic nose is a one-way change. After removing an aesthetic nose, you will need to use a healer mech serum to replace the biological nose if you wish to install a gastro-analyzer into the same pawn.