Difference between revisions of "Bionic spine"

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(Reduce some redundancy and also say things in fewer words and avoid saying the same thing more than once)
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Installing a bionic spine requires 2 medicine.
 
Installing a bionic spine requires 2 medicine.
  
As it does not provide additional efficiency, it's best as a replacement body part.  Bionic spines can cure colonists with scarred or shattered spines, as well as the [[Ailments|"bad back" condition]] from old age. Bad back can only be cured with a bionic spine or a [[Healer mech serum]]. It, along with the healer mech serum, are also the only treatments for otherwise permanently incapacitated colonists with a scarred, absent or destroyed spine.
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As it does not provide additional efficiency, it's best as a replacement body part.  Bionic spines can cure colonists with scarred or shattered spines, as well as the [[Ailments|"bad back" condition]] from old age. Spine conditions can only be cured with a bionic spine, [[Luciferium]], or a [[Healer mech serum]].
  
 
The bionic spine can also be useful to give to [[Traits|transhumanists]] for a mood buff without affecting any stats.
 
The bionic spine can also be useful to give to [[Traits|transhumanists]] for a mood buff without affecting any stats.

Revision as of 05:27, 22 July 2021

Bionic spine

Bionic spine

An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1030 Silver
Mass
2 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
techHediffsTags
Advanced
tradeTags
TechHediff, Bionic


A Bionic Spine is a spine body part replacement. It provides 100% efficiency.

Acquistition

Bionic spines can be purchased from traders or crafted with Plasteel 15 plasteel and Advanced component 4 Advanced components on the fabrication bench after Bionic Replacements has been researched. They require a crafting skill of 8.

Analysis

Installing a bionic spine requires 2 medicine.

As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the "bad back" condition from old age. Spine conditions can only be cured with a bionic spine, Luciferium, or a Healer mech serum.

The bionic spine can also be useful to give to transhumanists for a mood buff without affecting any stats.

Version History

  • Beta 19 - Added