Difference between revisions of "Bionic spine"
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| resource 2 = Advanced component | | resource 2 = Advanced component | ||
| resource 2 amount = 4 | | resource 2 amount = 4 | ||
− | | research = Bionic | + | | research = Bionic replacements |
| work to make = 26000 | | work to make = 26000 | ||
| skill 1 = Crafting | | skill 1 = Crafting |
Revision as of 11:36, 13 October 2021
Bionic spine
An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 2 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Bionic replacements
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- techHediffsTags
- Advanced
- tradeTags
- TechHediff, Bionic
A Bionic Spine is a spine body part replacement. It provides 100% efficiency.
Acquisition
Bionic spines can be purchased from traders or crafted with 15 plasteel and 4 Advanced components on the fabrication bench after Bionic Replacements has been researched. They require a crafting skill of 8.
Summary
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Installing requires 2,500 ticks (41.67 secs) of work, and a Medical skill of 5.
Installing a bionic spine requires 2 medicine.
It prevents the bad back condition but otherwise provides no other statistical bonus.
Analysis
As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the bad back condition from old age. These conditions are otherwise only curable with Luciferium or a Healer mech serum.
The bionic spine can also be useful to give to body modders for a mood buff without affecting any stats.
Version History
- Beta 19 - Added