Difference between revisions of "Prosthetic leg"
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Revision as of 19:32, 28 March 2022
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Prosthetic leg
Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 8 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Prosthetics
- Skill Required
- Crafting 5
- Work To Make
- 15,000 ticks (4.17 mins)
- techHediffsTags
- Simple
- tradeTags
- TechHediff
A prosthetic leg replaces the natural leg of a pawn. Each leg has 85% part efficiciency and thus having one prosthetic reduces a colonist's mobility to 92.5% while having one healthy leg and two prosthetic legs provide 85% moving. They are much better than a peg leg or no leg at all, but are inferior to bionic legs, which allows to actually move faster.
Acquisition
A prosthetic leg can be crafted with crafting skill 5 at a machining table once the Prosthetic research is completed with 40 and 4. As well as purchased from Exotic goods traders.
Summary
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Summary stuff goes here
Installation
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Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 4.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
??
Version history
- 0.19 - renamed from Simple Prosthetic Leg to Prosthetic Leg, and now craftable.