Difference between revisions of "Prosthetic arm"
m (tricky plurals) |
(Category linking in opening line, duplication of summary format from bionic arm, other misc) |
||
Line 1: | Line 1: | ||
− | + | {{infobox main| | |
| name = Prosthetic arm | | name = Prosthetic arm | ||
| image = Health item prosthetic.png|Prosthetic arm | | image = Health item prosthetic.png|Prosthetic arm | ||
Line 29: | Line 29: | ||
| tradeTags = TechHediff | | tradeTags = TechHediff | ||
| techHediffsTags = Simple | | techHediffsTags = Simple | ||
− | }}{{Info| | + | }}{{Info|A '''prosthetic arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm. The least advanced of the arm replacements, prosthetic arms have a part efficiency of 50%, therefore one prosthetic arm and one healthy natural arm provides 75% [[manipulation]], while having two prosthetic arms provides 50% manipulation.}} |
== Acquisition == | == Acquisition == | ||
Line 37: | Line 37: | ||
== Summary == | == Summary == | ||
− | {{ | + | Prosthetic arms replace the user's organic arm up to, and including, the shoulder. They are universal and can be installed on either the left or right. The prosthetic arm has a part efficiency of 50%. This partially replaces the functionality of a normal arm - when coupled with the arm body part having a [[Manipulation]] importance of 50%, it results in restoring 25% [[manipulation]] per missing arm replaced, or a loss of 25% when replacing a healthy arm. Manipulation, in turn, affects a great many [[stats]]. For a full list of affected stats, see [[Manipulation#Affected stats|Manipulation]]. |
− | + | ||
+ | A prosthetic arm also replaces the natural "Fist" attack all [[Human]]s have with an completely identical punch. | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT|sortable c_06 text-center}} | ||
+ | ! colspan='2'|Name !! Damage !! DPS !! AP !! Damage Type | ||
+ | |- | ||
+ | ! {{Icon small|Heart|32}} | ||
+ | ! style='text-align: left !important;'| Human Fist | ||
+ | | {{Q|Human|Attack 1 Damage}} | ||
+ | | {{Q|Human|Attack 1 DPS}} | ||
+ | | {{Q|Human|Attack 1 AP}}% | ||
+ | | [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]] | ||
+ | |- | ||
+ | ! {{Icon small|{{PAGENAME}}|32}} | ||
+ | ! {{PAGENAME}} | ||
+ | | {{P|Attack 1 Damage}} | ||
+ | | {{P|MeleeDPS}} | ||
+ | | {{P|Attack 1 AP}}% | ||
+ | | [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] | ||
+ | |- | ||
+ | |} | ||
+ | </li><div> | ||
===Installation=== | ===Installation=== | ||
Line 49: | Line 70: | ||
== Analysis == | == Analysis == | ||
+ | {{Stub|section=1}} | ||
The prosthetic arm can be used on essential pawns missing arms before [[Research#Bionics|Bionics]] have been researched. Although they are inferior to normal arms, they may be necessary to ensure the survival of the colony. | The prosthetic arm can be used on essential pawns missing arms before [[Research#Bionics|Bionics]] have been researched. Although they are inferior to normal arms, they may be necessary to ensure the survival of the colony. | ||
== Version history == | == Version history == | ||
− | * [[Version/0.19.2009|0.19.2009]] - renamed from | + | * [[Version/0.19.2009|0.19.2009]] - renamed from '''simple prosthetic arm''' to '''prosthetic arm''' and made craftable. |
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
[[Category: Medical Item]] | [[Category: Medical Item]] | ||
[[Category: Body Part]] | [[Category: Body Part]] |
Revision as of 11:44, 27 February 2022
Prosthetic arm
An arm prosthesis. While it lacks a neural interface, its complex arrangement of internal joints allows it to mimic natural movement quite convincingly. Still, it is inferior to a real arm.
Base Stats
- Type
- Medical Items – Body Parts
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Fist
8.2 dmg (Blunt)
12% AP
2 seconds cooldown
Creation
- Required Research
- Prosthetics
- Skill Required
- Crafting 5
- Work To Make
- 15,000 ticks (4.17 mins)
- techHediffsTags
- Simple
- tradeTags
- TechHediff
A prosthetic arm is an artificial body part that acts as a replacement for a pawn's natural arm. The least advanced of the arm replacements, prosthetic arms have a part efficiency of 50%, therefore one prosthetic arm and one healthy natural arm provides 75% manipulation, while having two prosthetic arms provides 50% manipulation.
Acquisition
Prosthetic arms can be crafted at a machining table once the Prosthetics research is completed. It requires 40 Steel, 4 Components, 15,000 ticks (4.17 mins), and a Crafting skill of 5.
They can also sometimes be purchased from traders.
Summary
Prosthetic arms replace the user's organic arm up to, and including, the shoulder. They are universal and can be installed on either the left or right. The prosthetic arm has a part efficiency of 50%. This partially replaces the functionality of a normal arm - when coupled with the arm body part having a Manipulation importance of 50%, it results in restoring 25% manipulation per missing arm replaced, or a loss of 25% when replacing a healthy arm. Manipulation, in turn, affects a great many stats. For a full list of affected stats, see Manipulation.
A prosthetic arm also replaces the natural "Fist" attack all Humans have with an completely identical punch.
Name | Damage | DPS | AP | Damage Type | |
---|---|---|---|---|---|
Human Fist | 8.2 | 4.1 | 12% | Blunt | |
Prosthetic arm | 8.2 | 12% | Blunt |
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 4.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
The prosthetic arm can be used on essential pawns missing arms before Bionics have been researched. Although they are inferior to normal arms, they may be necessary to ensure the survival of the colony.
Version history
- 0.19.2009 - renamed from simple prosthetic arm to prosthetic arm and made craftable.