Difference between revisions of "Denture"
m |
m |
||
Line 6: | Line 6: | ||
| description = An installed denture. | | description = An installed denture. | ||
| class = Medieval | | class = Medieval | ||
− | |||
| max hit points base = | | max hit points base = | ||
| tradeTags = TechHediff | | tradeTags = TechHediff |
Revision as of 22:32, 25 April 2022
Denture
An installed denture.
Base Stats
- Type
- Medical Items – Body Parts
- Weapon Class
- Medieval
- techHediffsTags
- Poor
- tradeTags
- TechHediff
The Denture is a body part replacement for loss of the jaw.
Dentures have 80% efficiency leading to reduced talking and eating efficiency on colonists that have them. Body purists will get a mood penalty from having a denture installed.
Acquisition
Unlike most other prostheses, dentures don't have a separate item form. Instead, they only exist as a condition applied to a pawn. They require no material other than the medicine used in the operation. Simply order the surgical operation on a pawn to install them and the condition will be applied.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Summary stuff goes here
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Installing the part requires 1,500 ticks (25 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 3.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
Dentures have 80% part efficiency. This directly affects Talking and Eating efficiency by the same amount. The end effect of the latter is a 19% reduction in eating speed. The end result of the former depends on the skill. Tame Animal Chance and Train Animal Chance will remain unaffected as the 20% reduction is within the allowed defect of the stat. Do note however, that any further reductions will directly affect the chance i.e. unlike a healthy pawn, a pawn with a denture has no additional buffer for other factors such as pain or sickness that might also reduce this value. Other affected stats typically have a 5% allowed defect and 90% weighting, thus Negotiation Ability, Trade Price Improvement and Social Impact are only reduced by approximately 14%.
Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value.
Dentures will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Body modder will gain a bonus.
Short of a Healer mech serum, there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue. As they trigger the Body modder mood bonus, there is also a possibility of installing them for that purpose. On non-Social oriented pawns, and if willing to deal with reduction in eating speed, this can be a cheap method of dealing with the moodlet in the early game. Note however, that it will be permanent until a healer mech serum is applied.
Version history
- 0.7.581 - Added